Player Matchup

Gilgamesh
Gilgamesh
Power4202
Gilgamesh
Level 125
God Stats
9W - 5L
1,500 SR
Queue Stats
136W - 112L
1,583 Elo+
Party 1
Merlin
Merlin
Viper3486
Merlin
Level 88
God Stats
5W - 4L
1,598 SR
Queue Stats
138W - 131L
1,540 Elo+
Party 1
Chiron
Chiron
XxSTONERxX114
Chiron
Level 46
God Stats
3W - 5L
1,558 SR
Queue Stats
78W - 86L
1,478 Elo+
Party 1
Team Averages
Level 86
1,552 SR
1,533 Elo+

VS

Team Averages
Level 74
1,541 SR
1,493 Elo+
Danzaburou
Danzaburou
DRipp_62
Danzaburou
Level 126
God Stats
55W - 51L
1,555 SR
Queue Stats
587W - 677L
1,510 Elo+
Party 2
Aphrodite
Aphrodite
Soullybaae
Aphrodite
Level 8
God Stats
0W - 1L
1,569 SR
Queue Stats
1W - 3L
1,475 Elo+
Solo
Gilgamesh
Gilgamesh
boxxjetson
Gilgamesh
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
488W - 559L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Power4202
Gilgamesh
14
12 / 2 / 13
11,257
866
13,159
10,038
5,133
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Viper3486
Merlin
15
11 / 0 / 15
11,070
852
17,075
6,351
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 15
9,536
734
5,334
5,965
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DRipp_62
Danzaburou
10
0 / 7 / 2
7,590
584
4,193
9,610
2,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
Soullybaae
Aphrodite
11
1 / 9 / 0
7,733
595
3,882
12,316
4,559
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
boxxjetson
Gilgamesh
10
1 / 10 / 2
8,290
638
5,360
18,802
13,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
6
26
Kills
2
3
Deaths
26
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DRipp_62
Danzaburou
0
7
2
0.14
W
Gilgamesh
Power4202
Gilgamesh
12
2
13
9.25
L
Aphrodite
Soullybaae
Aphrodite
1
9
0
0.11
W
Merlin
Viper3486
Merlin
11
0
15
18.5
W
3
1
15
10.5
L
Gilgamesh
boxxjetson
Gilgamesh
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,568
Damage
13,435
22,354
Taken
40,728
9,895
Mitigated
20,270
6,819
Healing
6,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DRipp_62
Danzaburou
4,193
757
0
1,005
9,610
2,375
0
3,039
6,241
0
26,887
W
Gilgamesh
Power4202
Gilgamesh
13,159
2,994
0
763
10,038
5,133
151
2,278
7,760
0
48,542
L
Aphrodite
Soullybaae
Aphrodite
3,882
914
2,415
2,788
12,316
4,559
0
5,887
6,065
16,432
0
W
Merlin
Viper3486
Merlin
17,075
1,515
0
2,412
6,351
2,599
150
996
5,355
46,675
0
W
5,334
2,623
1,380
2,264
5,965
2,163
746
781
5,184
0
40,866
L
Gilgamesh
boxxjetson
Gilgamesh
5,360
1,088
0
671
18,802
13,336
0
6,971
11,319
0
16,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,863
Gold Earned
23,613
201
Minions Killed
92
0
Camps Cleared
0
717,259
Distance Traveled
561,988
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,590
584
43
3
0
161,498
0
W
Gilgamesh
11,257
866
59
5
0
258,061
3
L
Aphrodite
7,733
595
31
2
0
194,143
0
W
Merlin
11,070
852
79
6
0
234,885
3
W
Chiron
9,536
734
63
5
0
224,313
0
L
Gilgamesh
8,290
638
18
1
0
206,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role