Player Matchup

Ra
Ra
Atatralala
Ra
Level 10
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 4L
954 Elo+
Solo
Thanatos
Thanatos
Koudyss
Thanatos
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,420 Elo+
Party 1
Sol
Sol
LeJorg
Sol
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,387 Elo+
Party 1
Jormungandr
Jormungandr
RipHerCl1toris
Jormungandr
Level 26
God Stats
1W - 2L
1,428 SR
Queue Stats
3W - 3L
1,422 Elo+
Party 1
Izanami
Izanami
chunG0o
Izanami
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 89L
1,402 Elo+
Solo
Team Averages
Level 16
1,443 SR
1,317 Elo+

VS

Team Averages
Level 27
1,441 SR
1,385 Elo+
Sobek
Sobek
AddictedToMosh
Sobek
Level 29
God Stats
2W - 1L
1,299 SR
Queue Stats
9W - 12L
1,267 Elo+
Solo
Gilgamesh
Gilgamesh
Batiato1
Gilgamesh
Level 26
God Stats
21W - 24L
1,458 SR
Queue Stats
113W - 151L
1,456 Elo+
Party 2
Jing Wei
Jing Wei
KillsHealty
Jing Wei
Level 28
God Stats
3W - 2L
1,506 SR
Queue Stats
173W - 180L
1,468 Elo+
Party 2
Nemesis
Nemesis
YesMyNameIsGuy
Nemesis
Level 24
God Stats
9W - 8L
1,500 SR
Queue Stats
102W - 95L
1,316 Elo+
Solo
Scylla
Scylla
krumbly
Scylla
Level 29
God Stats
3W - 2L
1,443 SR
Queue Stats
122W - 129L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
5,592
280
296
1,012
104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Koudyss
Thanatos
12
4 / 7 / 3
8,235
412
6,730
15,052
4,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
LeJorg
Sol
12
3 / 8 / 4
8,197
410
10,728
15,487
4,530
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
RipHerCl1toris
Jormungandr
16
3 / 6 / 3
10,149
507
12,827
16,345
15,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
chunG0o
Izanami
15
2 / 8 / 3
9,466
473
12,214
14,172
5,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 9
9,357
468
3,876
16,745
17,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
Batiato1
Gilgamesh
18
1 / 1 / 6
11,088
554
6,106
14,468
8,365
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
KillsHealty
Jing Wei
18
10 / 1 / 6
11,136
557
16,460
16,619
5,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
7 / 3 / 7
11,703
585
9,280
13,356
6,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
krumbly
Scylla
17
11 / 2 / 5
11,080
554
12,720
9,825
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
63
12
Kills
30
30
Deaths
13
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
1
6
9
0.92
L
0
1
0
0
W
Gilgamesh
Batiato1
Gilgamesh
1
1
6
4
W
Jing Wei
KillsHealty
Jing Wei
10
1
6
13
L
Thanatos
Koudyss
Thanatos
4
7
3
0.79
L
Sol
LeJorg
Sol
3
8
4
0.63
L
Jormungandr
RipHerCl1toris
Jormungandr
3
6
3
0.75
W
7
3
7
3.5
L
Izanami
chunG0o
Izanami
2
8
3
0.44
W
Scylla
krumbly
Scylla
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,795
Damage
48,442
62,068
Taken
71,013
29,633
Mitigated
40,607
16,348
Healing
20,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,876
477
445
4,262
16,745
17,120
468
4,856
11,740
23,075
0
L
296
35
92
306
1,012
104
0
0
1,012
3,131
0
W
Gilgamesh
Batiato1
Gilgamesh
6,106
1,468
0
3,364
14,468
8,365
1,994
4,940
9,053
1,091
71,088
W
Jing Wei
KillsHealty
Jing Wei
16,460
12,416
0
8,550
16,619
5,954
1,696
4,295
12,234
0
80,301
L
Thanatos
Koudyss
Thanatos
6,730
1,649
0
8,244
15,052
4,451
0
3,886
11,033
0
34,137
L
Sol
LeJorg
Sol
10,728
1,620
0
4,329
15,487
4,530
462
4,778
10,349
40,877
0
L
Jormungandr
RipHerCl1toris
Jormungandr
12,827
2,060
0
1,562
16,345
15,284
378
3,297
12,950
40,535
0
W
9,280
4,933
0
1,797
13,356
6,113
701
4,964
8,336
0
87,990
L
Izanami
chunG0o
Izanami
12,214
8,076
0
1,815
14,172
5,264
664
4,167
9,892
0
57,382
W
Scylla
krumbly
Scylla
12,720
1,624
0
2,411
9,825
3,055
633
3,951
5,799
49,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,639
Gold Earned
54,364
282
Minions Killed
512
0
Camps Cleared
0
1,420,631
Distance Traveled
1,908,599
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,357
468
24
1
0
372,642
4
L
Ra
5,592
280
6
0
0
54,181
0
W
Gilgamesh
11,088
554
135
7
0
390,637
0
W
Jing Wei
11,136
557
124
6
0
373,254
1
L
Thanatos
8,235
412
62
3
0
375,609
1
L
Sol
8,197
410
51
3
0
332,928
0
L
Jormungandr
10,149
507
53
3
0
328,064
0
W
Nemesis
11,703
585
144
7
0
451,623
0
L
Izanami
9,466
473
110
6
0
329,849
5
W
Scylla
11,080
554
85
4
0
320,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role