Player Matchup

Vulcan
Vulcan
General_Ginger88
Vulcan
Level 24
God Stats
10W - 5L
1,435 SR
Queue Stats
53W - 65L
1,423 Elo+
Party 2
Set
Set
NwOr_IaM_NiLLiS
Set
Level 64
God Stats
2W - 1L
1,409 SR
Queue Stats
135W - 165L
1,301 Elo+
Party 2
Medusa
Medusa
NwOr_IaM_Wolfzz
Medusa
Level 65
God Stats
9W - 12L
1,330 SR
Queue Stats
98W - 109L
1,254 Elo+
Party 2
Chaac
Chaac
OswaldoBoom
Chaac
Level 26
God Stats
12W - 16L
1,433 SR
Queue Stats
23W - 35L
1,330 Elo+
Party 2
Cerberus
Cerberus
de-_-witte2302
Cerberus
Level 26
God Stats
9W - 14L
1,284 SR
Queue Stats
19W - 27L
1,252 Elo+
Party 2
Team Averages
Level 41
1,378 SR
1,312 Elo+

VS

Team Averages
Level 61
1,544 SR
1,539 Elo+
Baron Samedi
Baron Samedi
Electroz_17
Baron Samedi
Level 120
God Stats
32W - 13L
1,782 SR
Queue Stats
227W - 193L
1,577 Elo+
Party 1
Janus
Janus
ExdgeHTF
Janus
Level 25
God Stats
3W - 6L
1,303 SR
Queue Stats
35W - 27L
1,522 Elo+
Party 1
Artemis
Artemis
is_kylie_jenner_
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 45L
1,633 Elo+
Party 1
Arachne
Arachne
jjtulett
Arachne
Level 60
God Stats
12W - 11L
1,579 SR
Queue Stats
226W - 250L
1,429 Elo+
Solo
Gilgamesh
Gilgamesh
kaisissam
Gilgamesh
Level 85
God Stats
14W - 6L
1,554 SR
Queue Stats
170W - 133L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
5,233
403
3,640
8,407
3,325
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 8 / 0
5,985
460
2,902
10,157
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 4 / 0
6,577
506
4,523
7,736
2,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 6 / 0
5,432
418
4,666
11,103
6,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
8
0 / 4 / 0
5,117
394
1,846
6,686
2,807
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Electroz_17
Baron Samedi
12
2 / 0 / 8
7,873
606
4,706
7,207
4,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Janus
ExdgeHTF
Janus
13
8 / 2 / 2
8,241
634
7,482
4,462
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 1 / 2
8,512
655
5,333
6,569
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
jjtulett
Arachne
13
3 / 0 / 5
7,775
598
4,340
7,523
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
kaisissam
Gilgamesh
15
9 / 0 / 2
8,728
671
10,168
8,336
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
3
Kills
27
27
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Electroz_17
Baron Samedi
2
0
8
6
W
Janus
ExdgeHTF
Janus
8
2
2
4.5
L
0
5
1
0.1
L
1
8
0
0.13
L
2
4
0
0.5
L
0
6
0
0
L
Cerberus
0
4
0
0
W
5
1
2
6
W
Arachne
jjtulett
Arachne
3
0
5
5.5
W
Gilgamesh
kaisissam
Gilgamesh
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,577
Damage
32,029
44,089
Taken
34,097
17,973
Mitigated
15,000
7,941
Healing
13,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Electroz_17
Baron Samedi
4,706
370
898
2,749
7,207
4,023
474
1,235
5,972
25,773
0
W
Janus
ExdgeHTF
Janus
7,482
189
0
640
4,462
1,381
602
1,624
2,838
47,922
0
L
3,640
1,619
0
2,624
8,407
3,325
0
5,463
2,632
21,141
0
L
2,902
1,356
0
1,400
10,157
3,524
0
1,975
8,140
0
29,312
L
4,523
1,218
0
922
7,736
2,219
0
2,523
5,177
0
34,641
L
4,666
1,637
0
2,065
11,103
6,098
0
890
10,213
0
22,908
L
Cerberus
1,846
0
0
930
6,686
2,807
0
943
5,739
14,971
0
W
5,333
3,454
0
2,989
6,569
2,060
619
1,253
5,316
0
46,202
W
Arachne
jjtulett
Arachne
4,340
3,221
0
2,853
7,523
3,223
1,045
819
6,704
0
50,520
W
Gilgamesh
kaisissam
Gilgamesh
10,168
3,724
0
3,296
8,336
4,313
786
555
7,781
0
42,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,344
Gold Earned
41,129
251
Minions Killed
370
0
Camps Cleared
0
1,082,556
Distance Traveled
1,135,544
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,873
606
32
2
0
228,122
10
W
Janus
8,241
634
106
8
0
227,433
1
L
Vulcan
5,233
403
28
2
0
231,359
0
L
Set
5,985
460
70
5
0
200,282
0
L
Medusa
6,577
506
55
4
0
242,324
2
L
Chaac
5,432
418
41
3
0
213,231
0
L
Cerberus
5,117
394
57
4
0
195,360
0
W
Artemis
8,512
655
80
6
0
187,480
0
W
Arachne
7,775
598
86
7
0
281,649
1
W
Gilgamesh
8,728
671
66
5
0
210,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role