Player Matchup

Kuzenbo
Kuzenbo
Ch3rn0bylChild
Kuzenbo
Level 29
God Stats
66W - 62L
1,591 SR
Queue Stats
262W - 330L
1,483 Elo+
Solo
Poseidon
Poseidon
CrispyNinja
Poseidon
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 102L
1,322 Elo+
Party 2
Cthulhu
Cthulhu
Danicleus
Cthulhu
Level 27
God Stats
1W - 1L
1,573 SR
Queue Stats
11W - 7L
1,556 Elo+
Solo
Nemesis
Nemesis
Euestan
Nemesis
Level 29
God Stats
4W - 8L
1,413 SR
Queue Stats
149W - 189L
1,333 Elo+
Party 2
Izanami
Izanami
taximaxi7
Izanami
Level 15
God Stats
2W - 7L
1,451 SR
Queue Stats
10W - 24L
1,338 Elo+
Solo
Team Averages
Level 25
1,506 SR
1,406 Elo+

VS

Team Averages
Level 10
1,460 SR
1,230 Elo+
Nemesis
Nemesis
GoopGopGip
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,405 Elo+
Solo
Janus
Janus
iuteirjdklfgnlc
Janus
Level 8
God Stats
9W - 3L
1,781 SR
Queue Stats
22W - 14L
1,435 Elo+
Solo
Fenrir
Fenrir
lehesteboi
Fenrir
Level 17
God Stats
14W - 25L
1,363 SR
Queue Stats
65W - 100L
1,319 Elo+
Solo
Bellona
Bellona
minchar
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
996 Elo+
Party 1
Danzaburou
Danzaburou
sexyorangekoala
Danzaburou
Level 10
God Stats
18W - 14L
1,158 SR
Queue Stats
22W - 20L
996 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 6
9,597
457
8,097
20,302
22,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
CrispyNinja
Poseidon
14
3 / 9 / 5
9,112
434
11,775
12,116
4,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Danicleus
Cthulhu
14
4 / 2 / 5
10,047
478
12,858
18,386
17,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
Euestan
Nemesis
16
5 / 7 / 2
10,085
480
6,307
18,773
7,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Izanami
taximaxi7
Izanami
13
2 / 6 / 2
8,638
411
4,955
10,793
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GoopGopGip
Nemesis
14
4 / 5 / 10
9,549
455
5,833
12,459
4,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
10 / 2 / 12
12,602
600
20,473
12,323
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
lehesteboi
Fenrir
15
2 / 3 / 4
9,714
463
4,104
12,336
5,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
minchar
Bellona
15
5 / 5 / 12
10,078
480
8,712
16,134
12,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
sexyorangekoala
Danzaburou
16
10 / 2 / 9
11,600
552
18,442
14,009
5,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
78
17
Kills
31
31
Deaths
17
20
Assists
47
Player
Kills
Deaths
Assists
KDA
L
3
7
6
0.86
L
Poseidon
CrispyNinja
Poseidon
3
9
5
0.61
L
Cthulhu
Danicleus
Cthulhu
4
2
5
3.25
L
Nemesis
Euestan
Nemesis
5
7
2
0.86
W
Nemesis
GoopGopGip
Nemesis
4
5
10
1.8
W
10
2
12
8
W
Fenrir
lehesteboi
Fenrir
2
3
4
1.33
W
Bellona
minchar
Bellona
5
5
12
2.2
W
Danzaburou
sexyorangekoala
Danzaburou
10
2
9
7.25
L
Izanami
taximaxi7
Izanami
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,992
Damage
57,564
80,370
Taken
67,261
56,083
Mitigated
33,080
14,326
Healing
16,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,097
2,474
0
2,190
20,302
22,710
382
4,869
15,243
28,329
0
L
Poseidon
CrispyNinja
Poseidon
11,775
998
0
1,000
12,116
4,424
0
4,530
7,222
42,404
0
L
Cthulhu
Danicleus
Cthulhu
12,858
523
377
7,145
18,386
17,190
360
2,917
15,380
35,589
0
L
Nemesis
Euestan
Nemesis
6,307
1,736
0
2,359
18,773
7,152
0
3,240
15,369
0
70,940
W
Nemesis
GoopGopGip
Nemesis
5,833
2,337
0
1,646
12,459
4,873
1,622
7,270
4,715
0
31,422
W
20,473
577
320
3,344
12,323
4,398
416
6,061
5,902
88,043
0
W
Fenrir
lehesteboi
Fenrir
4,104
1,361
0
4,702
12,336
5,606
0
4,763
7,375
0
51,520
W
Bellona
minchar
Bellona
8,712
2,591
0
1,104
16,134
12,622
363
5,897
9,930
0
38,611
W
Danzaburou
sexyorangekoala
Danzaburou
18,442
11,813
0
5,520
14,009
5,581
3,685
6,955
6,609
0
61,779
L
Izanami
taximaxi7
Izanami
4,955
2,372
0
1,255
10,793
4,607
981
3,974
6,683
0
63,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,479
Gold Earned
53,543
382
Minions Killed
431
0
Camps Cleared
0
1,880,173
Distance Traveled
1,929,324
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,597
457
36
2
0
374,609
2
L
Poseidon
9,112
434
71
3
0
338,520
2
L
Cthulhu
10,047
478
56
3
0
413,791
7
L
Nemesis
10,085
480
108
5
0
415,501
1
W
Nemesis
9,549
455
52
2
0
410,975
3
W
Janus
12,602
600
152
7
0
425,537
4
W
Fenrir
9,714
463
82
4
0
282,591
1
W
Bellona
10,078
480
53
3
0
421,629
2
W
Danzaburou
11,600
552
92
4
0
388,592
1
L
Izanami
8,638
411
111
5
0
337,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role