Player Matchup

Set
Set
Gold III
Howie--25
Set
Gold III
Level 120
God Stats
3W - 3L
1,604 SR
Queue Stats
118W - 118L
1,552 MMR
Party 2
Xing Tian
Xing Tian
Gold IV
STONE_KILLA
Xing Tian
Gold IV
Level 111
God Stats
25W - 22L
1,612 SR
Queue Stats
29W - 30L
1,437 MMR
Solo
Xbalanque
Xbalanque
Gold V
ScaryHusky
Xbalanque
Gold V
Level 148
God Stats
1W - 1L
1,567 SR
Queue Stats
176W - 171L
1,254 MMR
Party 2
Jormungandr
Jormungandr
Gold II
Tavares108
Jormungandr
Gold II
Level 141
God Stats
17W - 6L
1,713 SR
Queue Stats
235W - 225L
1,627 MMR
Solo
Sol
Sol
Gold IV
VQV-BR
Sol
Gold IV
Level 144
God Stats
43W - 27L
2,007 SR
Queue Stats
461W - 467L
1,588 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,701 SR
1,492 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,569 SR
1,444 MMR
Nemesis
Nemesis
Platinum V
Bizarre_Nuke
Nemesis
Platinum V
Level 121
God Stats
21W - 24L
1,593 SR
Queue Stats
325W - 317L
1,427 MMR
Solo
Ymir
Ymir
Silver II
ModalCoffe04
Ymir
Silver II
Level 127
God Stats
3W - 3L
1,745 SR
Queue Stats
33W - 29L
1,459 MMR
Party 1
Cupid
Cupid
Bronze III
ModalNugget
Cupid
Bronze III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Party 1
Scylla
Scylla
Silver III
ZxJqlen
Scylla
Silver III
Level 35
God Stats
1W - 8L
1,678 SR
Queue Stats
20W - 29L
1,400 MMR
Solo
Tyr
Tyr
Gold I
arias-97
Tyr
Gold I
Level 145
God Stats
6W - 10L
1,329 SR
Queue Stats
584W - 589L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 2
13,650
620
10,253
17,786
12,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
STONE_KILLA
Xing Tian
17
2 / 1 / 2
12,350
561
9,898
13,820
11,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
ScaryHusky
Xbalanque
19
1 / 2 / 3
12,761
580
11,172
15,648
5,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Jormungandr
Tavares108
Jormungandr
19
3 / 3 / 5
13,257
603
17,604
21,440
22,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
VQV-BR
Sol
16
2 / 1 / 5
11,595
527
13,417
14,773
4,676
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ApolloDanzaburouTiamatAthena

VS

Bans
TsukuyomiNu WaPoseidonJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bizarre_Nuke
Nemesis
14
3 / 6 / 1
9,513
432
7,794
18,288
8,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 4 / 1
10,714
487
9,384
25,511
16,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 0 / 2
9,878
449
6,269
9,698
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
ZxJqlen
Scylla
9
0 / 2 / 2
7,134
324
1,923
5,439
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 3 / 1
11,299
514
10,075
22,923
20,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
15
Kills
9
9
Deaths
15
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bizarre_Nuke
Nemesis
3
6
1
0.58
W
7
2
2
4
L
2
4
1
0.63
L
1
0
2
2
W
Xing Tian
STONE_KILLA
Xing Tian
2
1
2
3
W
Xbalanque
ScaryHusky
Xbalanque
1
2
3
1.25
W
Jormungandr
Tavares108
Jormungandr
3
3
5
1.83
W
Sol
VQV-BR
Sol
2
1
5
4.5
L
Scylla
ZxJqlen
Scylla
0
2
2
0.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,344
Damage
35,445
83,467
Taken
81,859
57,547
Mitigated
51,297
41,287
Healing
20,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bizarre_Nuke
Nemesis
7,794
3,341
0
3,483
18,288
8,485
0
7,774
10,439
0
58,861
W
10,253
4,714
0
9,001
17,786
12,748
4,410
2,234
15,440
0
100,786
L
9,384
1,263
0
5,837
25,511
16,764
0
11,380
13,989
60,454
0
L
6,269
3,819
539
3,219
9,698
3,341
0
3,032
6,645
0
61,216
W
Xing Tian
STONE_KILLA
Xing Tian
9,898
455
0
4,845
13,820
11,444
110
3,110
9,870
34,225
0
W
Xbalanque
ScaryHusky
Xbalanque
11,172
3,425
0
6,976
15,648
5,715
7,338
2,215
13,433
0
120,382
W
Jormungandr
Tavares108
Jormungandr
17,604
3,436
0
9,226
21,440
22,964
2,600
1,822
19,618
90,701
0
W
Sol
VQV-BR
Sol
13,417
3,948
0
11,239
14,773
4,676
6,481
3,060
11,555
61,493
0
L
Scylla
ZxJqlen
Scylla
1,923
176
0
610
5,439
1,787
0
3,988
1,451
22,185
0
L
10,075
2,341
0
6,816
22,923
20,920
0
13,876
8,416
0
78,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,613
Gold Earned
48,538
617
Minions Killed
510
0
Camps Cleared
0
2,033,454
Distance Traveled
1,789,316
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,513
432
112
5
0
389,263
4
W
Set
13,650
620
158
7
0
451,776
8
L
Ymir
10,714
487
91
4
0
361,110
6
L
Cupid
9,878
449
126
6
0
407,432
7
W
Xing Tian
12,350
561
50
2
0
431,431
6
W
Xbalanque
12,761
580
167
8
0
377,231
2
W
Jormungandr
13,257
603
152
7
0
371,136
3
W
Sol
11,595
527
90
4
0
401,880
4
L
Scylla
7,134
324
43
2
0
211,822
3
L
Tyr
11,299
514
138
6
0
419,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role