Player Matchup

Chaac
Chaac
Ckno
Chaac
Level 160
God Stats
3W - 2L
1,705 SR
Queue Stats
141W - 64L
1,781 Elo+
Party 3
Scylla
Scylla
Duidra
Scylla
Level 159
God Stats
2W - 2L
1,609 SR
Queue Stats
361W - 113L
1,890 Elo+
Party 3
Bacchus
Bacchus
MonoMotoLoc0
Bacchus
Level 81
God Stats
2W - 1L
1,427 SR
Queue Stats
16W - 6L
1,718 Elo+
Party 3
Gilgamesh
Gilgamesh
ZZKill
Gilgamesh
Level 128
God Stats
24W - 16L
1,500 SR
Queue Stats
251W - 221L
1,677 Elo+
Party 2
Cupid
Cupid
lProduction
Cupid
Level 151
God Stats
7W - 1L
1,722 SR
Queue Stats
89W - 68L
1,658 Elo+
Party 2
Team Averages
Level 136
1,593 SR
1,745 Elo+

VS

Team Averages
Level 130
1,709 SR
1,618 Elo+
Xing Tian
Xing Tian
Bäco
Xing Tian
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Rikudoou
Pele
Level 160
God Stats
0W - 1L
1,716 SR
Queue Stats
46W - 40L
1,596 Elo+
Party 1
Agni
Agni
Soltblack000
Agni
Level 146
God Stats
13W - 7L
1,717 SR
Queue Stats
301W - 215L
1,715 Elo+
Party 1
Gilgamesh
Gilgamesh
Syminhos
Gilgamesh
Level 129
God Stats
13W - 8L
1,715 SR
Queue Stats
213W - 146L
1,689 Elo+
Party 1
Artemis
Artemis
a_o_n1
Artemis
Level 59
God Stats
0W - 2L
1,895 SR
Queue Stats
468W - 459L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ckno
Chaac
15
7 / 1 / 6
9,019
644
6,590
13,224
5,995
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
Duidra
Scylla
14
4 / 2 / 8
8,618
616
11,734
7,257
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
MonoMotoLoc0
Bacchus
12
3 / 0 / 9
8,054
575
8,336
9,702
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
ZZKill
Gilgamesh
14
4 / 2 / 3
8,318
594
6,222
9,974
5,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 2 / 5
8,540
610
5,388
7,060
2,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bäco
Xing Tian
9
0 / 3 / 1
6,173
441
5,712
11,733
6,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
11
3 / 6 / 0
7,242
517
3,883
13,980
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 5 / 3
7,649
546
7,050
8,976
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Syminhos
Gilgamesh
14
3 / 4 / 1
8,620
616
9,575
12,493
6,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
a_o_n1
Artemis
12
0 / 3 / 1
6,572
469
3,621
7,331
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
21
Kills
7
7
Deaths
21
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Bäco
Xing Tian
0
3
1
0.17
W
Chaac
Ckno
Chaac
7
1
6
10
W
Scylla
Duidra
Scylla
4
2
8
4
W
Bacchus
MonoMotoLoc0
Bacchus
3
0
9
7.5
L
Pele
3
6
0
0.5
L
1
5
3
0.5
L
Gilgamesh
Syminhos
Gilgamesh
3
4
1
0.88
W
Gilgamesh
ZZKill
Gilgamesh
4
2
3
2.75
L
Artemis
a_o_n1
Artemis
0
3
1
0.17
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,270
Damage
29,841
47,217
Taken
54,513
23,114
Mitigated
22,511
19,378
Healing
9,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Bäco
Xing Tian
5,712
565
0
1,302
11,733
6,237
0
4,746
6,987
22,412
0
W
Chaac
Ckno
Chaac
6,590
2,246
0
7,838
13,224
5,995
0
3,574
9,488
0
58,359
W
Scylla
Duidra
Scylla
11,734
2,145
0
2,036
7,257
2,591
0
2,371
4,736
64,065
0
W
Bacchus
MonoMotoLoc0
Bacchus
8,336
1,172
0
4,432
9,702
5,568
0
3,825
5,740
23,658
0
L
Pele
3,883
730
0
1,775
13,980
4,457
0
5,739
8,241
0
36,200
L
7,050
474
0
521
8,976
2,965
0
4,341
4,635
41,603
0
L
Gilgamesh
Syminhos
Gilgamesh
9,575
3,971
0
3,138
12,493
6,477
0
3,415
9,078
0
62,568
W
Gilgamesh
ZZKill
Gilgamesh
6,222
1,766
0
2,727
9,974
5,989
0
775
9,145
0
44,572
L
Artemis
a_o_n1
Artemis
3,621
791
0
2,322
7,331
2,375
0
1,829
5,502
0
38,908
W
5,388
2,716
119
2,226
7,060
2,971
613
1,680
5,346
0
53,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,549
Gold Earned
36,256
450
Minions Killed
394
0
Camps Cleared
0
1,505,089
Distance Traveled
1,324,711
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,173
441
28
2
0
282,944
6
W
Chaac
9,019
644
111
8
0
342,391
2
W
Scylla
8,618
616
118
8
0
258,459
5
W
Bacchus
8,054
575
24
2
0
326,994
5
L
Pele
7,242
517
76
5
0
268,218
6
L
Agni
7,649
546
99
7
0
268,076
3
L
Gilgamesh
8,620
616
116
8
0
261,119
1
W
Gilgamesh
8,318
594
95
7
0
322,799
1
L
Artemis
6,572
469
75
5
0
244,354
2
W
Cupid
8,540
610
102
7
0
254,446
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role