Player Matchup

Chaac
Chaac
Cipherling
Chaac
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,450 Elo+
Party 3
Gilgamesh
Gilgamesh
Derenter
Gilgamesh
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
FireGodDog
Scylla
Level 146
God Stats
6W - 6L
1,555 SR
Queue Stats
42W - 26L
1,703 Elo+
Party 1
Erlang Shen
Erlang Shen
Gliiph
Erlang Shen
Level 154
God Stats
0W - 1L
1,790 SR
Queue Stats
148W - 132L
1,606 Elo+
Party 3
Apollo
Apollo
Pharmas4out
Apollo
Level 46
God Stats
6W - 2L
1,706 SR
Queue Stats
23W - 9L
1,724 Elo+
Party 1
Team Averages
Level 104
1,610 SR
1,597 Elo+

VS

Team Averages
Level 88
1,447 SR
1,542 Elo+
Cu Chulainn
Cu Chulainn
AHKEBYEBYE
Cu Chulainn
Level 29
God Stats
5W - 6L
1,365 SR
Queue Stats
62W - 20L
1,755 Elo+
Party 2
Cerberus
Cerberus
Oncille
Cerberus
Level 159
God Stats
1W - 1L
1,337 SR
Queue Stats
232W - 216L
1,535 Elo+
Party 2
Raijin
Raijin
RavioliAuBoeuf
Raijin
Level 148
God Stats
11W - 3L
1,914 SR
Queue Stats
203W - 180L
1,543 Elo+
Party 2
Artemis
Artemis
Weysmann
Artemis
Level 42
God Stats
6W - 9L
1,167 SR
Queue Stats
143W - 183L
1,332 Elo+
Solo
Pele
Pele
mewen72
Pele
Level 61
God Stats
47W - 29L
1,454 SR
Queue Stats
114W - 89L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
1 / 6 / 3
5,741
442
3,842
8,091
5,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Derenter
Gilgamesh
13
6 / 3 / 3
7,891
607
8,211
9,171
4,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
FireGodDog
Scylla
11
0 / 3 / 4
6,155
473
3,930
8,382
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
Gliiph
Erlang Shen
8
1 / 4 / 2
5,620
432
4,154
9,635
4,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
12
3 / 3 / 1
6,993
538
4,282
6,525
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AHKEBYEBYE
Cu Chulainn
14
10 / 3 / 5
8,122
625
13,349
10,456
8,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Oncille
Cerberus
11
2 / 2 / 6
7,026
540
4,029
10,276
7,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 2 / 4
7,338
564
5,314
6,023
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Weysmann
Artemis
11
1 / 1 / 4
6,531
502
2,417
4,613
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
mewen72
Pele
12
3 / 3 / 8
7,307
562
4,407
7,340
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
11
Kills
19
19
Deaths
11
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AHKEBYEBYE
Cu Chulainn
10
3
5
4.17
L
Chaac
1
6
3
0.42
L
Gilgamesh
Derenter
Gilgamesh
6
3
3
2.5
L
Scylla
FireGodDog
Scylla
0
3
4
0.67
L
Erlang Shen
Gliiph
Erlang Shen
1
4
2
0.5
W
Cerberus
Oncille
Cerberus
2
2
6
2.5
L
Apollo
3
3
1
1.17
W
3
2
4
2.5
W
Artemis
Weysmann
Artemis
1
1
4
3
W
Pele
mewen72
Pele
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,419
Damage
29,516
41,804
Taken
38,708
18,840
Mitigated
23,499
8,385
Healing
11,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AHKEBYEBYE
Cu Chulainn
13,349
3,837
0
3,656
10,456
8,602
233
358
9,849
3,943
43,844
L
Chaac
3,842
1,213
0
1,014
8,091
5,096
0
1,864
6,227
0
9,354
L
Gilgamesh
Derenter
Gilgamesh
8,211
2,370
0
988
9,171
4,657
0
2,332
6,839
0
43,034
L
Scylla
FireGodDog
Scylla
3,930
565
0
2,007
8,382
2,467
0
2,598
5,784
33,478
0
L
Erlang Shen
Gliiph
Erlang Shen
4,154
1,923
0
2,718
9,635
4,324
716
2,297
7,338
0
22,833
W
Cerberus
Oncille
Cerberus
4,029
442
0
2,937
10,276
7,433
54
1,038
9,069
17,828
0
L
Apollo
4,282
2,471
0
1,658
6,525
2,296
0
1,631
4,894
0
32,922
W
5,314
209
0
1,457
6,023
2,043
196
1,223
4,597
45,796
0
W
Artemis
Weysmann
Artemis
2,417
1,005
0
715
4,613
2,053
871
249
4,358
0
31,319
W
Pele
mewen72
Pele
4,407
1,080
0
2,374
7,340
3,368
330
696
6,555
0
40,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,400
Gold Earned
36,324
261
Minions Killed
351
0
Camps Cleared
0
1,230,507
Distance Traveled
1,266,523
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,122
625
75
6
0
247,629
3
L
Chaac
5,741
442
16
1
0
233,464
1
L
Gilgamesh
7,891
607
84
6
0
274,945
2
L
Scylla
6,155
473
57
4
0
225,868
7
L
Erlang Shen
5,620
432
35
3
0
250,059
0
W
Cerberus
7,026
540
28
2
0
239,151
4
L
Apollo
6,993
538
69
5
0
246,171
2
W
Raijin
7,338
564
87
7
0
257,397
4
W
Artemis
6,531
502
71
5
0
223,256
1
W
Pele
7,307
562
90
7
0
299,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role