Player Matchup

Gilgamesh
Gilgamesh
HitmanDemo
Gilgamesh
Level 107
God Stats
4W - 8L
1,344 SR
Queue Stats
76W - 78L
1,566 Elo+
Party 1
Scylla
Scylla
P1ZZATOPP1NG
Scylla
Level 101
God Stats
19W - 5L
1,814 SR
Queue Stats
63W - 60L
1,622 Elo+
Solo
Hachiman
Hachiman
RunterBarbelo
Hachiman
Level 136
God Stats
21W - 19L
1,275 SR
Queue Stats
290W - 298L
1,564 Elo+
Party 1
Team Averages
Level 115
1,478 SR
1,584 Elo+

VS

Team Averages
Level 126
1,561 SR
1,672 Elo+
Izanami
Izanami
MisstressCereza
Izanami
Level 156
God Stats
2W - 6L
1,610 SR
Queue Stats
145W - 148L
1,549 Elo+
Solo
Gilgamesh
Gilgamesh
mercuriobestogod
Gilgamesh
Level 157
God Stats
8W - 5L
1,500 SR
Queue Stats
780W - 309L
1,965 Elo+
Solo
Scylla
Scylla
nakeazul
Scylla
Level 66
God Stats
1W - 3L
1,572 SR
Queue Stats
124W - 158L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HitmanDemo
Gilgamesh
13
7 / 3 / 9
10,414
801
12,019
8,534
6,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
12
8 / 4 / 7
9,765
751
6,785
7,868
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
RunterBarbelo
Hachiman
14
2 / 2 / 11
9,495
730
7,236
5,993
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 1
9,086
699
3,783
12,264
4,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
11
4 / 6 / 3
9,700
746
6,279
12,600
8,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
nakeazul
Scylla
13
2 / 4 / 2
8,931
687
3,573
7,874
2,476
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
17
Kills
9
9
Deaths
18
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
HitmanDemo
Gilgamesh
7
3
9
3.83
L
3
8
1
0.44
W
Scylla
8
4
7
2.88
W
Hachiman
RunterBarbelo
Hachiman
2
2
11
3.75
L
Gilgamesh
4
6
3
0.92
L
Scylla
nakeazul
Scylla
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,040
Damage
13,635
22,395
Taken
32,738
10,875
Mitigated
15,091
5,318
Healing
3,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
HitmanDemo
Gilgamesh
12,019
4,069
0
1,033
8,534
6,049
233
1,672
6,862
0
33,898
L
3,783
2,230
0
231
12,264
4,026
95
2,141
9,948
0
40,480
W
Scylla
6,785
906
0
1,166
7,868
2,692
0
1,457
6,411
34,650
0
W
Hachiman
RunterBarbelo
Hachiman
7,236
3,201
0
3,119
5,993
2,134
1,325
616
5,377
0
48,066
L
Gilgamesh
6,279
1,987
0
1,716
12,600
8,589
0
4,185
8,240
0
18,545
L
Scylla
nakeazul
Scylla
3,573
305
111
1,862
7,874
2,476
784
854
6,920
40,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,674
Gold Earned
27,717
175
Minions Killed
163
0
Camps Cleared
0
691,026
Distance Traveled
672,585
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,414
801
31
2
0
239,115
4
L
Izanami
9,086
699
70
5
0
190,349
0
W
Scylla
9,765
751
64
5
0
219,661
0
W
Hachiman
9,495
730
80
6
0
232,250
3
L
Gilgamesh
9,700
746
20
2
0
243,300
0
L
Scylla
8,931
687
73
6
0
238,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role