Player Matchup

Merlin
Merlin
DaLunchThief
Merlin
Level 128
God Stats
7W - 3L
1,848 SR
Queue Stats
60W - 46L
1,674 Elo+
Party 1
Artemis
Artemis
MainNightmare14
Artemis
Level 58
God Stats
1W - 1L
1,293 SR
Queue Stats
25W - 24L
1,518 Elo+
Party 1
Bacchus
Bacchus
StoicHoplite
Bacchus
Level 24
God Stats
2W - 0L
1,756 SR
Queue Stats
12W - 4L
1,729 Elo+
Party 1
Team Averages
Level 70
1,632 SR
1,640 Elo+

VS

Team Averages
Level 55
1,498 SR
1,490 Elo+
Aphrodite
Aphrodite
AssassinBenz123
Aphrodite
Level 28
God Stats
44W - 42L
1,526 SR
Queue Stats
95W - 112L
1,414 Elo+
Solo
Neith
Neith
Pballjunkie
Neith
Level 28
God Stats
2W - 6L
1,470 SR
Queue Stats
115W - 159L
1,390 Elo+
Party 2
Gilgamesh
Gilgamesh
TruthFire
Gilgamesh
Level 108
God Stats
10W - 6L
1,500 SR
Queue Stats
82W - 62L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
10 / 1 / 6
14,230
712
21,339
13,321
6,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 4 / 9
13,352
668
12,212
16,291
8,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
StoicHoplite
Bacchus
18
4 / 1 / 14
14,542
727
17,765
28,855
44,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AssassinBenz123
Aphrodite
15
1 / 3 / 3
11,290
565
10,407
16,262
8,378
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 8 / 4
10,972
549
11,105
17,148
6,264
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Gilgamesh
TruthFire
Gilgamesh
15
5 / 8 / 0
12,509
625
22,687
26,658
27,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
19
Kills
6
6
Deaths
19
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AssassinBenz123
Aphrodite
1
3
3
0.83
W
Merlin
10
1
6
13
W
5
4
9
2.38
L
0
8
4
0.25
W
Bacchus
StoicHoplite
Bacchus
4
1
14
11
L
Gilgamesh
TruthFire
Gilgamesh
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,316
Damage
44,199
58,467
Taken
60,068
59,646
Mitigated
41,660
23,723
Healing
19,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AssassinBenz123
Aphrodite
10,407
1,165
7,058
9,180
16,262
8,378
0
10,946
4,804
58,154
0
W
Merlin
21,339
1,085
164
4,961
13,321
6,649
1,985
2,309
10,787
79,972
0
W
12,212
5,191
0
6,620
16,291
8,019
357
3,077
13,014
0
60,676
L
11,105
4,210
0
1,739
17,148
6,264
0
11,467
5,199
0
40,050
W
Bacchus
StoicHoplite
Bacchus
17,765
2,070
2,096
9,882
28,855
44,978
679
5,281
23,043
52,020
0
L
Gilgamesh
TruthFire
Gilgamesh
22,687
4,327
0
1,591
26,658
27,018
0
15,048
10,860
141
56,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,124
Gold Earned
34,771
241
Minions Killed
185
0
Camps Cleared
0
1,007,121
Distance Traveled
1,032,900
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
11,290
565
70
4
0
357,872
4
W
Merlin
14,230
712
122
6
0
333,893
8
W
Artemis
13,352
668
68
3
0
303,818
2
L
Neith
10,972
549
51
3
0
299,831
0
W
Bacchus
14,542
727
51
3
0
369,410
10
L
Gilgamesh
12,509
625
64
3
0
375,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role