Player Matchup

Bellona
Bellona
FrostyAtm
Bellona
Level 88
God Stats
9W - 11L
1,653 SR
Queue Stats
296W - 265L
1,584 Elo+
Party 1
Ares
Ares
MajorZero0
Ares
Level 89
God Stats
20W - 21L
1,558 SR
Queue Stats
200W - 164L
1,551 Elo+
Party 1
Hachiman
Hachiman
TraPz99
Hachiman
Level 113
God Stats
5W - 5L
1,620 SR
Queue Stats
203W - 171L
1,608 Elo+
Party 1
Gilgamesh
Gilgamesh
ViperIsWeak
Gilgamesh
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
cras116
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 27L
1,605 Elo+
Party 1
Team Averages
Level 87
1,566 SR
1,570 Elo+

VS

Team Averages
Level 62
1,437 SR
1,575 Elo+
Danzaburou
Danzaburou
JohnNardaco
Danzaburou
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,517 Elo+
Solo
Hercules
Hercules
Joustt
Hercules
Level 25
God Stats
2W - 1L
1,259 SR
Queue Stats
55W - 17L
1,719 Elo+
Party 2
Thanatos
Thanatos
Talibaner
Thanatos
Level 45
God Stats
52W - 50L
1,468 SR
Queue Stats
465W - 400L
1,489 Elo+
Party 3
Gilgamesh
Gilgamesh
Teddyischki
Gilgamesh
Level 54
God Stats
92W - 62L
1,547 SR
Queue Stats
368W - 334L
1,511 Elo+
Party 3
Janus
Janus
sPoOñS
Janus
Level 139
God Stats
3W - 0L
1,412 SR
Queue Stats
131W - 99L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FrostyAtm
Bellona
13
3 / 3 / 3
7,685
512
5,941
13,473
8,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 6 / 1
6,731
449
7,358
13,457
8,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
TraPz99
Hachiman
12
3 / 5 / 0
7,332
489
7,662
8,986
2,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
ViperIsWeak
Gilgamesh
13
7 / 7 / 1
8,324
555
8,601
13,417
7,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
cras116
Scylla
11
0 / 5 / 5
6,529
435
891
8,063
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JohnNardaco
Danzaburou
14
6 / 2 / 6
9,259
617
8,611
10,084
3,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Joustt
Hercules
12
3 / 1 / 14
8,334
556
7,966
11,050
8,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thanatos
Talibaner
Thanatos
13
7 / 4 / 4
7,992
533
6,384
9,716
3,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Teddyischki
Gilgamesh
13
1 / 5 / 3
7,609
507
6,641
10,179
4,566
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Janus
sPoOñS
Janus
17
9 / 2 / 7
9,833
656
10,998
5,801
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
14
Kills
26
26
Deaths
14
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bellona
FrostyAtm
Bellona
3
3
3
1.5
W
Danzaburou
JohnNardaco
Danzaburou
6
2
6
4.5
W
Hercules
Joustt
Hercules
3
1
14
10
L
1
6
1
0.25
W
Thanatos
Talibaner
Thanatos
7
4
4
2.25
W
Gilgamesh
Teddyischki
Gilgamesh
1
5
3
0.5
L
Hachiman
TraPz99
Hachiman
3
5
0
0.6
L
Gilgamesh
ViperIsWeak
Gilgamesh
7
7
1
1.07
L
Scylla
cras116
Scylla
0
5
5
0.5
W
Janus
sPoOñS
Janus
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,453
Damage
40,600
57,396
Taken
46,830
30,294
Mitigated
21,873
12,052
Healing
16,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
FrostyAtm
Bellona
5,941
2,246
0
5,098
13,473
8,848
279
2,867
10,499
0
41,849
W
Danzaburou
JohnNardaco
Danzaburou
8,611
3,814
0
4,930
10,084
3,302
98
2,448
7,636
0
52,615
W
Hercules
Joustt
Hercules
7,966
2,409
0
2,871
11,050
8,470
52
3,652
7,392
3,996
20,263
L
7,358
475
0
1,463
13,457
8,515
37
2,382
10,971
19,407
0
W
Thanatos
Talibaner
Thanatos
6,384
1,491
0
5,733
9,716
3,670
1,400
1,513
8,191
0
40,600
W
Gilgamesh
Teddyischki
Gilgamesh
6,641
2,298
0
1,775
10,179
4,566
161
129
10,050
0
37,036
L
Hachiman
TraPz99
Hachiman
7,662
3,241
0
2,241
8,986
2,445
1,107
1,167
7,777
0
50,984
L
Gilgamesh
ViperIsWeak
Gilgamesh
8,601
2,441
0
1,395
13,417
7,866
0
2,449
10,880
0
48,224
L
Scylla
cras116
Scylla
891
273
0
1,855
8,063
2,620
0
3,318
4,565
24,563
0
W
Janus
sPoOñS
Janus
10,998
1,343
0
1,641
5,801
1,865
84
455
5,312
71,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,601
Gold Earned
43,027
344
Minions Killed
419
0
Camps Cleared
0
1,328,865
Distance Traveled
1,512,123
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,685
512
86
6
0
278,528
5
W
Danzaburou
9,259
617
92
6
0
267,045
8
W
Hercules
8,334
556
43
3
0
327,458
8
L
Ares
6,731
449
19
1
0
265,060
3
W
Thanatos
7,992
533
72
5
0
320,342
4
W
Gilgamesh
7,609
507
80
5
0
287,046
4
L
Hachiman
7,332
489
106
7
0
241,048
2
L
Gilgamesh
8,324
555
79
5
0
267,623
1
L
Scylla
6,529
435
54
4
0
276,606
2
W
Janus
9,833
656
132
9
0
310,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role