Player Matchup

Scylla
Scylla
AwokenPhoenixVI
Scylla
Level 142
God Stats
4W - 5L
1,692 SR
Queue Stats
171W - 157L
1,659 Elo+
Solo
Anhur
Anhur
CometcitoFdz
Anhur
Level 129
God Stats
10W - 10L
1,662 SR
Queue Stats
243W - 223L
1,608 Elo+
Solo
Awilix
Awilix
MovesLikeMike
Awilix
Level 117
God Stats
0W - 2L
1,600 SR
Queue Stats
60W - 47L
1,681 Elo+
Party 1
Jormungandr
Jormungandr
Slient_Dinosaur
Jormungandr
Level 102
God Stats
11W - 5L
1,611 SR
Queue Stats
242W - 203L
1,582 Elo+
Solo
Gilgamesh
Gilgamesh
l100-31l
Gilgamesh
Level 108
God Stats
2W - 3L
1,311 SR
Queue Stats
104W - 97L
1,595 Elo+
Party 1
Team Averages
Level 120
1,575 SR
1,625 Elo+

VS

Team Averages
Level 112
1,490 SR
1,594 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Squidthor
Ganesha
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 102L
1,631 Elo+
Solo
Janus
Janus
VorticoseLeader
Janus
Level 142
God Stats
4W - 2L
1,254 SR
Queue Stats
204W - 130L
1,806 Elo+
Solo
Gilgamesh
Gilgamesh
jrchubbs
Gilgamesh
Level 75
God Stats
7W - 8L
1,694 SR
Queue Stats
84W - 100L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 8
7,514
470
7,574
7,398
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 6 / 5
8,420
526
9,755
12,745
3,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 2 / 2
8,732
546
8,909
12,623
4,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Slient_Dinosaur
Jormungandr
13
6 / 4 / 8
8,689
543
8,387
14,801
11,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
l100-31l
Gilgamesh
14
0 / 3 / 0
8,134
508
2,575
12,961
7,825
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
5 / 5 / 2
9,297
581
9,270
11,151
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
 
Arachne
14
6 / 4 / 3
9,273
580
9,834
15,346
5,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ganesha
Squidthor
Ganesha
10
0 / 6 / 7
7,197
450
3,792
15,818
7,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
3 / 1 / 3
8,833
552
6,028
7,379
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
jrchubbs
Gilgamesh
15
4 / 1 / 2
9,315
582
11,589
8,694
5,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
17
Kills
18
18
Deaths
17
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
5
2
1.2
W
Arachne
 
Arachne
6
4
3
1.88
L
1
3
8
1.67
L
5
6
5
1.25
L
5
2
2
3
L
Jormungandr
Slient_Dinosaur
Jormungandr
6
4
8
2.5
W
Ganesha
Squidthor
Ganesha
0
6
7
0.58
W
3
1
3
4.5
W
Gilgamesh
jrchubbs
Gilgamesh
4
1
2
5
L
Gilgamesh
l100-31l
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,200
Damage
40,513
60,528
Taken
58,388
30,650
Mitigated
23,705
16,452
Healing
14,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,270
7,065
0
3,278
11,151
2,858
902
2,266
8,885
0
54,764
W
Arachne
 
Arachne
9,834
6,153
0
4,986
15,346
5,525
0
5,477
9,869
0
55,809
L
7,574
705
0
2,067
7,398
2,244
126
2,029
5,263
37,677
0
L
9,755
4,227
0
3,428
12,745
3,982
624
1,327
11,362
0
48,537
L
8,909
3,635
0
4,820
12,623
4,768
0
2,425
10,044
0
56,739
L
Jormungandr
Slient_Dinosaur
Jormungandr
8,387
1,723
0
3,084
14,801
11,831
0
3,577
11,078
31,753
0
W
Ganesha
Squidthor
Ganesha
3,792
626
0
3,066
15,818
7,263
0
4,794
11,024
22,927
0
W
6,028
487
0
713
7,379
2,244
284
2,389
4,990
54,777
0
W
Gilgamesh
jrchubbs
Gilgamesh
11,589
3,818
0
2,110
8,694
5,815
292
1,035
7,659
0
51,091
L
Gilgamesh
l100-31l
Gilgamesh
2,575
195
0
3,053
12,961
7,825
78
0
12,961
0
54,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,489
Gold Earned
43,915
435
Minions Killed
436
0
Camps Cleared
0
1,509,980
Distance Traveled
1,638,600
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,297
581
110
7
0
303,178
2
W
Arachne
9,273
580
93
6
0
349,722
4
L
Scylla
7,514
470
79
5
0
301,926
4
L
Anhur
8,420
526
65
4
0
265,859
3
L
Awilix
8,732
546
111
7
0
301,804
4
L
Jormungandr
8,689
543
52
3
0
297,954
7
W
Ganesha
7,197
450
18
1
0
314,373
9
W
Janus
8,833
552
133
8
0
358,999
5
W
Gilgamesh
9,315
582
82
5
0
312,328
3
L
Gilgamesh
8,134
508
128
8
0
342,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role