Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BandoDso
Khepri
Level 27
God Stats
9W - 6L
1,386 SR
Queue Stats
109W - 96L
1,513 Elo+
Solo
Gilgamesh
Gilgamesh
CamelWideM
Gilgamesh
Level 26
God Stats
3W - 0L
1,522 SR
Queue Stats
52W - 51L
1,567 Elo+
Solo
Tiamat
Tiamat
DrgonMsterDZ
Tiamat
Level 29
God Stats
40W - 26L
1,717 SR
Queue Stats
176W - 118L
1,702 Elo+
Solo
Medusa
Medusa
Schnickoli
Medusa
Level 28
God Stats
17W - 6L
1,828 SR
Queue Stats
337W - 220L
1,654 Elo+
Solo
Team Averages
Level 27
1,591 SR
1,587 Elo+

VS

Team Averages
Level 19
1,626 SR
1,602 Elo+
Bastet
Bastet
RabidShark_
Bastet
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
78W - 79L
1,508 Elo+
Solo
Thor
Thor
SoloOtroleo44
Thor
Level 20
God Stats
11W - 4L
1,949 SR
Queue Stats
99W - 71L
1,655 Elo+
Solo
Hera
Hera
TheKawaiiMan
Hera
Level 15
God Stats
5W - 4L
1,500 SR
Queue Stats
144W - 113L
1,666 Elo+
Solo
Hades
Hades
VTNC-Honesto
Hades
Level 26
God Stats
57W - 36L
1,682 SR
Queue Stats
72W - 57L
1,678 Elo+
Solo
Athena
Athena
brayden2918
Athena
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 110L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 0 / 0
5,972
543
956
2,371
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
BandoDso
Khepri
8
1 / 2 / 2
5,522
502
524
3,744
1,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
CamelWideM
Gilgamesh
7
0 / 0 / 0
5,056
460
0
3,567
1,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
12
2 / 1 / 1
7,003
637
5,730
5,995
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
Schnickoli
Medusa
13
9 / 3 / 1
7,630
694
7,720
7,557
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
9
1 / 4 / 2
5,529
503
1,097
5,842
1,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 1
6,863
624
1,638
6,836
2,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 2 / 1
7,362
669
4,541
5,422
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 1 / 0
5,796
527
2,082
7,248
3,211
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
7
1 / 4 / 2
5,386
490
1,149
4,382
1,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
13
Kills
6
6
Deaths
13
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
0
0
1
W
Khepri
BandoDso
Khepri
1
2
2
1
W
Gilgamesh
CamelWideM
Gilgamesh
0
0
0
0
W
Tiamat
2
1
1
2.5
L
Bastet
1
4
2
0.5
W
Medusa
Schnickoli
Medusa
9
3
1
3.17
L
2
2
1
1.25
L
2
2
1
1.25
L
0
1
0
0
L
Athena
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,930
Damage
10,507
23,234
Taken
29,730
9,471
Mitigated
9,905
7,917
Healing
7,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
956
39
0
0
2,371
704
208
1,100
1,201
26,616
0
W
Khepri
BandoDso
Khepri
524
141
159
934
3,744
1,929
546
1,869
1,793
11,211
0
W
Gilgamesh
CamelWideM
Gilgamesh
0
0
0
896
3,567
1,021
0
0
3,567
0
19,364
W
Tiamat
5,730
1,497
0
3,660
5,995
3,200
176
1,957
4,038
40,779
0
L
Bastet
1,097
268
0
890
5,842
1,230
473
477
5,281
0
13,603
W
Medusa
Schnickoli
Medusa
7,720
3,227
0
2,268
7,557
2,617
2,183
2,580
4,863
0
45,081
L
1,638
545
0
2,172
6,836
2,247
0
652
6,184
0
42,567
L
4,541
1,181
0
536
5,422
1,657
0
549
4,823
48,372
0
L
2,082
0
57
4,014
7,248
3,211
685
4,874
2,374
32,575
0
L
Athena
1,149
347
0
132
4,382
1,560
139
524
3,858
8,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,183
Gold Earned
30,936
289
Minions Killed
359
0
Camps Cleared
0
891,438
Distance Traveled
1,009,691
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
5,972
543
61
6
0
229,220
2
W
Khepri
5,522
502
16
1
0
140,965
5
W
Gilgamesh
5,056
460
35
3
0
109,587
1
W
Tiamat
7,003
637
100
9
0
206,262
2
L
Bastet
5,529
503
41
4
0
248,778
0
W
Medusa
7,630
694
77
7
0
205,404
2
L
Thor
6,863
624
103
9
0
224,652
3
L
Hera
7,362
669
113
10
0
219,586
1
L
Hades
5,796
527
85
8
0
165,844
2
L
Athena
5,386
490
17
2
0
150,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role