Player Matchup

Mercury
Mercury
BielWinchester_
Mercury
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,454 Elo+
Solo
Kali
Kali
Vitimdotrembala
Kali
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
152W - 153L
1,187 Elo+
Solo
Kukulkan
Kukulkan
d4rTh22
Kukulkan
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 67L
1,351 Elo+
Solo
Xing Tian
Xing Tian
kanjichu
Xing Tian
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,254 Elo+
Solo
Pele
Pele
pott3r_gemida
Pele
Level 27
God Stats
0W - 1L
1,913 SR
Queue Stats
9W - 28L
1,136 Elo+
Solo
Team Averages
Level 20
1,583 SR
1,277 Elo+

VS

Team Averages
Level 15
1,483 SR
1,340 Elo+
Tiamat
Tiamat
 
Tiamat
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Merciogol
Neith
Level 13
God Stats
4W - 3L
1,500 SR
Queue Stats
8W - 19L
1,199 Elo+
Solo
Gilgamesh
Gilgamesh
OfamosoCASUAL
Gilgamesh
Level 10
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 10L
1,460 Elo+
Solo
Cernunnos
Cernunnos
Tedas1552
Cernunnos
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
179W - 186L
1,351 Elo+
Solo
Sobek
Sobek
cadumello320
Sobek
Level 22
God Stats
2W - 3L
1,415 SR
Queue Stats
21W - 17L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 3
12,494
431
11,799
21,953
8,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 16 / 1
9,596
331
11,620
21,994
9,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
d4rTh22
Kukulkan
19
2 / 13 / 2
12,268
423
6,905
18,823
6,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Xing Tian
kanjichu
Xing Tian
19
2 / 9 / 4
13,045
450
11,751
26,772
22,942
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 6 / 1
15,203
524
14,136
23,809
10,765
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
3 / 1 / 14
13,212
456
11,108
16,221
13,403
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Merciogol
Neith
20
11 / 4 / 8
15,561
537
20,501
20,294
11,595
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gilgamesh
OfamosoCASUAL
Gilgamesh
20
30 / 4 / 5
17,470
602
33,038
33,761
21,703
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cernunnos
Tedas1552
Cernunnos
20
8 / 6 / 11
16,939
584
20,282
21,577
11,531
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

4
0 / 0 / 0
8,794
303
0
0
0
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
90
15
Kills
52
52
Deaths
15
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
1
14
10
L
3
8
3
0.56
W
Neith
Merciogol
Neith
11
4
8
3.75
W
Gilgamesh
OfamosoCASUAL
Gilgamesh
30
4
5
8.13
W
Cernunnos
Tedas1552
Cernunnos
8
6
11
2.25
L
2
16
1
0.16
W
0
0
0
0
L
Kukulkan
d4rTh22
Kukulkan
2
13
2
0.23
L
Xing Tian
kanjichu
Xing Tian
2
9
4
0.44
L
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,211
Damage
84,929
113,351
Taken
91,853
57,972
Mitigated
58,232
11,324
Healing
26,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,108
1,327
0
6,270
16,221
13,403
520
4,594
11,603
46,049
0
L
11,799
3,709
0
1,528
21,953
8,033
857
1,434
20,359
0
75,387
W
Neith
Merciogol
Neith
20,501
8,859
0
5,119
20,294
11,595
2,668
4,396
15,496
0
78,400
W
Gilgamesh
OfamosoCASUAL
Gilgamesh
33,038
11,265
647
10,428
33,761
21,703
9,884
4,766
28,392
0
151,412
W
Cernunnos
Tedas1552
Cernunnos
20,282
10,040
0
3,852
21,577
11,531
3,231
6,612
14,921
0
166,228
L
11,620
6,174
0
1,265
21,994
9,479
0
1,137
20,681
0
29,881
W
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
d4rTh22
Kukulkan
6,905
1,669
0
35
18,823
6,753
430
1,415
17,246
60,824
0
L
Xing Tian
kanjichu
Xing Tian
11,751
923
94
1,863
26,772
22,942
174
4,159
22,329
54,874
0
L
14,136
3,788
0
6,539
23,809
10,765
209
2,963
20,593
0
110,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,606
Gold Earned
71,976
522
Minions Killed
612
0
Camps Cleared
0
2,265,914
Distance Traveled
1,990,331
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,212
456
73
3
0
556,510
0
L
Mercury
12,494
431
122
4
0
524,834
3
W
Neith
15,561
537
122
4
0
447,349
6
W
Gilgamesh
17,470
602
193
7
0
525,941
1
W
Cernunnos
16,939
584
224
8
0
460,531
0
L
Kali
9,596
331
26
1
0
479,976
1
W
Sobek
8,794
303
0
0
0
0
0
L
Kukulkan
12,268
423
115
4
0
330,097
2
L
Xing Tian
13,045
450
87
3
0
471,210
0
L
Pele
15,203
524
172
6
0
459,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role