Player Matchup

Baron Samedi
Baron Samedi
Bossmode2007195
Baron Samedi
Level 68
God Stats
16W - 12L
1,641 SR
Queue Stats
422W - 392L
1,557 Elo+
Party 2
Medusa
Medusa
Emimusc
Medusa
Level 46
God Stats
2W - 2L
1,519 SR
Queue Stats
6W - 12L
1,316 Elo+
Party 2
Discordia
Discordia
GuardCarl
Discordia
Level 149
God Stats
3W - 2L
1,584 SR
Queue Stats
712W - 631L
1,598 Elo+
Party 2
Thanatos
Thanatos
One-Lung_McLung
Thanatos
Level 47
God Stats
4W - 1L
1,590 SR
Queue Stats
159W - 129L
1,529 Elo+
Party 3
Gilgamesh
Gilgamesh
tribal_walrus11
Gilgamesh
Level 27
God Stats
5W - 4L
1,500 SR
Queue Stats
70W - 73L
1,394 Elo+
Party 3
Team Averages
Level 67
1,567 SR
1,479 Elo+

VS

Team Averages
Level 79
1,592 SR
1,546 Elo+
Cerberus
Cerberus
Ohayo 7Vigga
Cerberus
Level 12
God Stats
2W - 1L
1,865 SR
Queue Stats
81W - 55L
1,671 Elo+
Party 1
Gilgamesh
Gilgamesh
PATRY4747
Gilgamesh
Level 108
God Stats
5W - 6L
1,500 SR
Queue Stats
284W - 261L
1,511 Elo+
Solo
Heimdallr
Heimdallr
SPAGHETTI SLIME
Heimdallr
Level 109
God Stats
6W - 11L
1,685 SR
Queue Stats
400W - 402L
1,512 Elo+
Party 1
Merlin
Merlin
the gaming appe
Merlin
Level 45
God Stats
8W - 17L
1,500 SR
Queue Stats
371W - 404L
1,525 Elo+
Party 1
Terra
Terra
xxArima
Terra
Level 119
God Stats
12W - 13L
1,410 SR
Queue Stats
673W - 685L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bossmode2007195
Baron Samedi
12
3 / 3 / 13
7,618
544
8,385
10,452
5,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Emimusc
Medusa
11
3 / 2 / 2
6,995
500
4,168
6,769
2,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
GuardCarl
Discordia
14
8 / 1 / 9
8,761
626
12,324
6,483
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
13
5 / 2 / 5
8,007
572
6,658
9,944
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
tribal_walrus11
Gilgamesh
11
1 / 2 / 0
6,946
496
2,027
5,801
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ohayo 7Vigga
Cerberus
10
0 / 5 / 2
6,440
460
6,785
12,696
4,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
PATRY4747
Gilgamesh
14
6 / 1 / 0
8,725
623
7,058
6,642
5,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
SPAGHETTI SLIME
Heimdallr
12
3 / 3 / 1
7,147
511
3,612
6,242
1,997
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 7 / 2
6,698
478
3,282
9,060
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Terra
xxArima
Terra
10
0 / 4 / 5
6,537
467
3,314
13,673
6,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
20
Kills
10
10
Deaths
20
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bossmode2007195
Baron Samedi
3
3
13
3.17
W
Medusa
Emimusc
Medusa
3
2
2
2
W
Discordia
GuardCarl
Discordia
8
1
9
12.5
L
Cerberus
Ohayo 7Vigga
Cerberus
0
5
2
0.2
W
Thanatos
5
2
5
3.75
L
Gilgamesh
PATRY4747
Gilgamesh
6
1
0
6
L
Heimdallr
SPAGHETTI SLIME
Heimdallr
3
3
1
1.17
L
1
7
2
0.29
W
Gilgamesh
tribal_walrus11
Gilgamesh
1
2
0
0.5
L
Terra
xxArima
Terra
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,562
Damage
24,051
39,449
Taken
48,313
15,139
Mitigated
21,564
18,438
Healing
13,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bossmode2007195
Baron Samedi
8,385
1,550
718
2,975
10,452
5,058
42
5,489
4,774
25,361
0
W
Medusa
Emimusc
Medusa
4,168
1,625
0
1,776
6,769
2,091
247
2,220
4,493
0
36,188
W
Discordia
GuardCarl
Discordia
12,324
1,445
0
998
6,483
1,732
0
3,392
2,931
53,252
0
L
Cerberus
Ohayo 7Vigga
Cerberus
6,785
563
0
4,476
12,696
4,718
0
4,573
7,935
37,639
0
W
Thanatos
6,658
2,056
0
10,484
9,944
3,503
0
1,747
8,069
0
46,803
L
Gilgamesh
PATRY4747
Gilgamesh
7,058
1,803
0
1,086
6,642
5,043
0
0
6,642
0
42,355
L
Heimdallr
SPAGHETTI SLIME
Heimdallr
3,612
1,452
0
1,346
6,242
1,997
1,124
2,936
3,228
0
40,541
L
3,282
246
0
1,752
9,060
3,193
127
5,124
3,628
29,601
0
W
Gilgamesh
tribal_walrus11
Gilgamesh
2,027
448
0
1,487
5,801
2,755
0
0
5,801
0
30,961
L
Terra
xxArima
Terra
3,314
577
1,203
4,023
13,673
6,613
0
7,351
6,171
12,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,327
Gold Earned
35,547
377
Minions Killed
369
0
Camps Cleared
0
1,370,834
Distance Traveled
1,236,789
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,618
544
34
2
0
251,715
2
W
Medusa
6,995
500
65
5
0
285,552
0
W
Discordia
8,761
626
106
8
0
279,851
0
L
Cerberus
6,440
460
111
8
0
265,351
1
W
Thanatos
8,007
572
97
7
0
297,792
2
L
Gilgamesh
8,725
623
90
6
0
258,574
3
L
Heimdallr
7,147
511
77
6
0
207,841
2
L
Merlin
6,698
478
73
5
0
234,922
1
W
Gilgamesh
6,946
496
75
5
0
255,924
5
L
Terra
6,537
467
18
1
0
270,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role