Player Matchup

Medusa
Medusa
Bcaws16
Medusa
Level 28
God Stats
8W - 12L
1,306 SR
Queue Stats
121W - 130L
1,407 Elo+
Party 2
Horus
Horus
Beonmk
Horus
Level 17
God Stats
4W - 3L
1,759 SR
Queue Stats
23W - 27L
1,442 Elo+
Solo
Athena
Athena
RS500AARON
Athena
Level 28
God Stats
2W - 3L
1,470 SR
Queue Stats
161W - 168L
1,459 Elo+
Party 2
Ra
Ra
SpherehunterX
Ra
Level 26
God Stats
10W - 9L
1,491 SR
Queue Stats
181W - 170L
1,435 Elo+
Solo
Bellona
Bellona
V0iiD
Bellona
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,148 Elo+
Solo
Team Averages
Level 21
1,505 SR
1,378 Elo+

VS

Team Averages
Level 31
1,570 SR
1,447 Elo+
Tyr
Tyr
GuitmitrePT
Tyr
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,413 Elo+
Party 1
Heimdallr
Heimdallr
Immortal323
Heimdallr
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 51L
1,437 Elo+
Party 1
Arachne
Arachne
Krycopton
Arachne
Level 29
God Stats
5W - 0L
1,697 SR
Queue Stats
24W - 17L
1,511 Elo+
Party 1
Sobek
Sobek
LyZaR0r
Sobek
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 24L
1,510 Elo+
Party 1
Agni
Agni
Scudinho
Agni
Level 29
God Stats
5W - 1L
1,654 SR
Queue Stats
26W - 22L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bcaws16
Medusa
16
8 / 3 / 8
10,561
503
14,666
11,763
5,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
Beonmk
Horus
15
1 / 8 / 2
9,700
462
8,348
17,884
9,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
RS500AARON
Athena
14
8 / 3 / 8
9,836
468
14,183
18,855
10,637
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 4 / 4
10,616
506
10,243
12,880
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
V0iiD
Bellona
5
0 / 5 / 1
6,189
295
1,144
4,093
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 7
11,704
557
10,212
18,289
15,919
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Immortal323
Heimdallr
17
1 / 9 / 10
10,926
520
12,180
17,588
7,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Krycopton
Arachne
17
6 / 0 / 6
11,316
539
8,741
18,520
8,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sobek
LyZaR0r
Sobek
16
5 / 6 / 4
11,305
538
7,346
20,467
18,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
19
4 / 2 / 3
12,466
594
10,416
7,967
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
53
19
Kills
23
23
Deaths
19
23
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Medusa
Bcaws16
Medusa
8
3
8
4
L
Horus
Beonmk
Horus
1
8
2
0.25
W
7
2
7
5.25
W
Heimdallr
Immortal323
Heimdallr
1
9
10
0.67
W
Arachne
Krycopton
Arachne
6
0
6
9
W
Sobek
LyZaR0r
Sobek
5
6
4
1.17
L
Athena
RS500AARON
Athena
8
3
8
4
W
Agni
4
2
3
2.75
L
2
4
4
1
L
Bellona
V0iiD
Bellona
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,584
Damage
48,895
65,475
Taken
82,831
33,225
Mitigated
53,204
18,086
Healing
29,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Bcaws16
Medusa
14,666
7,541
1,074
1,214
11,763
5,452
576
4,228
7,449
0
55,337
L
Horus
Beonmk
Horus
8,348
5,081
460
3,243
17,884
9,275
1,085
3,913
13,719
0
63,475
W
10,212
2,088
0
6,373
18,289
15,919
1,393
5,120
13,169
0
66,339
W
Heimdallr
Immortal323
Heimdallr
12,180
6,881
0
5,826
17,588
7,721
1,808
5,896
11,692
0
72,108
W
Arachne
Krycopton
Arachne
8,741
5,297
0
9,735
18,520
8,100
1,312
3,528
14,992
0
65,526
W
Sobek
LyZaR0r
Sobek
7,346
962
0
7,080
20,467
18,482
260
6,730
13,737
31,832
0
L
Athena
RS500AARON
Athena
14,183
3,581
812
6,662
18,855
10,637
136
5,767
12,972
41,745
0
W
Agni
10,416
425
0
776
7,967
2,982
2,491
3,152
4,815
81,714
0
L
10,243
866
273
4,348
12,880
5,530
0
3,361
9,302
83,419
0
L
Bellona
V0iiD
Bellona
1,144
224
0
0
4,093
2,331
0
0
4,093
0
4,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,902
Gold Earned
57,717
423
Minions Killed
508
0
Camps Cleared
0
1,871,870
Distance Traveled
2,102,114
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,561
503
82
4
0
440,192
4
L
Horus
9,700
462
110
5
0
415,843
9
W
Tyr
11,704
557
112
5
0
454,574
2
W
Heimdallr
10,926
520
93
4
0
380,983
0
W
Arachne
11,316
539
95
5
0
428,536
9
W
Sobek
11,305
538
44
2
0
414,564
5
L
Athena
9,836
468
53
3
0
401,389
4
W
Agni
12,466
594
164
8
0
423,457
3
L
Ra
10,616
506
172
8
0
469,960
2
L
Bellona
6,189
295
6
0
0
144,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role