Player Matchup

Hercules
Hercules
Hos3
Hercules
Level 69
God Stats
11W - 20L
1,552 SR
Queue Stats
195W - 224L
1,473 Elo+
Party 2
Vulcan
Vulcan
Wzay
Vulcan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
karabasuka
Rama
Level 129
God Stats
6W - 5L
1,653 SR
Queue Stats
247W - 277L
1,502 Elo+
Party 2
Team Averages
Level 109
1,568 SR
1,492 Elo+

VS

Team Averages
Level 81
1,694 SR
1,558 Elo+
Gilgamesh
Gilgamesh
RealMcLovin20
Gilgamesh
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,446 Elo+
Party 1
Cthulhu
Cthulhu
TheFoolsKing
Cthulhu
Level 129
God Stats
0W - 2L
1,765 SR
Queue Stats
20W - 30L
1,490 Elo+
Party 1
Scylla
Scylla
xXdreinosXxJ
Scylla
Level 8
God Stats
1W - 1L
1,817 SR
Queue Stats
5W - 9L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hos3
Hercules
14
4 / 3 / 4
11,110
617
9,119
19,976
20,170
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
Wzay
Vulcan
17
8 / 0 / 6
13,061
726
22,055
8,227
3,118
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 5 / 9
11,926
663
13,059
18,313
6,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
RealMcLovin20
Gilgamesh
15
1 / 3 / 7
10,728
596
7,732
17,149
15,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
TheFoolsKing
Cthulhu
12
0 / 5 / 5
10,551
586
13,366
21,211
16,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
15
7 / 7 / 0
11,880
660
11,789
15,731
5,463
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
15
Kills
8
8
Deaths
15
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
Hos3
Hercules
4
3
4
2
L
Gilgamesh
RealMcLovin20
Gilgamesh
1
3
7
1.5
L
Cthulhu
TheFoolsKing
Cthulhu
0
5
5
0.5
W
Vulcan
Wzay
Vulcan
8
0
6
11
W
3
5
9
1.5
L
Scylla
7
7
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,233
Damage
32,887
46,516
Taken
54,091
29,520
Mitigated
38,185
17,186
Healing
6,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Hos3
Hercules
9,119
3,185
146
7,774
19,976
20,170
88
10,781
9,195
458
22,345
L
Gilgamesh
RealMcLovin20
Gilgamesh
7,732
1,775
0
463
17,149
15,948
705
7,986
9,163
0
37,957
L
Cthulhu
TheFoolsKing
Cthulhu
13,366
1,060
698
2,051
21,211
16,774
215
7,974
13,237
41,576
0
W
Vulcan
Wzay
Vulcan
22,055
10,040
0
2,369
8,227
3,118
37
3,964
4,263
77,603
0
W
13,059
9,154
0
6,897
18,313
6,232
1,956
10,823
7,490
0
82,079
L
Scylla
11,789
2,261
0
3,579
15,731
5,463
418
6,208
9,523
58,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,097
Gold Earned
33,159
224
Minions Killed
196
0
Camps Cleared
0
941,778
Distance Traveled
1,014,658
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,110
617
24
1
0
320,019
1
L
Gilgamesh
10,728
596
54
3
0
348,813
0
L
Cthulhu
10,551
586
51
3
0
364,276
1
W
Vulcan
13,061
726
106
6
0
348,767
3
W
Rama
11,926
663
94
5
0
272,992
3
L
Scylla
11,880
660
91
5
0
301,569
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role