Player Matchup

Chang'e
Chang'e
Ivan0625
Chang'e
Level 13
God Stats
2W - 4L
1,765 SR
Queue Stats
490W - 503L
1,654 Elo+
Solo
Cerberus
Cerberus
Pandanemiya
Cerberus
Level 30
God Stats
9W - 5L
1,736 SR
Queue Stats
119W - 71L
1,674 Elo+
Solo
Set
Set
SmokeCauseDeath
Set
Level 29
God Stats
3W - 1L
1,881 SR
Queue Stats
112W - 83L
1,734 Elo+
Solo
Izanami
Izanami
UoweMeAbj
Izanami
Level 18
God Stats
1W - 2L
1,837 SR
Queue Stats
10W - 8L
1,826 Elo+
Solo
Janus
Janus
Weeds0
Janus
Level 16
God Stats
3W - 4L
1,538 SR
Queue Stats
13W - 12L
1,625 Elo+
Solo
Team Averages
Level 21
1,751 SR
1,703 Elo+

VS

Team Averages
Level 22
1,489 SR
1,676 Elo+
Nemesis
Nemesis
DorkSilverSpike
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,851 Elo+
Solo
Fenrir
Fenrir
Fusziho
Fenrir
Level 29
God Stats
2W - 2L
1,448 SR
Queue Stats
49W - 44L
1,501 Elo+
Solo
Sol
Sol
NINOLE7ENDA
Sol
Level 25
God Stats
1W - 0L
1,329 SR
Queue Stats
81W - 46L
1,753 Elo+
Solo
Merlin
Merlin
hEePo99
Merlin
Level 25
God Stats
8W - 11L
1,669 SR
Queue Stats
26W - 16L
1,640 Elo+
Solo
Cthulhu
Cthulhu
sweepe
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 26L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ivan0625
Chang'e
10
0 / 4 / 0
6,349
488
4,890
7,916
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
Pandanemiya
Cerberus
10
0 / 3 / 1
5,997
461
4,416
9,355
4,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
4 / 3 / 0
7,770
598
5,751
9,893
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
UoweMeAbj
Izanami
11
0 / 6 / 0
6,271
482
4,717
9,452
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Weeds0
Janus
9
0 / 2 / 2
5,875
452
1,878
4,082
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
7,402
569
4,249
8,446
3,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Fusziho
Fenrir
11
5 / 0 / 3
7,251
558
3,789
7,643
3,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
4 / 1 / 5
8,511
655
9,108
9,186
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
hEePo99
Merlin
14
5 / 1 / 0
8,422
648
5,981
4,980
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
sweepe
Cthulhu
13
2 / 0 / 3
7,535
580
5,569
9,183
4,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
18
18
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
W
Fenrir
Fusziho
Fenrir
5
0
3
6.5
L
Chang'e
Ivan0625
Chang'e
0
4
0
0
W
4
1
5
6.5
L
Cerberus
Pandanemiya
Cerberus
0
3
1
0.17
L
4
3
0
1.33
L
Izanami
UoweMeAbj
Izanami
0
6
0
0
L
Janus
Weeds0
Janus
0
2
2
0.5
W
Merlin
hEePo99
Merlin
5
1
0
5
W
Cthulhu
sweepe
Cthulhu
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,652
Damage
28,696
40,698
Taken
39,438
14,492
Mitigated
15,670
13,045
Healing
12,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,249
1,674
0
995
8,446
3,462
626
1,395
6,917
0
53,143
W
Fenrir
Fusziho
Fenrir
3,789
696
0
1,277
7,643
3,564
168
1,330
6,313
0
15,666
L
Chang'e
Ivan0625
Chang'e
4,890
1,147
95
2,276
7,916
2,488
0
4,072
3,494
34,011
0
W
9,108
3,277
0
5,444
9,186
2,378
3,134
959
8,227
64,691
0
L
Cerberus
Pandanemiya
Cerberus
4,416
250
306
3,780
9,355
4,286
0
4,746
4,390
22,551
0
L
5,751
2,844
0
3,320
9,893
4,017
0
4,170
5,578
0
47,943
L
Izanami
UoweMeAbj
Izanami
4,717
2,875
0
2,672
9,452
2,596
0
4,988
4,464
0
48,642
L
Janus
Weeds0
Janus
1,878
121
0
596
4,082
1,105
0
1,854
2,114
24,031
0
W
Merlin
hEePo99
Merlin
5,981
720
0
492
4,980
1,448
660
1,591
3,313
47,320
0
W
Cthulhu
sweepe
Cthulhu
5,569
708
0
4,459
9,183
4,818
224
5,439
3,484
36,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,262
Gold Earned
39,121
383
Minions Killed
434
0
Camps Cleared
0
1,119,816
Distance Traveled
1,238,178
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,402
569
92
7
0
275,722
4
W
Fenrir
7,251
558
24
2
0
244,568
1
L
Chang'e
6,349
488
83
6
0
204,018
1
W
Sol
8,511
655
109
8
0
248,099
5
L
Cerberus
5,997
461
63
5
0
275,639
6
L
Set
7,770
598
90
7
0
261,282
4
L
Izanami
6,271
482
95
7
0
210,594
3
L
Janus
5,875
452
52
4
0
168,283
2
W
Merlin
8,422
648
114
9
0
236,636
6
W
Cthulhu
7,535
580
95
7
0
233,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role