Player Matchup

Ganesha
Ganesha
Aviumaa
Ganesha
Level 32
God Stats
14W - 5L
1,568 SR
Queue Stats
14W - 5L
1,666 Elo+
Party 2
Gilgamesh
Gilgamesh
TerrorTimzor
Gilgamesh
Level 128
God Stats
3W - 2L
1,251 SR
Queue Stats
34W - 19L
1,728 Elo+
Party 2
Baron Samedi
Baron Samedi
Thomasflop
Baron Samedi
Level 143
God Stats
6W - 1L
1,261 SR
Queue Stats
71W - 28L
1,707 Elo+
Party 2
Team Averages
Level 101
1,360 SR
1,701 Elo+

VS

Team Averages
Level 92
1,625 SR
1,673 Elo+
Scylla
Scylla
Autotelik
Scylla
Level 64
God Stats
5W - 6L
1,524 SR
Queue Stats
53W - 45L
1,650 Elo+
Party 1
Hou Yi
Hou Yi
CrazedJellyBean
Hou Yi
Level 86
God Stats
0W - 1L
1,695 SR
Queue Stats
5W - 8L
1,650 Elo+
Solo
Gilgamesh
Gilgamesh
Janoszka
Gilgamesh
Level 126
God Stats
11W - 5L
1,655 SR
Queue Stats
89W - 72L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aviumaa
Ganesha
14
0 / 1 / 11
11,500
719
6,781
15,280
16,591
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
TerrorTimzor
Gilgamesh
15
6 / 3 / 3
12,171
761
8,895
16,598
11,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Thomasflop
Baron Samedi
15
5 / 2 / 4
10,939
684
13,572
11,558
9,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Autotelik
Scylla
14
0 / 4 / 6
9,730
608
9,242
11,154
2,830
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 2
8,183
511
5,965
5,332
1,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Janoszka
Gilgamesh
14
6 / 5 / 0
10,916
682
20,823
17,991
18,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
6
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
Autotelik
Scylla
0
4
6
0.75
W
Ganesha
Aviumaa
Ganesha
0
1
11
5.5
L
0
2
2
0.5
L
Gilgamesh
Janoszka
Gilgamesh
6
5
0
1.2
W
Gilgamesh
TerrorTimzor
Gilgamesh
6
3
3
2.5
W
Baron Samedi
Thomasflop
Baron Samedi
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,248
Damage
36,030
43,436
Taken
34,477
37,530
Mitigated
22,598
15,974
Healing
8,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Autotelik
Scylla
9,242
1,302
0
1,815
11,154
2,830
0
7,847
2,973
34,773
0
W
Ganesha
Aviumaa
Ganesha
6,781
450
0
3,909
15,280
16,591
292
4,427
10,853
30,117
0
L
5,965
2,631
0
1,850
5,332
1,642
0
2,697
2,415
0
18,975
L
Gilgamesh
Janoszka
Gilgamesh
20,823
5,449
0
4,553
17,991
18,126
0
9,516
8,025
0
54,063
W
Gilgamesh
TerrorTimzor
Gilgamesh
8,895
2,480
0
2,519
16,598
11,757
222
2,565
14,033
6,618
60,209
W
Baron Samedi
Thomasflop
Baron Samedi
13,572
1,241
3,772
5,774
11,558
9,182
245
2,416
9,142
50,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,610
Gold Earned
28,829
200
Minions Killed
142
0
Camps Cleared
0
927,309
Distance Traveled
754,956
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,730
608
58
4
0
297,621
4
W
Ganesha
11,500
719
1
0
0
296,179
2
L
Hou Yi
8,183
511
25
2
0
127,711
3
L
Gilgamesh
10,916
682
59
4
0
329,624
6
W
Gilgamesh
12,171
761
94
6
0
338,127
3
W
Baron Samedi
10,939
684
105
7
0
293,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role