Player Matchup

Mulan
Mulan
Chris_Jcc
Mulan
Level 97
God Stats
6W - 12L
1,500 SR
Queue Stats
443W - 412L
1,550 Elo+
Solo
Scylla
Scylla
Cobalt Skeleton
Scylla
Level 87
God Stats
28W - 35L
1,509 SR
Queue Stats
221W - 203L
1,508 Elo+
Solo
Gilgamesh
Gilgamesh
Jedaad
Gilgamesh
Level 13
God Stats
1W - 3L
1,220 SR
Queue Stats
10W - 9L
1,608 Elo+
Party 1
Cernunnos
Cernunnos
ROAD_ROLLAR_DAAA
Cernunnos
Level 140
God Stats
14W - 14L
1,551 SR
Queue Stats
239W - 251L
1,545 Elo+
Party 1
Jormungandr
Jormungandr
xBlahZay
Jormungandr
Level 129
God Stats
5W - 3L
1,662 SR
Queue Stats
134W - 135L
1,525 Elo+
Solo
Team Averages
Level 93
1,488 SR
1,547 Elo+

VS

Team Averages
Level 65
1,624 SR
1,553 Elo+
Medusa
Medusa
Arkayatosh
Medusa
Level 47
God Stats
19W - 12L
1,641 SR
Queue Stats
83W - 80L
1,595 Elo+
Solo
Gilgamesh
Gilgamesh
Athal2552
Gilgamesh
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 31L
1,530 Elo+
Solo
Discordia
Discordia
Hash-sl1ng1ng-sl
Discordia
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
410W - 394L
1,602 Elo+
Solo
Bacchus
Bacchus
jr_gaming1
Bacchus
Level 47
God Stats
3W - 2L
1,936 SR
Queue Stats
61W - 63L
1,529 Elo+
Solo
Bellona
Bellona
zzzGodDeathzzzz
Bellona
Level 39
God Stats
5W - 7L
1,542 SR
Queue Stats
119W - 111L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Chris_Jcc
Mulan
15
1 / 3 / 3
8,605
538
7,127
11,007
9,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 5 / 2
7,698
481
5,237
10,234
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Jedaad
Gilgamesh
12
5 / 8 / 1
7,754
485
7,222
13,691
7,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cernunnos
15
3 / 3 / 2
9,160
573
6,975
10,882
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
xBlahZay
Jormungandr
10
1 / 3 / 2
6,487
405
5,314
12,420
9,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arkayatosh
Medusa
13
3 / 3 / 3
8,492
531
6,763
8,879
2,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Athal2552
Gilgamesh
15
4 / 2 / 4
9,805
613
10,693
14,507
9,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
15
5 / 5 / 8
9,036
565
14,394
8,949
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
jr_gaming1
Bacchus
13
5 / 0 / 5
8,541
534
5,563
7,659
6,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

17
5 / 2 / 8
10,261
641
7,409
11,305
7,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
12
Kills
22
22
Deaths
12
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Medusa
Arkayatosh
Medusa
3
3
3
1.5
W
Gilgamesh
Athal2552
Gilgamesh
4
2
4
3
L
Mulan
Chris_Jcc
Mulan
1
3
3
0.83
L
2
5
2
0.6
W
Discordia
5
5
8
1.8
L
Gilgamesh
Jedaad
Gilgamesh
5
8
1
0.69
L
Cernunnos
3
3
2
1.33
W
Bacchus
jr_gaming1
Bacchus
5
0
5
7.5
L
Jormungandr
xBlahZay
Jormungandr
1
3
2
0.67
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,875
Damage
44,822
58,234
Taken
51,299
33,130
Mitigated
29,359
9,312
Healing
13,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Arkayatosh
Medusa
6,763
3,343
0
3,609
8,879
2,958
342
1,922
6,957
0
51,596
W
Gilgamesh
Athal2552
Gilgamesh
10,693
2,662
0
3,677
14,507
9,471
1,826
867
13,640
0
55,303
L
Mulan
Chris_Jcc
Mulan
7,127
1,949
0
2,658
11,007
9,103
376
1,913
8,513
0
52,812
L
5,237
381
0
1,615
10,234
3,263
250
5,659
4,075
39,764
0
W
Discordia
14,394
1,143
0
1,455
8,949
3,127
808
3,575
5,374
48,023
0
L
Gilgamesh
Jedaad
Gilgamesh
7,222
2,278
0
1,105
13,691
7,544
0
3,877
9,636
0
45,105
L
Cernunnos
6,975
3,658
0
1,737
10,882
3,695
0
2,331
8,453
0
45,889
W
Bacchus
jr_gaming1
Bacchus
5,563
752
0
2,898
7,659
6,797
575
2,040
5,619
26,099
0
L
Jormungandr
xBlahZay
Jormungandr
5,314
1,598
0
2,197
12,420
9,525
0
5,277
6,960
24,573
0
W
7,409
2,820
0
1,578
11,305
7,006
0
2,147
9,158
0
73,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,704
Gold Earned
46,135
381
Minions Killed
464
0
Camps Cleared
0
1,459,824
Distance Traveled
1,646,376
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,492
531
87
5
0
315,153
4
W
Gilgamesh
9,805
613
105
7
0
321,536
4
L
Mulan
8,605
538
115
7
0
274,593
2
L
Scylla
7,698
481
74
5
0
279,369
4
W
Discordia
9,036
565
81
5
0
299,571
4
L
Gilgamesh
7,754
485
67
4
0
303,074
1
L
Cernunnos
9,160
573
88
6
0
295,430
5
W
Bacchus
8,541
534
48
3
0
345,921
8
L
Jormungandr
6,487
405
37
2
0
307,358
0
W
Bellona
10,261
641
143
9
0
364,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role