Player Matchup

Fenrir
Fenrir
ImposingCarp
Fenrir
Level 46
God Stats
13W - 6L
1,657 SR
Queue Stats
65W - 58L
1,495 Elo+
Solo
Nu Wa
Nu Wa
OmkarK
Nu Wa
Level 160
God Stats
51W - 51L
1,433 SR
Queue Stats
713W - 671L
1,523 Elo+
Party 1
Danzaburou
Danzaburou
Rajgadh
Danzaburou
Level 142
God Stats
147W - 139L
1,544 SR
Queue Stats
878W - 841L
1,519 Elo+
Party 1
Ymir
Ymir
Saturn3100
Ymir
Level 83
God Stats
19W - 21L
1,605 SR
Queue Stats
260W - 218L
1,550 Elo+
Solo
Anubis
Anubis
isdesp
Anubis
Level 129
God Stats
80W - 72L
1,561 SR
Queue Stats
313W - 330L
1,523 Elo+
Solo
Team Averages
Level 112
1,560 SR
1,522 Elo+

VS

Team Averages
Level 90
1,621 SR
1,551 Elo+
Athena
Athena
IBB98
Athena
Level 43
God Stats
31W - 38L
1,456 SR
Queue Stats
476W - 512L
1,490 Elo+
Party 2
Fenrir
Fenrir
NoWardNoGank
Fenrir
Level 73
God Stats
3W - 2L
1,695 SR
Queue Stats
83W - 79L
1,566 Elo+
Party 3
Danzaburou
Danzaburou
SSoCMBS
Danzaburou
Level 125
God Stats
30W - 26L
1,591 SR
Queue Stats
770W - 761L
1,559 Elo+
Party 2
Cabrakan
Cabrakan
TheSmiteKnight
Cabrakan
Level 122
God Stats
14W - 9L
1,859 SR
Queue Stats
81W - 77L
1,566 Elo+
Party 3
Tiamat
Tiamat
thefallen43
Tiamat
Level 89
God Stats
2W - 2L
1,503 SR
Queue Stats
170W - 142L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
8 / 2 / 7
11,068
553
11,344
15,349
7,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
OmkarK
Nu Wa
19
8 / 2 / 6
12,147
607
14,990
8,916
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Rajgadh
Danzaburou
16
4 / 6 / 6
10,405
520
11,110
15,123
5,109
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 5 / 10
10,538
527
9,678
15,038
11,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
isdesp
Anubis
19
4 / 3 / 5
11,903
595
15,024
14,079
7,538
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
IBB98
Athena
14
5 / 6 / 6
9,779
489
5,683
19,794
12,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
15
5 / 4 / 4
9,379
469
8,226
13,953
5,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
SSoCMBS
Danzaburou
18
5 / 5 / 8
11,621
581
14,202
16,749
5,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
14
0 / 6 / 3
8,102
405
5,467
16,623
17,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
16
3 / 4 / 3
9,963
498
13,443
14,293
10,370
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
42
25
Kills
18
18
Deaths
25
34
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Athena
IBB98
Athena
5
6
6
1.33
W
Fenrir
8
2
7
5.75
L
Fenrir
5
4
4
1.75
W
Nu Wa
OmkarK
Nu Wa
8
2
6
5.5
W
Danzaburou
Rajgadh
Danzaburou
4
6
6
1.17
L
Danzaburou
SSoCMBS
Danzaburou
5
5
8
1.8
W
1
5
10
1.2
L
Cabrakan
0
6
3
0.25
W
Anubis
isdesp
Anubis
4
3
5
2.17
L
Tiamat
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,146
Damage
47,021
68,505
Taken
81,412
34,312
Mitigated
51,887
23,211
Healing
19,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
IBB98
Athena
5,683
1,282
0
1,757
19,794
12,790
0
10,907
8,661
25,203
0
W
Fenrir
11,344
2,962
0
2,548
15,349
7,123
0
5,255
10,044
0
66,430
L
Fenrir
8,226
2,433
0
3,948
13,953
5,660
0
5,026
8,873
0
49,283
W
Nu Wa
OmkarK
Nu Wa
14,990
2,267
284
3,145
8,916
3,121
610
2,653
6,238
75,416
0
W
Danzaburou
Rajgadh
Danzaburou
11,110
4,382
0
6,301
15,123
5,109
327
3,018
12,105
0
71,319
L
Danzaburou
SSoCMBS
Danzaburou
14,202
5,813
0
6,766
16,749
5,970
1,130
7,558
8,987
0
92,084
W
9,678
1,595
0
2,641
15,038
11,421
27
5,427
9,611
56,444
0
L
Cabrakan
5,467
706
0
1,720
16,623
17,097
0
8,942
7,585
28,670
0
W
Anubis
isdesp
Anubis
15,024
681
0
8,292
14,079
7,538
2,180
7,890
5,914
83,007
0
L
Tiamat
13,443
1,556
0
5,386
14,293
10,370
186
6,514
7,614
59,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,061
Gold Earned
48,844
583
Minions Killed
453
0
Camps Cleared
0
1,858,551
Distance Traveled
1,840,504
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,779
489
38
2
0
395,509
4
W
Fenrir
11,068
553
85
4
0
440,996
7
L
Fenrir
9,379
469
86
4
0
378,423
9
W
Nu Wa
12,147
607
145
7
0
386,890
7
W
Danzaburou
10,405
520
96
5
0
347,222
7
L
Danzaburou
11,621
581
151
8
0
319,974
1
W
Ymir
10,538
527
94
5
0
379,815
4
L
Cabrakan
8,102
405
55
3
0
363,395
6
W
Anubis
11,903
595
163
8
0
303,628
5
L
Tiamat
9,963
498
123
6
0
383,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role