Player Matchup

Gilgamesh
Gilgamesh
BlueberryRem
Gilgamesh
Level 154
God Stats
4W - 2L
1,535 SR
Queue Stats
16W - 13L
1,656 Elo+
Party 1
Khepri
Khepri
FaTe Helix
Khepri
Level 142
God Stats
1W - 0L
1,685 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Achilles
Achilles
ZeroTwoChan
Achilles
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,973 Elo+
Party 1
Eset
Eset
themaster3142
Eset
Level 153
God Stats
1W - 0L
1,735 SR
Queue Stats
9W - 7L
1,685 Elo+
Party 1
Team Averages
Level 144
1,614 SR
1,703 Elo+

VS

Team Averages
Level 115
1,522 SR
1,652 Elo+
Cthulhu
Cthulhu
EmmyAuditore
Cthulhu
Level 145
God Stats
11W - 15L
1,589 SR
Queue Stats
96W - 105L
1,700 Elo+
Party 3
Gilgamesh
Gilgamesh
MLGeezus
Gilgamesh
Level 122
God Stats
24W - 23L
1,500 SR
Queue Stats
132W - 136L
1,681 Elo+
Party 3
Merlin
Merlin
ModernExpert
Merlin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,727 Elo+
Party 2
Skadi
Skadi
PietyZeldris
Skadi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlueberryRem
Gilgamesh
19
9 / 2 / 9
14,112
830
21,305
20,311
16,022
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Khepri
FaTe Helix
Khepri
17
2 / 2 / 11
12,672
745
5,603
16,150
21,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
ZeroTwoChan
Achilles
19
8 / 4 / 11
13,339
785
17,646
23,036
24,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
8 / 2 / 11
14,270
839
21,015
13,456
7,029
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EmmyAuditore
Cthulhu
17
1 / 4 / 5
12,672
745
15,384
20,862
22,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
MLGeezus
Gilgamesh
17
5 / 5 / 2
11,838
696
16,020
24,152
15,144
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Merlin
17
1 / 10 / 6
11,171
657
12,194
13,564
4,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

16
2 / 8 / 4
10,530
619
11,399
14,754
5,328
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
27
Kills
9
10
Deaths
27
42
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BlueberryRem
Gilgamesh
9
2
9
6.75
L
Cthulhu
EmmyAuditore
Cthulhu
1
4
5
0.88
W
Khepri
FaTe Helix
Khepri
2
2
11
3.75
L
Gilgamesh
MLGeezus
Gilgamesh
5
5
2
1.2
L
Merlin
1
10
6
0.4
L
2
8
4
0.5
W
Achilles
ZeroTwoChan
Achilles
8
4
11
3.38
W
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,569
Damage
54,997
72,953
Taken
73,332
69,738
Mitigated
47,872
18,315
Healing
4,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BlueberryRem
Gilgamesh
21,305
7,389
0
4,254
20,311
16,022
1,851
8,942
10,488
0
45,573
L
Cthulhu
EmmyAuditore
Cthulhu
15,384
1,752
1,234
1,394
20,862
22,580
0
7,542
13,320
41,242
0
W
Khepri
FaTe Helix
Khepri
5,603
624
0
1,250
16,150
21,740
492
6,214
8,513
19,650
0
L
Gilgamesh
MLGeezus
Gilgamesh
16,020
3,625
0
390
24,152
15,144
90
5,766
18,386
0
35,343
L
Merlin
12,194
52
0
460
13,564
4,820
0
6,686
6,878
32,047
0
L
11,399
5,258
0
1,075
14,754
5,328
166
7,144
7,610
0
36,610
W
Achilles
ZeroTwoChan
Achilles
17,646
7,158
0
4,683
23,036
24,947
1,384
8,025
13,963
0
44,814
W
21,015
1,985
3,532
4,596
13,456
7,029
1,424
3,778
9,512
72,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,393
Gold Earned
46,211
255
Minions Killed
217
13
Camps Cleared
10
1,394,640
Distance Traveled
1,162,799
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,112
830
40
2
4
389,899
1
L
Cthulhu
12,672
745
60
4
2
313,870
3
W
Khepri
12,672
745
22
1
1
339,596
1
L
Gilgamesh
11,838
696
47
3
2
335,860
1
L
Merlin
11,171
657
56
3
3
248,882
2
L
Skadi
10,530
619
54
3
3
264,187
4
W
Achilles
13,339
785
62
4
5
334,161
0
W
Eset
14,270
839
131
8
3
330,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role