Player Matchup

Anhur
Anhur
 
Anhur
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Julienez
Khepri
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,662 Elo+
Party 1
Ne Zha
Ne Zha
SoilingCoast824
Ne Zha
Level 78
God Stats
5W - 2L
1,585 SR
Queue Stats
267W - 290L
1,375 Elo+
Party 1
Hades
Hades
rateable-menu
Hades
Level 45
God Stats
44W - 42L
1,715 SR
Queue Stats
150W - 194L
1,254 Elo+
Solo
Gilgamesh
Gilgamesh
stranger211
Gilgamesh
Level 63
God Stats
4W - 4L
1,500 SR
Queue Stats
158W - 166L
1,384 Elo+
Solo
Team Averages
Level 50
1,560 SR
1,435 Elo+

VS

Team Averages
Level 74
1,367 SR
1,339 Elo+
Tiamat
Tiamat
Angelus3788
Tiamat
Level 33
God Stats
0W - 3L
1,165 SR
Queue Stats
4W - 15L
1,245 Elo+
Solo
Mercury
Mercury
EmperorJay15
Mercury
Level 46
God Stats
3W - 4L
1,469 SR
Queue Stats
120W - 121L
1,410 Elo+
Solo
Scylla
Scylla
LoST x CrumPet
Scylla
Level 96
God Stats
6W - 10L
1,386 SR
Queue Stats
149W - 229L
1,308 Elo+
Party 2
Gilgamesh
Gilgamesh
MILKYTHEDOPEMAN
Gilgamesh
Level 151
God Stats
12W - 17L
1,350 SR
Queue Stats
391W - 525L
1,309 Elo+
Party 2
Apollo
Apollo
Un PandaxD mas
Apollo
Level 46
God Stats
5W - 15L
1,466 SR
Queue Stats
134W - 142L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 2 / 2
7,161
448
5,748
9,106
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Julienez
Khepri
10
0 / 2 / 4
6,939
434
1,730
3,580
1,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
9 / 5 / 1
8,460
529
9,951
12,644
4,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
5 / 0 / 1
8,922
558
7,911
10,208
4,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
stranger211
Gilgamesh
15
7 / 3 / 2
9,313
582
10,307
14,719
13,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 2 / 0
6,550
409
1,829
6,797
2,856
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
EmperorJay15
Mercury
11
3 / 4 / 0
7,351
459
4,846
10,109
3,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 7 / 2
7,028
439
6,370
7,820
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
MILKYTHEDOPEMAN
Gilgamesh
13
4 / 8 / 0
7,849
491
8,581
11,668
7,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 3 / 2
7,186
449
6,423
11,228
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
24
Kills
12
12
Deaths
24
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
2
2
2
L
Tiamat
0
2
0
0
L
Mercury
EmperorJay15
Mercury
3
4
0
0.75
W
Khepri
Julienez
Khepri
0
2
4
1
L
1
7
2
0.29
L
Gilgamesh
MILKYTHEDOPEMAN
Gilgamesh
4
8
0
0.5
W
9
5
1
1.9
L
4
3
2
1.67
W
5
0
1
5.5
W
Gilgamesh
stranger211
Gilgamesh
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,647
Damage
28,049
50,257
Taken
47,622
27,929
Mitigated
18,609
17,976
Healing
8,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,748
2,379
393
4,335
9,106
3,131
613
3,493
5,413
0
31,698
L
Tiamat
1,829
148
0
792
6,797
2,856
870
2,012
4,451
30,386
0
L
Mercury
EmperorJay15
Mercury
4,846
2,077
0
2,672
10,109
3,049
69
754
9,343
0
23,523
W
Khepri
Julienez
Khepri
1,730
145
0
540
3,580
1,832
0
893
2,591
9,521
0
L
6,370
1,264
0
1,018
7,820
1,938
78
1,944
5,666
31,828
0
L
Gilgamesh
MILKYTHEDOPEMAN
Gilgamesh
8,581
3,104
0
841
11,668
7,801
494
346
11,286
0
35,402
W
9,951
3,995
0
2,878
12,644
4,866
509
1,268
11,224
0
42,306
L
6,423
4,075
0
3,043
11,228
2,965
0
3,843
7,235
0
31,453
W
7,911
556
0
4,518
10,208
4,404
532
1,414
8,644
52,037
0
W
Gilgamesh
stranger211
Gilgamesh
10,307
3,263
0
5,312
14,719
13,696
333
533
14,186
0
50,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,795
Gold Earned
35,964
362
Minions Killed
254
0
Camps Cleared
0
1,454,728
Distance Traveled
1,392,394
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,161
448
51
3
0
239,231
0
L
Tiamat
6,550
409
56
4
0
240,126
0
L
Mercury
7,351
459
46
3
0
358,802
1
W
Khepri
6,939
434
12
1
0
332,766
0
L
Scylla
7,028
439
44
3
0
246,662
4
L
Gilgamesh
7,849
491
55
3
0
264,931
3
W
Ne Zha
8,460
529
72
5
0
281,518
0
L
Apollo
7,186
449
53
3
0
281,873
1
W
Hades
8,922
558
119
7
0
303,263
0
W
Gilgamesh
9,313
582
108
7
0
297,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role