Player Matchup

Gilgamesh
Gilgamesh
KvotheFire
Gilgamesh
Level 26
God Stats
4W - 3L
1,678 SR
Queue Stats
83W - 65L
1,591 Elo+
Party 1
Danzaburou
Danzaburou
Luke93257
Danzaburou
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 102L
1,667 Elo+
Party 1
Zhong Kui
Zhong Kui
Vafireball
Zhong Kui
Level 26
God Stats
4W - 4L
1,584 SR
Queue Stats
25W - 34L
1,429 Elo+
Solo
Team Averages
Level 38
1,587 SR
1,563 Elo+

VS

Team Averages
Level 57
1,462 SR
1,504 Elo+
Medusa
Medusa
Nayer23
Medusa
Level 118
God Stats
11W - 10L
1,677 SR
Queue Stats
42W - 48L
1,504 Elo+
Party 2
Merlin
Merlin
SOUSSI
Merlin
Level 26
God Stats
1W - 5L
1,161 SR
Queue Stats
108W - 132L
1,568 Elo+
Party 2
Ymir
Ymir
Smitefan234567
Ymir
Level 27
God Stats
48W - 44L
1,548 SR
Queue Stats
103W - 126L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KvotheFire
Gilgamesh
11
1 / 6 / 5
8,709
622
10,294
14,839
9,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Luke93257
Danzaburou
14
5 / 3 / 3
10,572
755
9,492
11,192
3,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Vafireball
Zhong Kui
12
2 / 8 / 7
9,580
684
7,884
13,813
7,693
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Nayer23
Medusa
15
9 / 4 / 7
11,137
796
13,557
10,431
3,935
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
SOUSSI
Merlin
14
5 / 2 / 11
10,511
751
12,334
7,860
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 3 / 11
10,768
769
5,447
15,154
13,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
8
Kills
17
17
Deaths
9
15
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
KvotheFire
Gilgamesh
1
6
5
0.58
L
Danzaburou
Luke93257
Danzaburou
5
3
3
2.17
W
Medusa
Nayer23
Medusa
9
4
7
3.13
W
Merlin
SOUSSI
Merlin
5
2
11
5.25
W
3
3
11
2.83
L
Zhong Kui
Vafireball
Zhong Kui
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,670
Damage
31,338
39,844
Taken
33,445
20,650
Mitigated
20,412
7,526
Healing
13,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
KvotheFire
Gilgamesh
10,294
2,558
0
1,255
14,839
9,288
197
7,257
7,582
0
25,173
L
Danzaburou
Luke93257
Danzaburou
9,492
4,186
0
2,495
11,192
3,669
1,049
5,419
5,773
0
43,738
W
Medusa
Nayer23
Medusa
13,557
5,177
0
3,579
10,431
3,935
1,407
3,323
7,033
0
38,998
W
Merlin
SOUSSI
Merlin
12,334
274
0
3,270
7,860
2,868
692
1,427
6,308
54,253
0
W
5,447
840
0
6,294
15,154
13,609
544
3,212
11,679
21,828
0
L
Zhong Kui
Vafireball
Zhong Kui
7,884
1,052
81
3,695
13,813
7,693
0
5,769
8,044
33,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,861
Gold Earned
32,416
147
Minions Killed
180
0
Camps Cleared
0
686,699
Distance Traveled
729,904
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,709
622
26
2
0
254,928
1
L
Danzaburou
10,572
755
73
5
0
247,111
0
W
Medusa
11,137
796
38
3
0
237,403
3
W
Merlin
10,511
751
107
8
0
237,972
2
W
Ymir
10,768
769
35
3
0
254,529
5
L
Zhong Kui
9,580
684
48
3
0
184,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role