Player Matchup

Bacchus
Bacchus
Commando-1011
Bacchus
Level 42
God Stats
5W - 11L
1,231 SR
Queue Stats
208W - 224L
1,377 Elo+
Solo
Jing Wei
Jing Wei
Ga1ahad6174
Jing Wei
Level 45
God Stats
23W - 33L
1,438 SR
Queue Stats
169W - 188L
1,438 Elo+
Party 2
Gilgamesh
Gilgamesh
Hyper_Killer4200
Gilgamesh
Level 34
God Stats
0W - 2L
1,309 SR
Queue Stats
237W - 248L
1,427 Elo+
Party 2
Loki
Loki
SleepySloth1234
Loki
Level 69
God Stats
31W - 28L
1,518 SR
Queue Stats
516W - 515L
1,476 Elo+
Party 2
Hera
Hera
mrk_r_i_s
Hera
Level 17
God Stats
9W - 16L
1,254 SR
Queue Stats
79W - 99L
1,455 Elo+
Party 2
Team Averages
Level 41
1,350 SR
1,434 Elo+

VS

Team Averages
Level 52
1,417 SR
1,462 Elo+
Hercules
Hercules
DaJezus9
Hercules
Level 43
God Stats
17W - 16L
1,431 SR
Queue Stats
464W - 455L
1,461 Elo+
Party 1
Nike
Nike
SageQT
Nike
Level 22
God Stats
7W - 3L
1,647 SR
Queue Stats
22W - 21L
1,484 Elo+
Party 1
Olorun
Olorun
anitajb
Olorun
Level 88
God Stats
2W - 4L
1,263 SR
Queue Stats
274W - 299L
1,396 Elo+
Solo
Thanatos
Thanatos
toastiepankake
Thanatos
Level 68
God Stats
8W - 9L
1,242 SR
Queue Stats
107W - 96L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
ybtoxib
Nu Wa
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
3 / 3 / 6
9,440
450
9,006
13,406
11,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Ga1ahad6174
Jing Wei
17
7 / 2 / 6
10,579
504
12,995
16,778
5,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
14
4 / 10 / 2
9,554
455
9,013
17,725
14,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
6 / 6 / 6
10,318
491
8,910
16,381
6,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
12
0 / 7 / 5
7,832
373
3,055
10,715
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DaJezus9
Hercules
16
3 / 2 / 12
11,591
552
12,241
19,254
15,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nike
SageQT
Nike
17
10 / 5 / 5
11,196
533
13,912
15,213
13,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
anitajb
Olorun
15
3 / 6 / 2
9,597
457
6,856
12,429
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
16
8 / 5 / 6
10,819
515
9,722
14,841
6,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
ybtoxib
Nu Wa
14
4 / 3 / 7
9,405
448
12,234
9,251
3,777
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
60
20
Kills
28
28
Deaths
21
25
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bacchus
3
3
6
2
W
Hercules
DaJezus9
Hercules
3
2
12
4.5
L
Jing Wei
Ga1ahad6174
Jing Wei
7
2
6
5
L
Gilgamesh
4
10
2
0.5
W
Nike
SageQT
Nike
10
5
5
2.5
L
6
6
6
1.5
W
Olorun
anitajb
Olorun
3
6
2
0.67
L
Hera
0
7
5
0.36
W
Thanatos
8
5
6
2.2
W
Nu Wa
ybtoxib
Nu Wa
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,979
Damage
54,965
75,005
Taken
70,988
41,830
Mitigated
43,844
17,098
Healing
23,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
9,006
675
1,067
2,513
13,406
11,575
355
6,799
6,537
36,177
0
W
Hercules
DaJezus9
Hercules
12,241
3,232
406
4,624
19,254
15,722
0
3,270
15,900
13,634
46,357
L
Jing Wei
Ga1ahad6174
Jing Wei
12,995
8,937
0
6,575
16,778
5,863
1,035
5,808
10,945
0
60,545
L
Gilgamesh
9,013
2,240
0
2,800
17,725
14,752
120
1,505
15,573
0
38,122
W
Nike
SageQT
Nike
13,912
3,825
0
3,286
15,213
13,347
2,373
1,327
13,886
91
51,806
L
8,910
1,628
0
2,987
16,381
6,165
0
3,558
12,723
0
61,069
W
Olorun
anitajb
Olorun
6,856
3,815
1,026
2,296
12,429
4,788
208
2,401
10,028
55,147
0
L
Hera
3,055
751
0
1,156
10,715
3,475
450
4,240
6,450
20,201
0
W
Thanatos
9,722
2,099
0
7,974
14,841
6,210
531
2,569
12,232
0
52,027
W
Nu Wa
ybtoxib
Nu Wa
12,234
3,529
375
3,468
9,251
3,777
835
2,244
6,881
45,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,723
Gold Earned
52,608
370
Minions Killed
377
0
Camps Cleared
0
1,819,336
Distance Traveled
1,867,062
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,440
450
50
2
0
393,066
4
W
Hercules
11,591
552
74
4
0
413,445
4
L
Jing Wei
10,579
504
97
5
0
415,768
4
L
Gilgamesh
9,554
455
68
3
0
343,706
4
W
Nike
11,196
533
89
4
0
358,484
3
L
Loki
10,318
491
117
6
0
384,888
2
W
Olorun
9,597
457
73
3
0
343,386
0
L
Hera
7,832
373
38
2
0
281,908
0
W
Thanatos
10,819
515
88
4
0
430,098
4
W
Nu Wa
9,405
448
53
3
0
321,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role