Player Matchup

Cerberus
Cerberus
AtlasWarMachine1
Cerberus
Level 47
God Stats
0W - 2L
1,702 SR
Queue Stats
310W - 288L
1,431 Elo+
Solo
Sun Wukong
Sun Wukong
Jungledif
Sun Wukong
Level 16
God Stats
2W - 3L
1,526 SR
Queue Stats
32W - 17L
1,624 Elo+
Party 2
Chiron
Chiron
Staheazy
Chiron
Level 65
God Stats
3W - 4L
1,489 SR
Queue Stats
604W - 485L
1,655 Elo+
Party 3
Gilgamesh
Gilgamesh
Zlow370
Gilgamesh
Level 39
God Stats
2W - 4L
1,820 SR
Queue Stats
412W - 307L
1,665 Elo+
Party 3
Ah Puch
Ah Puch
minty290
Ah Puch
Level 68
God Stats
0W - 2L
1,180 SR
Queue Stats
335W - 384L
1,438 Elo+
Party 2
Team Averages
Level 47
1,543 SR
1,563 Elo+

VS

Team Averages
Level 44
1,599 SR
1,510 Elo+
Sol
Sol
LiLCRASH123
Sol
Level 43
God Stats
2W - 1L
1,303 SR
Queue Stats
4W - 4L
1,300 Elo+
Solo
Scylla
Scylla
korzuh
Scylla
Level 73
God Stats
11W - 7L
1,660 SR
Queue Stats
380W - 304L
1,528 Elo+
Party 1
Sun Wukong
Sun Wukong
xLowyal
Sun Wukong
Level 55
God Stats
12W - 5L
1,660 SR
Queue Stats
275W - 174L
1,601 Elo+
Party 1
Chiron
Chiron
xSukuna
Chiron
Level 22
God Stats
3W - 0L
1,722 SR
Queue Stats
43W - 45L
1,598 Elo+
Party 1
Hun Batz
Hun Batz
yagamifan96
Hun Batz
Level 28
God Stats
9W - 6L
1,651 SR
Queue Stats
248W - 214L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 4
8,717
415
6,929
24,734
17,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Jungledif
Sun Wukong
10
2 / 4 / 0
7,908
377
4,464
11,654
5,853
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
Staheazy
Chiron
18
6 / 2 / 0
11,173
532
9,404
13,384
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Zlow370
Gilgamesh
15
3 / 5 / 4
10,187
485
9,516
16,578
11,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
minty290
Ah Puch
16
1 / 8 / 6
9,796
466
6,286
13,930
4,752
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
9,235
440
5,255
9,125
3,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
korzuh
Scylla
19
12 / 2 / 8
12,572
599
13,162
8,647
3,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
xLowyal
Sun Wukong
18
6 / 4 / 10
12,325
587
17,844
19,741
19,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
xSukuna
Chiron
20
5 / 2 / 3
12,123
577
9,760
13,728
5,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Hun Batz
yagamifan96
Hun Batz
18
3 / 2 / 9
11,186
533
9,630
13,951
7,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
63
13
Kills
27
27
Deaths
13
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
L
Sun Wukong
Jungledif
Sun Wukong
2
4
0
0.5
W
1
3
6
1.33
L
Chiron
Staheazy
Chiron
6
2
0
3
L
Gilgamesh
Zlow370
Gilgamesh
3
5
4
1
W
Scylla
korzuh
Scylla
12
2
8
8
L
Ah Puch
minty290
Ah Puch
1
8
6
0.5
W
Sun Wukong
xLowyal
Sun Wukong
6
4
10
2.75
W
Chiron
xSukuna
Chiron
5
2
3
3.25
W
Hun Batz
yagamifan96
Hun Batz
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,599
Damage
55,651
80,280
Taken
65,192
44,441
Mitigated
38,082
21,207
Healing
23,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,929
236
219
5,481
24,734
17,502
569
5,926
18,632
28,990
0
L
Sun Wukong
Jungledif
Sun Wukong
4,464
938
0
3,378
11,654
5,853
0
775
10,855
0
34,771
W
5,255
1,058
0
4,018
9,125
3,117
1,222
2,486
6,639
33,116
3,487
L
Chiron
Staheazy
Chiron
9,404
4,325
519
6,824
13,384
4,836
2,222
2,928
10,408
0
89,774
L
Gilgamesh
Zlow370
Gilgamesh
9,516
1,801
0
2,662
16,578
11,498
42
3,671
12,749
0
60,807
W
Scylla
korzuh
Scylla
13,162
1,438
0
2,704
8,647
3,265
2,402
2,621
6,026
67,357
0
L
Ah Puch
minty290
Ah Puch
6,286
284
0
2,124
13,930
4,752
247
4,588
9,180
61,874
0
W
Sun Wukong
xLowyal
Sun Wukong
17,844
3,268
0
4,258
19,741
19,053
2,174
3,252
16,489
242
78,722
W
Chiron
xSukuna
Chiron
9,760
4,348
450
7,948
13,728
5,000
3,998
1,802
11,842
0
98,755
W
Hun Batz
yagamifan96
Hun Batz
9,630
2,487
0
4,492
13,951
7,647
0
3,054
10,897
0
77,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,781
Gold Earned
57,441
520
Minions Killed
655
0
Camps Cleared
0
1,683,734
Distance Traveled
1,882,161
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,717
415
53
3
0
371,018
1
L
Sun Wukong
7,908
377
76
4
0
217,703
1
W
Sol
9,235
440
76
4
0
382,312
0
L
Chiron
11,173
532
171
8
0
364,277
4
L
Gilgamesh
10,187
485
112
5
0
407,509
5
W
Scylla
12,572
599
130
6
0
368,323
1
L
Ah Puch
9,796
466
108
5
0
323,227
1
W
Sun Wukong
12,325
587
151
7
0
363,570
2
W
Chiron
12,123
577
175
8
0
366,775
1
W
Hun Batz
11,186
533
123
6
0
401,181
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role