Player Matchup

Scylla
Scylla
Platinum I
Livedestroyer
Scylla
Platinum I
Level 91
God Stats
6W - 3L
1,750 SR
Queue Stats
80W - 73L
1,857 MMR
Solo
Aphrodite
Aphrodite
Platinum II
Mercy
Aphrodite
Platinum II
Level 160
God Stats
27W - 10L
1,843 SR
Queue Stats
66W - 54L
1,772 MMR
Solo
Mercury
Mercury
Platinum III
TheBoommer
Mercury
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond V
WashedUpDiamond
Apollo
Diamond V
Level 147
God Stats
2W - 5L
1,562 SR
Queue Stats
112W - 115L
1,900 MMR
Party 1
Ymir
Ymir
Platinum IV
YoloMcMaster
Ymir
Platinum IV
Level 157
God Stats
12W - 17L
1,656 SR
Queue Stats
283W - 271L
1,705 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,662 SR
1,747 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,676 SR
1,781 MMR
Thoth
Thoth
Platinum IV
GerChickenburger
Thoth
Platinum IV
Level 120
God Stats
6W - 10L
1,608 SR
Queue Stats
133W - 136L
1,711 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
Hyperbolo
Erlang Shen
Platinum II
Level 119
God Stats
0W - 2L
1,270 SR
Queue Stats
228W - 225L
1,752 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
Johnny22
Kumbhakarna
Platinum V
Level 156
God Stats
3W - 2L
2,044 SR
Queue Stats
128W - 123L
1,794 MMR
Party 2
Guan Yu
Guan Yu
Platinum I
MrPablσ17
Guan Yu
Platinum I
Level 155
God Stats
13W - 9L
1,677 SR
Queue Stats
161W - 153L
1,674 MMR
Solo
Danzaburou
Danzaburou
Platinum II
SAVAGEimo
Danzaburou
Platinum II
Level 156
God Stats
1W - 1L
1,778 SR
Queue Stats
83W - 79L
1,973 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 6
14,227
593
17,014
16,026
5,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Mercy
Aphrodite
20
2 / 2 / 11
14,021
584
12,596
14,051
9,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
TheBoommer
Mercury
20
12 / 0 / 8
15,070
628
24,838
21,843
12,002
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
6 / 5 / 11
14,849
619
22,184
22,858
9,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 4 / 14
13,085
545
10,669
30,356
35,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ao KuangTiamatSetTsukuyomiPersephone

VS

Bans
AthenaGebGaneshaCu ChulainnKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 8 / 3
11,452
477
16,155
16,132
6,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
Hyperbolo
Erlang Shen
18
5 / 6 / 3
11,023
459
6,665
24,984
14,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Johnny22
Kumbhakarna
15
1 / 3 / 8
10,117
422
6,205
21,223
20,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
MrPablσ17
Guan Yu
20
3 / 4 / 2
12,802
533
15,743
26,784
32,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
SAVAGEimo
Danzaburou
17
2 / 10 / 3
10,936
456
16,483
21,337
7,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
33
31
Kills
14
14
Deaths
31
50
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
L
Erlang Shen
Hyperbolo
Erlang Shen
5
6
3
1.08
L
Kumbhakarna
Johnny22
Kumbhakarna
1
3
8
1.67
W
8
3
6
3.67
W
Aphrodite
Mercy
Aphrodite
2
2
11
3.75
L
Guan Yu
MrPablσ17
Guan Yu
3
4
2
1
L
Danzaburou
SAVAGEimo
Danzaburou
2
10
3
0.35
W
Mercury
TheBoommer
Mercury
12
0
8
16
W
6
5
11
2.3
W
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,301
Damage
61,251
105,134
Taken
110,460
72,211
Mitigated
81,838
46,601
Healing
24,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,155
795
0
447
16,132
6,060
0
6,844
9,036
83,712
0
L
Erlang Shen
Hyperbolo
Erlang Shen
6,665
2,936
0
7,600
24,984
14,651
0
6,816
18,014
0
72,745
L
Kumbhakarna
Johnny22
Kumbhakarna
6,205
276
0
2,250
21,223
20,358
0
7,649
13,462
21,765
0
W
17,014
1,033
156
3,927
16,026
5,276
1,949
8,718
7,308
90,263
0
W
Aphrodite
Mercy
Aphrodite
12,596
1,517
13,882
10,885
14,051
9,374
1,979
1,551
12,500
88,001
0
L
Guan Yu
MrPablσ17
Guan Yu
15,743
2,401
727
9,128
26,784
32,839
0
10,530
16,188
0
86,763
L
Danzaburou
SAVAGEimo
Danzaburou
16,483
8,044
0
4,283
21,337
7,930
0
7,760
13,481
0
85,559
W
Mercury
TheBoommer
Mercury
24,838
16,487
0
2,360
21,843
12,002
2,869
3,756
18,000
0
135,035
W
22,184
16,905
0
9,705
22,858
9,784
6,892
4,010
18,321
0
120,843
W
10,669
1,851
0
5,686
30,356
35,775
690
5,080
25,170
46,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,252
Gold Earned
56,330
694
Minions Killed
615
0
Camps Cleared
0
2,373,909
Distance Traveled
2,232,625
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,452
477
145
6
0
434,539
6
L
Erlang Shen
11,023
459
126
5
0
488,453
1
L
Kumbhakarna
10,117
422
33
1
0
449,398
11
W
Scylla
14,227
593
159
7
0
468,100
8
W
Aphrodite
14,021
584
143
6
0
457,586
7
L
Guan Yu
12,802
533
172
7
0
480,007
5
L
Danzaburou
10,936
456
139
6
0
380,228
5
W
Mercury
15,070
628
160
7
0
595,310
5
W
Apollo
14,849
619
183
8
0
420,649
4
W
Ymir
13,085
545
49
2
0
432,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role