Player Matchup

Bacchus
Bacchus
Aikidoka
Bacchus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
BigDoinks6969
Gilgamesh
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
47W - 30L
1,689 Elo+
Party 1
Apollo
Apollo
Mig2x
Apollo
Level 17
God Stats
12W - 9L
1,491 SR
Queue Stats
21W - 16L
1,543 Elo+
Party 2
Chang'e
Chang'e
Pseudogene
Chang'e
Level 26
God Stats
6W - 7L
1,391 SR
Queue Stats
21W - 18L
1,503 Elo+
Party 2
Achilles
Achilles
SirOnerous
Achilles
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,616 Elo+
Party 1
Team Averages
Level 24
1,476 SR
1,570 Elo+

VS

Team Averages
Level 46
1,442 SR
1,502 Elo+
Gilgamesh
Gilgamesh
Kmaids
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
LoRider235
Loki
Level 29
God Stats
1W - 4L
1,225 SR
Queue Stats
22W - 21L
1,524 Elo+
Party 3
Sylvanus
Sylvanus
Winwheel
Sylvanus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,456 Elo+
Party 3
Olorun
Olorun
Zeqhry
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,495 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
weightyjoker
Ah Muzen Cab
Level 20
God Stats
1W - 3L
1,487 SR
Queue Stats
16W - 13L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aikidoka
Bacchus
14
1 / 7 / 13
10,053
457
6,917
11,530
12,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
BigDoinks6969
Gilgamesh
20
19 / 4 / 7
15,838
720
29,313
21,730
15,829
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
Mig2x
Apollo
18
6 / 6 / 7
11,912
541
10,420
12,368
4,688
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Pseudogene
Chang'e
20
7 / 5 / 10
13,275
603
15,425
16,366
6,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
SirOnerous
Achilles
17
2 / 10 / 14
11,637
529
9,954
20,404
15,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kmaids
Gilgamesh
18
9 / 6 / 6
12,063
548
16,052
24,416
14,810
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
11 / 7 / 6
12,453
566
13,675
20,825
7,405
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Winwheel
Sylvanus
14
2 / 9 / 7
9,600
436
7,212
19,141
19,445
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Zeqhry
Olorun
17
4 / 6 / 5
10,592
481
7,682
19,117
7,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
weightyjoker
Ah Muzen Cab
16
6 / 7 / 2
10,782
490
9,414
14,754
6,606
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
58
35
Kills
32
32
Deaths
35
51
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Aikidoka
Bacchus
1
7
13
1.07
W
Gilgamesh
BigDoinks6969
Gilgamesh
19
4
7
5.63
L
Gilgamesh
Kmaids
Gilgamesh
9
6
6
2
L
11
7
6
2
W
Apollo
Mig2x
Apollo
6
6
7
1.58
W
Chang'e
Pseudogene
Chang'e
7
5
10
2.4
W
Achilles
SirOnerous
Achilles
2
10
14
0.9
L
Sylvanus
Winwheel
Sylvanus
2
9
7
0.61
L
Olorun
Zeqhry
Olorun
4
6
5
1.08
L
Ah Muzen Cab
weightyjoker
Ah Muzen Cab
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,029
Damage
54,035
82,398
Taken
98,253
54,770
Mitigated
55,739
14,925
Healing
23,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Aikidoka
Bacchus
6,917
696
0
824
11,530
12,236
734
2,366
9,164
13,781
0
W
Gilgamesh
BigDoinks6969
Gilgamesh
29,313
9,431
0
3,772
21,730
15,829
2,264
2,936
18,794
0
136,325
L
Gilgamesh
Kmaids
Gilgamesh
16,052
4,440
0
4,631
24,416
14,810
767
4,298
19,957
0
83,678
L
13,675
4,441
0
3,058
20,825
7,405
1,402
4,763
15,834
0
80,681
W
Apollo
Mig2x
Apollo
10,420
5,791
0
0
12,368
4,688
4,175
2,713
9,655
0
66,558
W
Chang'e
Pseudogene
Chang'e
15,425
1,782
2,627
6,382
16,366
6,101
1,350
3,971
12,395
66,418
0
W
Achilles
SirOnerous
Achilles
9,954
3,237
0
1,320
20,404
15,916
572
3,949
16,455
0
68,414
L
Sylvanus
Winwheel
Sylvanus
7,212
1,178
1,185
3,849
19,141
19,445
310
3,944
15,085
28,643
0
L
Olorun
Zeqhry
Olorun
7,682
4,417
160
7,949
19,117
7,473
1,303
5,132
13,739
60,877
0
L
Ah Muzen Cab
weightyjoker
Ah Muzen Cab
9,414
5,563
0
2,336
14,754
6,606
718
3,416
11,296
0
62,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,715
Gold Earned
55,490
621
Minions Killed
483
0
Camps Cleared
0
2,180,642
Distance Traveled
1,947,960
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,053
457
42
2
0
427,281
2
W
Gilgamesh
15,838
720
196
9
0
507,511
0
L
Gilgamesh
12,063
548
115
5
0
443,895
2
L
Loki
12,453
566
120
5
0
419,258
5
W
Apollo
11,912
541
141
6
0
430,082
2
W
Chang'e
13,275
603
143
7
0
404,456
0
W
Achilles
11,637
529
99
5
0
411,312
0
L
Sylvanus
9,600
436
38
2
0
349,881
3
L
Olorun
10,592
481
96
4
0
349,281
4
L
Ah Muzen Cab
10,782
490
114
5
0
385,645
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role