Player Matchup

Izanami
Izanami
Bananas377
Izanami
Level 69
God Stats
29W - 13L
1,659 SR
Queue Stats
605W - 540L
1,499 Elo+
Solo
Ares
Ares
ChickenACP
Ares
Level 118
God Stats
7W - 3L
1,883 SR
Queue Stats
195W - 181L
1,576 Elo+
Party 2
Horus
Horus
FlameLeo69
Horus
Level 80
God Stats
9W - 7L
1,393 SR
Queue Stats
74W - 53L
1,555 Elo+
Solo
Ne Zha
Ne Zha
Soapc
Ne Zha
Level 59
God Stats
20W - 15L
1,619 SR
Queue Stats
281W - 212L
1,593 Elo+
Solo
Discordia
Discordia
Too Bald Brad
Discordia
Level 100
God Stats
7W - 13L
1,500 SR
Queue Stats
289W - 282L
1,589 Elo+
Party 2
Team Averages
Level 85
1,611 SR
1,562 Elo+

VS

Team Averages
Level 97
1,404 SR
1,502 Elo+
Aphrodite
Aphrodite
Brianax11
Aphrodite
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 221L
1,498 Elo+
Party 1
Chiron
Chiron
Fordil
Chiron
Level 117
God Stats
9W - 3L
1,283 SR
Queue Stats
213W - 194L
1,493 Elo+
Solo
Scylla
Scylla
King_Zion_23
Scylla
Level 98
God Stats
10W - 17L
1,455 SR
Queue Stats
146W - 217L
1,466 Elo+
Party 1
Gilgamesh
Gilgamesh
RobertPlayX
Gilgamesh
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
96W - 101L
1,563 Elo+
Solo
Ne Zha
Ne Zha
TheNamesMage
Ne Zha
Level 66
God Stats
2W - 8L
1,281 SR
Queue Stats
123W - 167L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bananas377
Izanami
19
7 / 2 / 4
11,222
591
9,225
10,337
5,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
3 / 2 / 15
10,165
535
8,541
15,292
13,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Horus
18
4 / 1 / 2
11,694
615
10,337
14,575
8,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ne Zha
Soapc
Ne Zha
15
5 / 4 / 9
9,680
509
7,491
13,463
5,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Too Bald Brad
Discordia
18
7 / 1 / 5
10,762
566
12,937
5,405
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Brianax11
Aphrodite
10
0 / 8 / 2
7,208
379
2,482
12,815
6,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
Fordil
Chiron
16
1 / 4 / 2
9,593
505
6,620
11,555
3,283
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
13
0 / 6 / 1
7,933
418
3,569
12,245
4,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
RobertPlayX
Gilgamesh
15
3 / 5 / 1
9,449
497
11,143
15,684
11,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
19
6 / 3 / 2
11,617
611
11,249
14,969
5,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
26
Kills
10
10
Deaths
26
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bananas377
Izanami
7
2
4
4.5
L
Aphrodite
Brianax11
Aphrodite
0
8
2
0.13
W
3
2
15
5.25
W
Horus
4
1
2
5
L
Chiron
Fordil
Chiron
1
4
2
0.5
L
Scylla
0
6
1
0.08
L
Gilgamesh
RobertPlayX
Gilgamesh
3
5
1
0.7
W
Ne Zha
Soapc
Ne Zha
5
4
9
2.38
L
Ne Zha
6
3
2
2.33
W
Discordia
Too Bald Brad
Discordia
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,531
Damage
35,063
59,072
Taken
67,268
34,433
Mitigated
31,746
13,527
Healing
19,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bananas377
Izanami
9,225
6,734
0
3,238
10,337
5,229
488
679
9,658
0
111,500
L
Aphrodite
Brianax11
Aphrodite
2,482
637
1,709
4,609
12,815
6,871
396
7,289
5,328
21,168
0
W
8,541
612
0
2,009
15,292
13,446
38
1,870
13,382
27,656
0
W
Horus
10,337
4,693
155
2,723
14,575
8,694
1,535
0
14,575
0
51,974
L
Chiron
Fordil
Chiron
6,620
2,788
480
2,224
11,555
3,283
1,074
1,788
9,711
0
68,922
L
Scylla
3,569
346
0
1,198
12,245
4,158
872
7,452
4,185
39,364
0
L
Gilgamesh
RobertPlayX
Gilgamesh
11,143
3,561
0
3,007
15,684
11,456
124
797
14,859
0
51,054
W
Ne Zha
Soapc
Ne Zha
7,491
2,195
0
4,416
13,463
5,168
0
1,115
12,272
0
54,012
L
Ne Zha
11,249
4,203
0
5,979
14,969
5,978
0
3,132
11,707
0
82,089
W
Discordia
Too Bald Brad
Discordia
12,937
284
0
986
5,405
1,896
98
2,146
3,134
71,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,523
Gold Earned
45,800
558
Minions Killed
482
0
Camps Cleared
0
1,778,977
Distance Traveled
1,613,083
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,222
591
179
9
0
319,412
6
L
Aphrodite
7,208
379
34
2
0
270,655
2
W
Ares
10,165
535
42
2
0
351,334
7
W
Horus
11,694
615
87
5
0
381,416
0
L
Chiron
9,593
505
145
8
0
344,042
0
L
Scylla
7,933
418
72
4
0
313,059
3
L
Gilgamesh
9,449
497
83
4
0
303,805
4
W
Ne Zha
9,680
509
96
5
0
362,032
4
L
Ne Zha
11,617
611
148
8
0
381,522
0
W
Discordia
10,762
566
154
8
0
364,783
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role