Player Matchup

Da Ji
Da Ji
Melindeath
Da Ji
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,411 Elo+
Solo
Cerberus
Cerberus
fastslowzip
Cerberus
Level 18
God Stats
5W - 7L
1,500 SR
Queue Stats
181W - 144L
1,477 Elo+
Solo
Anhur
Anhur
okmatey
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
scarf12307
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,376 Elo+
Party 1
Agni
Agni
shnobiee
Agni
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,545 Elo+
Party 1
Team Averages
Level 13
1,500 SR
1,465 Elo+

VS

Team Averages
Level 22
1,451 SR
1,524 Elo+
The Morrigan
The Morrigan
AIVION
The Morrigan
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 8L
1,462 Elo+
Solo
Thor
Thor
Deimoz82
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chiron
Chiron
GodKingSuperior
Chiron
Level 28
God Stats
31W - 37L
1,508 SR
Queue Stats
253W - 237L
1,549 Elo+
Solo
Horus
Horus
TilRainfall
Horus
Level 23
God Stats
3W - 6L
1,246 SR
Queue Stats
159W - 265L
1,433 Elo+
Solo
King Arthur
King Arthur
jonnyboyyo
King Arthur
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 67L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
1 / 1 / 5
6,115
510
2,594
6,528
2,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
fastslowzip
Cerberus
10
1 / 1 / 7
6,644
554
4,316
6,287
3,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
okmatey
Anhur
13
6 / 1 / 0
7,488
624
5,288
8,049
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
scarf12307
Sun Wukong
11
6 / 2 / 0
6,807
567
9,500
7,395
4,297
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
12
5 / 0 / 1
6,996
583
4,483
4,328
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AIVION
The Morrigan
9
0 / 3 / 0
5,560
463
2,353
6,024
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
8
1 / 7 / 2
5,475
456
2,007
6,963
1,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 1
5,767
481
4,892
7,707
1,829
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 3 / 1
6,122
510
2,846
8,834
4,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
jonnyboyyo
King Arthur
12
2 / 2 / 1
6,775
565
5,884
12,020
5,678
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
19
Kills
5
5
Deaths
19
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
AIVION
The Morrigan
0
3
0
0
L
Thor
1
7
2
0.29
L
1
4
1
0.38
W
Da Ji
1
1
5
3.5
L
1
3
1
0.5
W
Cerberus
fastslowzip
Cerberus
1
1
7
4.5
L
King Arthur
jonnyboyyo
King Arthur
2
2
1
1.25
W
Anhur
okmatey
Anhur
6
1
0
6
W
Sun Wukong
scarf12307
Sun Wukong
6
2
0
3
W
Agni
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,181
Damage
17,982
32,587
Taken
41,548
13,232
Mitigated
15,831
10,449
Healing
11,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
AIVION
The Morrigan
2,353
591
0
1,783
6,024
1,619
0
2,837
2,955
18,937
0
L
Thor
2,007
878
0
78
6,963
1,831
494
2,167
4,660
0
13,076
L
4,892
2,181
1,061
2,050
7,707
1,829
0
1,232
6,437
0
36,661
W
Da Ji
2,594
609
0
1,987
6,528
2,072
0
0
6,528
0
22,635
L
2,846
1,759
830
3,152
8,834
4,874
0
1,072
7,730
0
17,762
W
Cerberus
fastslowzip
Cerberus
4,316
314
0
1,868
6,287
3,505
133
170
6,087
17,166
0
L
King Arthur
jonnyboyyo
King Arthur
5,884
741
0
3,004
12,020
5,678
0
1,053
10,967
0
35,848
W
Anhur
okmatey
Anhur
5,288
2,789
0
3,673
8,049
2,125
558
462
7,549
0
47,963
W
Sun Wukong
scarf12307
Sun Wukong
9,500
3,018
0
1,145
7,395
4,297
0
0
7,395
0
25,817
W
Agni
4,483
468
414
1,362
4,328
1,233
952
1,387
2,675
36,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,050
Gold Earned
29,699
298
Minions Killed
264
0
Camps Cleared
0
1,218,144
Distance Traveled
1,089,183
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
5,560
463
54
5
0
203,425
3
L
Thor
5,475
456
21
2
0
223,418
0
L
Chiron
5,767
481
63
5
0
204,773
4
W
Da Ji
6,115
510
47
4
0
259,062
1
L
Horus
6,122
510
33
3
0
227,859
1
W
Cerberus
6,644
554
38
3
0
248,713
4
L
King Arthur
6,775
565
93
8
0
229,708
3
W
Anhur
7,488
624
91
8
0
221,567
3
W
Sun Wukong
6,807
567
47
4
0
234,289
3
W
Agni
6,996
583
75
6
0
254,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role