Player Matchup

Cthulhu
Cthulhu
BlueArcanis
Cthulhu
Level 29
God Stats
7W - 10L
1,554 SR
Queue Stats
85W - 121L
1,441 Elo+
Solo
Hachiman
Hachiman
GETTALIF3
Hachiman
Level 17
God Stats
15W - 10L
1,659 SR
Queue Stats
45W - 50L
1,510 Elo+
Solo
Poseidon
Poseidon
TheDe100
Poseidon
Level 25
God Stats
13W - 6L
1,804 SR
Queue Stats
402W - 419L
1,427 Elo+
Solo
Team Averages
Level 24
1,673 SR
1,459 Elo+

VS

Team Averages
Level 6
1,492 SR
1,241 Elo+
Ymir
Ymir
KnackStickelson
Ymir
Level 7
God Stats
1W - 2L
1,472 SR
Queue Stats
1W - 4L
1,290 Elo+
Party 1
Kukulkan
Kukulkan
Snowiiowl
Kukulkan
Level 6
God Stats
0W - 1L
1,299 SR
Queue Stats
0W - 4L
1,204 Elo+
Party 1
Thor
Thor
altoutahere
Thor
Level 4
God Stats
0W - 1L
1,703 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlueArcanis
Cthulhu
17
6 / 9 / 14
13,807
690
9,104
21,284
13,263
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
GETTALIF3
Hachiman
19
12 / 3 / 13
15,059
753
22,652
15,834
5,991
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
TheDe100
Poseidon
18
9 / 8 / 13
14,964
748
19,603
14,374
4,937
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 8 / 12
14,932
747
14,999
26,926
31,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Kukulkan
Snowiiowl
Kukulkan
15
2 / 9 / 6
11,461
573
8,830
17,436
7,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
12 / 10 / 4
14,706
735
16,668
21,920
9,392
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
42
27
Kills
20
20
Deaths
27
40
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BlueArcanis
Cthulhu
6
9
14
1.44
W
Hachiman
GETTALIF3
Hachiman
12
3
13
6.17
L
6
8
12
1.5
L
Kukulkan
Snowiiowl
Kukulkan
2
9
6
0.56
W
Poseidon
TheDe100
Poseidon
9
8
13
1.94
L
12
10
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,359
Damage
40,497
51,492
Taken
66,282
24,191
Mitigated
49,148
13,298
Healing
10,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BlueArcanis
Cthulhu
9,104
732
207
4,212
21,284
13,263
894
9,719
11,249
43,598
0
W
Hachiman
GETTALIF3
Hachiman
22,652
16,972
267
4,551
15,834
5,991
1,569
6,136
9,672
0
63,965
L
14,999
1,160
1,185
4,202
26,926
31,884
37
14,390
12,536
35,209
0
L
Kukulkan
Snowiiowl
Kukulkan
8,830
1,354
0
968
17,436
7,872
1,028
5,339
12,097
48,068
0
W
Poseidon
TheDe100
Poseidon
19,603
3,220
0
4,061
14,374
4,937
1,187
7,531
6,633
75,241
0
L
16,668
2,375
1,117
2,537
21,920
9,392
750
9,657
12,263
0
61,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,830
Gold Earned
41,099
215
Minions Killed
184
0
Camps Cleared
0
976,216
Distance Traveled
899,828
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,807
690
51
3
0
336,050
1
W
Hachiman
15,059
753
72
4
0
343,548
1
L
Ymir
14,932
747
24
1
0
320,174
2
L
Kukulkan
11,461
573
99
5
0
273,127
0
W
Poseidon
14,964
748
92
5
0
296,618
3
L
Thor
14,706
735
61
3
0
306,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role