Player Matchup

Kuzenbo
Kuzenbo
SmeedaL44
Kuzenbo
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
193W - 131L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
claytonp
Cthulhu
Level 105
God Stats
11W - 5L
1,878 SR
Queue Stats
275W - 220L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
jouhbr
Gilgamesh
Level 146
God Stats
7W - 7L
1,500 SR
Queue Stats
263W - 321L
1,371 Elo+
Solo
Team Averages
Level 120
1,626 SR
1,449 Elo+

VS

Team Averages
Level 29
1,284 SR
1,308 Elo+
Chaac
Chaac
AirbornePuma419
Chaac
Level 49
God Stats
0W - 1L
1,275 SR
Queue Stats
8W - 17L
1,351 Elo+
Solo
Scylla
Scylla
ColixUchiha
Scylla
Level 23
God Stats
2W - 3L
1,451 SR
Queue Stats
28W - 39L
1,568 Elo+
Solo
Neith
Neith
bhavana3878
Neith
Level 16
God Stats
0W - 7L
1,127 SR
Queue Stats
11W - 55L
1,005 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
SmeedaL44
Kuzenbo
12
7 / 1 / 8
9,787
816
7,567
11,591
9,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
claytonp
Cthulhu
12
3 / 2 / 12
8,562
714
8,186
9,761
10,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
jouhbr
Gilgamesh
12
6 / 1 / 9
9,036
753
7,254
8,722
6,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
7,441
620
9,055
14,398
8,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
9
1 / 6 / 1
7,179
598
4,515
7,812
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 3 / 0
7,550
629
4,106
7,481
2,446
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
16
Kills
4
4
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
Scylla
1
6
1
0.25
W
Kuzenbo
SmeedaL44
Kuzenbo
7
1
8
11
L
2
3
0
0.67
W
Cthulhu
claytonp
Cthulhu
3
2
12
4.5
W
Gilgamesh
jouhbr
Gilgamesh
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,007
Damage
17,676
30,074
Taken
29,691
26,180
Mitigated
13,279
7,540
Healing
7,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,055
1,665
369
3,882
14,398
8,642
297
7,143
7,055
0
27,160
L
Scylla
4,515
364
0
1,658
7,812
2,191
0
4,358
3,204
25,107
0
W
Kuzenbo
SmeedaL44
Kuzenbo
7,567
2,932
0
2,624
11,591
9,373
307
1,095
10,146
24,227
0
L
4,106
1,425
0
1,173
7,481
2,446
0
3,737
3,619
0
14,960
W
Cthulhu
claytonp
Cthulhu
8,186
337
929
1,068
9,761
10,252
102
1,460
7,920
28,367
0
W
Gilgamesh
jouhbr
Gilgamesh
7,254
1,249
479
2,440
8,722
6,555
332
1,639
6,851
0
24,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,385
Gold Earned
22,170
116
Minions Killed
109
0
Camps Cleared
0
678,837
Distance Traveled
578,691
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,441
620
36
3
0
192,476
0
L
Scylla
7,179
598
44
4
0
170,157
5
W
Kuzenbo
9,787
816
31
3
0
218,167
1
L
Neith
7,550
629
29
2
0
216,058
4
W
Cthulhu
8,562
714
42
4
0
224,375
0
W
Gilgamesh
9,036
753
43
4
0
236,295
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role