Player Matchup

Zeus
Zeus
HollowCristo
Zeus
Level 25
God Stats
1W - 1L
1,542 SR
Queue Stats
6W - 4L
1,486 Elo+
Party 1
Medusa
Medusa
Kazzeshinni
Medusa
Level 24
God Stats
1W - 1L
1,419 SR
Queue Stats
16W - 18L
1,571 Elo+
Party 1
Cupid
Cupid
hogarththegreat
Cupid
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,663 Elo+
Solo
Yemoja
Yemoja
itsLeosss
Yemoja
Level 21
God Stats
9W - 7L
1,590 SR
Queue Stats
11W - 18L
1,369 Elo+
Party 1
Bakasura
Bakasura
septembeatz
Bakasura
Level 4
God Stats
1W - 1L
1,722 SR
Queue Stats
3W - 8L
1,468 Elo+
Solo
Team Averages
Level 18
1,555 SR
1,511 Elo+

VS

Team Averages
Level 20
1,478 SR
1,486 Elo+
Artemis
Artemis
DistantAsp18262
Artemis
Level 6
God Stats
2W - 3L
1,195 SR
Queue Stats
4W - 5L
1,341 Elo+
Solo
Eset
Eset
Makakokingo
Eset
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 34L
1,598 Elo+
Solo
Ares
Ares
iamf4cker
Ares
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
268W - 267L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
noodlebot10
Gilgamesh
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
119W - 153L
1,396 Elo+
Solo
Arachne
Arachne
skisong
Arachne
Level 29
God Stats
8W - 5L
1,694 SR
Queue Stats
34W - 30L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 0
6,473
432
4,115
9,181
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
12
4 / 4 / 2
7,642
509
5,642
7,450
2,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
7 / 5 / 0
8,465
564
10,717
12,383
4,780
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
itsLeosss
Yemoja
9
2 / 4 / 4
6,555
437
5,106
9,768
6,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
septembeatz
Bakasura
11
1 / 7 / 3
6,921
461
4,078
11,280
4,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
6,750
450
2,419
6,236
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
12 / 0 / 3
9,920
661
12,677
7,379
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
12
1 / 2 / 7
7,593
506
5,126
7,588
5,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
noodlebot10
Gilgamesh
12
4 / 5 / 4
7,773
518
7,651
11,020
8,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
skisong
Arachne
14
11 / 3 / 4
9,034
602
11,920
12,762
6,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
15
Kills
28
28
Deaths
15
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
5
3
0.3
L
1
8
0
0.13
L
Medusa
4
4
2
1.25
W
12
0
3
13.5
L
7
5
0
1.4
W
Ares
1
2
7
2.25
L
Yemoja
itsLeosss
Yemoja
2
4
4
1
W
Gilgamesh
noodlebot10
Gilgamesh
4
5
4
1.2
L
Bakasura
septembeatz
Bakasura
1
7
3
0.36
W
Arachne
skisong
Arachne
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,658
Damage
39,793
50,062
Taken
44,985
21,270
Mitigated
25,448
8,922
Healing
12,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,419
1,167
0
45
6,236
2,574
1,645
2,615
3,577
0
32,713
L
4,115
548
0
1,484
9,181
3,113
0
7,464
1,159
27,136
0
L
Medusa
5,642
2,575
0
0
7,450
2,664
714
1,967
5,443
0
37,019
W
12,677
1,015
0
3,355
7,379
2,862
403
3,285
3,700
51,964
0
L
10,717
5,292
101
4,936
12,383
4,780
280
2,256
9,740
0
47,492
W
Ares
5,126
34
0
1,857
7,588
5,357
93
1,719
5,869
19,717
0
L
Yemoja
itsLeosss
Yemoja
5,106
1,006
329
445
9,768
6,027
120
4,083
5,573
19,325
0
W
Gilgamesh
noodlebot10
Gilgamesh
7,651
2,231
0
1,379
11,020
8,625
0
0
10,880
0
38,460
L
Bakasura
septembeatz
Bakasura
4,078
2,921
0
1,627
11,280
4,686
0
1,197
9,894
0
26,778
W
Arachne
skisong
Arachne
11,920
7,651
0
5,728
12,762
6,030
0
1,242
11,433
0
49,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,056
Gold Earned
41,070
309
Minions Killed
356
0
Camps Cleared
0
1,235,645
Distance Traveled
1,380,522
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,750
450
77
5
0
258,759
0
L
Zeus
6,473
432
62
4
0
235,825
3
L
Medusa
7,642
509
56
4
0
241,412
4
W
Eset
9,920
661
111
7
0
295,440
2
L
Cupid
8,465
564
87
6
0
229,900
0
W
Ares
7,593
506
28
2
0
300,695
2
L
Yemoja
6,555
437
35
2
0
268,979
3
W
Gilgamesh
7,773
518
61
4
0
249,734
6
L
Bakasura
6,921
461
69
5
0
259,529
1
W
Arachne
9,034
602
79
5
0
275,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role