Player Matchup

Ymir
Ymir
DutchJapan
Ymir
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Da Ji
Da Ji
Gynzzo
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 93L
1,310 Elo+
Solo
Apollo
Apollo
JoseMiAV
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Kr1sti
Ah Puch
Level 33
God Stats
79W - 80L
1,595 SR
Queue Stats
192W - 253L
1,433 Elo+
Solo
Guan Yu
Guan Yu
Yusuf06
Guan Yu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,519 SR
1,449 Elo+

VS

Team Averages
Level 18
1,500 SR
1,321 Elo+
Sobek
Sobek
Damned22
Sobek
Level 17
God Stats
4W - 8L
1,221 SR
Queue Stats
13W - 26L
1,230 Elo+
Solo
Zeus
Zeus
Robobert2000
Zeus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,364 Elo+
Party 2
Loki
Loki
naarky
Loki
Level 22
God Stats
15W - 14L
1,579 SR
Queue Stats
32W - 44L
1,351 Elo+
Party 1
Gilgamesh
Gilgamesh
peaky_order8
Gilgamesh
Level 22
God Stats
40W - 27L
1,699 SR
Queue Stats
76W - 80L
1,316 Elo+
Party 1
Artemis
Artemis
xGamerInstinctx
Artemis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 4 / 1
4,321
540
2,483
5,367
2,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Da Ji
Gynzzo
Da Ji
8
2 / 3 / 2
5,052
632
1,532
6,284
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
JoseMiAV
Apollo
7
2 / 3 / 0
4,546
568
2,166
3,577
1,061
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Puch
Kr1sti
Ah Puch
8
2 / 0 / 1
4,713
589
2,022
1,384
316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Yusuf06
Guan Yu
2
0 / 1 / 1
3,177
397
182
892
134
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Damned22
Sobek
7
2 / 2 / 3
4,810
601
1,510
4,749
2,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 2 / 1
5,073
634
1,284
3,116
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
naarky
Loki
8
2 / 0 / 2
4,960
620
2,434
2,699
839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
peaky_order8
Gilgamesh
8
2 / 3 / 1
4,940
618
1,882
5,112
2,931
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
3 / 1 / 2
4,714
589
3,370
3,214
1,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
8
Kills
11
11
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sobek
Damned22
Sobek
2
2
3
1.75
L
2
4
1
0.63
L
Da Ji
Gynzzo
Da Ji
2
3
2
1
L
Apollo
JoseMiAV
Apollo
2
3
0
0.67
L
Ah Puch
Kr1sti
Ah Puch
2
0
1
2.5
W
2
2
1
1.25
L
Guan Yu
Yusuf06
Guan Yu
0
1
1
0.5
W
Loki
naarky
Loki
2
0
2
3
W
Gilgamesh
peaky_order8
Gilgamesh
2
3
1
0.83
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,385
Damage
10,480
17,504
Taken
18,890
5,386
Mitigated
8,756
4,011
Healing
3,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Damned22
Sobek
1,510
405
0
1,187
4,749
2,944
270
1,626
3,123
9,439
0
L
2,483
445
246
290
5,367
2,170
0
1,307
4,060
9,495
0
L
Da Ji
Gynzzo
Da Ji
1,532
528
0
2,710
6,284
1,705
0
45
6,236
0
16,861
L
Apollo
JoseMiAV
Apollo
2,166
1,524
0
0
3,577
1,061
540
791
2,662
0
12,350
L
Ah Puch
Kr1sti
Ah Puch
2,022
60
0
765
1,384
316
234
325
963
16,792
0
W
1,284
336
0
435
3,116
906
538
1,229
1,887
15,802
0
L
Guan Yu
Yusuf06
Guan Yu
182
87
0
0
892
134
0
203
689
0
794
W
Loki
naarky
Loki
2,434
629
0
345
2,699
839
0
196
2,503
0
20,236
W
Gilgamesh
peaky_order8
Gilgamesh
1,882
496
0
1,267
5,112
2,931
490
0
5,112
0
14,894
W
3,370
1,932
0
379
3,214
1,136
380
1,454
1,760
0
17,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,809
Gold Earned
24,497
110
Minions Killed
190
0
Camps Cleared
0
568,906
Distance Traveled
652,769
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,810
601
10
1
0
143,388
1
L
Ymir
4,321
540
16
2
0
123,881
0
L
Da Ji
5,052
632
39
5
0
134,865
0
L
Apollo
4,546
568
30
4
0
145,846
1
L
Ah Puch
4,713
589
23
3
0
128,847
0
W
Zeus
5,073
634
66
8
0
103,145
0
L
Guan Yu
3,177
397
2
0
0
35,467
1
W
Loki
4,960
620
52
7
0
144,762
0
W
Gilgamesh
4,940
618
26
3
0
129,010
0
W
Artemis
4,714
589
36
5
0
132,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role