Player Matchup

Hercules
Hercules
Attoy-RL
Hercules
Level 23
God Stats
4W - 8L
1,212 SR
Queue Stats
265W - 294L
1,382 Elo+
Party 2
Achilles
Achilles
MyDads_OnlyFans
Achilles
Level 28
God Stats
14W - 11L
1,560 SR
Queue Stats
39W - 40L
1,388 Elo+
Party 1
King Arthur
King Arthur
SuicdalNinja276
King Arthur
Level 18
God Stats
9W - 13L
1,358 SR
Queue Stats
24W - 35L
1,265 Elo+
Party 1
Zhong Kui
Zhong Kui
mohamask2
Zhong Kui
Level 15
God Stats
34W - 25L
1,679 SR
Queue Stats
144W - 138L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
vosler77
Gilgamesh
Level 5
God Stats
12W - 14L
1,500 SR
Queue Stats
28W - 30L
1,249 Elo+
Party 2
Team Averages
Level 18
1,462 SR
1,358 Elo+

VS

Team Averages
Level 27
1,538 SR
1,445 Elo+
Danzaburou
Danzaburou
PvtLingMing
Danzaburou
Level 28
God Stats
45W - 22L
1,678 SR
Queue Stats
144W - 75L
1,636 Elo+
Solo
Yemoja
Yemoja
RPCLordofDragon
Yemoja
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 239L
1,335 Elo+
Solo
Tiamat
Tiamat
SnowiestBirch
Tiamat
Level 28
God Stats
1W - 1L
1,324 SR
Queue Stats
2W - 1L
1,517 Elo+
Solo
Gilgamesh
Gilgamesh
TyFlyhigh3r2
Gilgamesh
Level 25
God Stats
1W - 1L
1,726 SR
Queue Stats
10W - 13L
1,257 Elo+
Solo
Pele
Pele
ZMonay
Pele
Level 29
God Stats
20W - 22L
1,463 SR
Queue Stats
302W - 292L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Attoy-RL
Hercules
5
0 / 7 / 0
3,871
352
1,757
6,908
2,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
8
1 / 6 / 0
5,000
455
4,220
9,165
3,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
SuicdalNinja276
King Arthur
7
0 / 2 / 1
4,617
420
1,211
6,067
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
mohamask2
Zhong Kui
11
1 / 0 / 0
6,165
560
4,037
7,076
4,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
vosler77
Gilgamesh
5
0 / 7 / 0
4,077
371
2,351
6,782
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PvtLingMing
Danzaburou
11
11 / 0 / 3
7,394
672
10,173
8,702
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 0 / 5
5,997
545
1,419
4,273
2,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 0 / 0
5,101
464
2,635
3,512
1,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
TyFlyhigh3r2
Gilgamesh
10
5 / 0 / 2
6,180
562
4,550
5,800
3,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
ZMonay
Pele
11
4 / 2 / 3
6,381
580
5,065
6,470
1,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
22
22
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
Attoy-RL
Hercules
0
7
0
0
L
Achilles
1
6
0
0.17
W
Danzaburou
PvtLingMing
Danzaburou
11
0
3
12.5
W
2
0
5
4.5
W
0
0
0
0
L
King Arthur
SuicdalNinja276
King Arthur
0
2
1
0.25
W
Gilgamesh
TyFlyhigh3r2
Gilgamesh
5
0
2
6
W
Pele
ZMonay
Pele
4
2
3
2.75
L
Zhong Kui
mohamask2
Zhong Kui
1
0
0
1
L
Gilgamesh
vosler77
Gilgamesh
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,576
Damage
23,842
35,998
Taken
28,757
15,896
Mitigated
12,428
8,893
Healing
10,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Attoy-RL
Hercules
1,757
630
0
1,009
6,908
2,841
0
521
6,387
0
7,229
L
Achilles
4,220
2,351
0
2,229
9,165
3,767
1,109
0
9,165
0
19,385
W
Danzaburou
PvtLingMing
Danzaburou
10,173
5,747
0
4,425
8,702
2,710
1,375
467
7,985
0
36,924
W
1,419
447
916
657
4,273
2,374
702
1,067
3,136
16,073
0
W
2,635
300
183
1,172
3,512
1,548
335
1,741
1,548
25,436
0
L
King Arthur
SuicdalNinja276
King Arthur
1,211
318
0
1,138
6,067
2,005
228
0
6,067
0
12,693
W
Gilgamesh
TyFlyhigh3r2
Gilgamesh
4,550
1,141
99
491
5,800
3,911
34
0
5,800
0
23,209
W
Pele
ZMonay
Pele
5,065
1,092
0
2,884
6,470
1,885
0
380
6,026
0
34,565
L
Zhong Kui
mohamask2
Zhong Kui
4,037
243
0
4,462
7,076
4,573
293
3,084
3,992
36,112
0
L
Gilgamesh
vosler77
Gilgamesh
2,351
515
0
55
6,782
2,710
0
449
6,333
0
8,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,730
Gold Earned
31,053
197
Minions Killed
247
0
Camps Cleared
0
996,023
Distance Traveled
961,553
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,871
352
6
1
0
195,653
2
L
Achilles
5,000
455
38
3
0
188,454
2
W
Danzaburou
7,394
672
63
6
0
171,839
0
W
Yemoja
5,997
545
29
3
0
173,184
0
W
Tiamat
5,101
464
49
4
0
197,530
2
L
King Arthur
4,617
420
31
3
0
207,169
0
W
Gilgamesh
6,180
562
40
4
0
197,128
1
W
Pele
6,381
580
66
6
0
221,872
0
L
Zhong Kui
6,165
560
102
9
0
199,769
1
L
Gilgamesh
4,077
371
20
2
0
204,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role