Player Matchup

Da Ji
Da Ji
DestructiveNova
Da Ji
Level 26
God Stats
18W - 22L
1,483 SR
Queue Stats
37W - 45L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
Michel2717
Cthulhu
Level 101
God Stats
8W - 5L
1,572 SR
Queue Stats
99W - 99L
1,438 Elo+
Party 3
Jormungandr
Jormungandr
Sniperlamb24
Jormungandr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,379 Elo+
Party 3
Skadi
Skadi
Turbotool
Skadi
Level 48
God Stats
26W - 28L
1,454 SR
Queue Stats
147W - 181L
1,475 Elo+
Solo
Kukulkan
Kukulkan
kibedagreat
Kukulkan
Level 43
God Stats
13W - 16L
1,445 SR
Queue Stats
30W - 50L
1,380 Elo+
Party 2
Team Averages
Level 49
1,491 SR
1,416 Elo+

VS

Team Averages
Level 39
1,341 SR
1,316 Elo+
Merlin
Merlin
BoxGhost
Merlin
Level 77
God Stats
2W - 1L
1,517 SR
Queue Stats
27W - 46L
1,269 Elo+
Party 1
Mulan
Mulan
IM A WEEB MAIN4
Mulan
Level 40
God Stats
13W - 17L
1,468 SR
Queue Stats
472W - 462L
1,457 Elo+
Solo
Medusa
Medusa
Markie_Boi1990
Medusa
Level 28
God Stats
0W - 7L
1,145 SR
Queue Stats
20W - 35L
1,279 Elo+
Party 1
Pele
Pele
O3OMiamisa
Pele
Level 18
God Stats
1W - 2L
1,345 SR
Queue Stats
11W - 16L
1,342 Elo+
Party 1
Ymir
Ymir
rrm1990
Ymir
Level 32
God Stats
3W - 9L
1,231 SR
Queue Stats
12W - 26L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 5
9,614
566
5,593
11,745
4,358
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Michel2717
Cthulhu
16
8 / 1 / 4
10,318
607
11,937
15,461
11,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
Sniperlamb24
Jormungandr
12
0 / 1 / 5
7,175
422
4,510
6,845
4,050
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
Turbotool
Skadi
13
4 / 3 / 6
8,725
513
8,913
8,180
2,917
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
kibedagreat
Kukulkan
14
2 / 1 / 6
8,737
514
3,976
4,367
1,611
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BoxGhost
Merlin
13
6 / 5 / 1
8,627
507
11,778
11,282
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
6,111
359
4,230
8,764
4,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 3 / 2
7,158
421
3,467
9,460
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 4 / 2
7,235
426
2,156
10,346
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Ymir
rrm1990
Ymir
10
0 / 4 / 5
7,326
431
2,521
12,822
9,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
20
Kills
8
8
Deaths
20
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
BoxGhost
Merlin
6
5
1
1.3
W
6
2
5
4.25
L
0
4
0
0
L
2
3
2
1
W
Cthulhu
Michel2717
Cthulhu
8
1
4
10
L
0
4
2
0.25
W
Jormungandr
Sniperlamb24
Jormungandr
0
1
5
2.5
W
Skadi
Turbotool
Skadi
4
3
6
2.33
W
Kukulkan
kibedagreat
Kukulkan
2
1
6
5
L
Ymir
rrm1990
Ymir
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,929
Damage
24,152
46,598
Taken
52,674
24,667
Mitigated
23,796
12,835
Healing
11,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BoxGhost
Merlin
11,778
1,058
0
1,932
11,282
4,015
1,021
3,934
7,252
39,392
0
W
5,593
1,859
219
3,077
11,745
4,358
264
2,029
9,606
0
54,811
L
4,230
597
0
1,597
8,764
4,149
0
4,776
3,588
0
19,615
L
3,467
1,797
0
0
9,460
2,926
832
3,653
5,757
0
30,619
W
Cthulhu
Michel2717
Cthulhu
11,937
979
0
6,888
15,461
11,731
526
2,058
13,034
49,778
0
L
2,156
605
0
3,911
10,346
3,261
0
3,130
7,191
0
38,564
W
Jormungandr
Sniperlamb24
Jormungandr
4,510
463
0
0
6,845
4,050
747
3,044
3,687
22,921
0
W
Skadi
Turbotool
Skadi
8,913
5,004
0
1,818
8,180
2,917
3,394
3,654
4,416
0
46,761
W
Kukulkan
kibedagreat
Kukulkan
3,976
161
219
614
4,367
1,611
1,343
2,864
1,271
40,699
0
L
Ymir
rrm1990
Ymir
2,521
644
684
3,620
12,822
9,445
298
4,313
8,463
22,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,569
Gold Earned
36,457
391
Minions Killed
282
0
Camps Cleared
0
1,361,106
Distance Traveled
1,391,636
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,627
507
63
4
0
275,823
4
W
Da Ji
9,614
566
99
6
0
310,403
0
L
Mulan
6,111
359
42
2
0
203,241
1
L
Medusa
7,158
421
64
4
0
288,772
1
W
Cthulhu
10,318
607
97
6
0
280,808
0
L
Pele
7,235
426
76
4
0
345,569
8
W
Jormungandr
7,175
422
31
2
0
278,507
1
W
Skadi
8,725
513
85
5
0
241,838
1
W
Kukulkan
8,737
514
79
5
0
249,550
2
L
Ymir
7,326
431
37
2
0
278,231
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role