Player Matchup

Xing Tian
Xing Tian
Sandero04
Xing Tian
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,584 Elo+
Solo
Tiamat
Tiamat
Spin2WinThor
Tiamat
Level 23
God Stats
8W - 5L
1,513 SR
Queue Stats
85W - 57L
1,724 Elo+
Solo
Awilix
Awilix
ZMEI333999333
Awilix
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,729 Elo+
Solo
Danzaburou
Danzaburou
Zam01xis
Danzaburou
Level 29
God Stats
0W - 1L
1,535 SR
Queue Stats
105W - 112L
1,569 Elo+
Solo
Ares
Ares
malwexmusic
Ares
Level 8
God Stats
4W - 6L
1,500 SR
Queue Stats
37W - 40L
1,639 Elo+
Solo
Team Averages
Level 16
1,510 SR
1,649 Elo+

VS

Team Averages
Level 26
1,517 SR
1,590 Elo+
Apollo
Apollo
Aghlan
Apollo
Level 25
God Stats
2W - 2L
1,704 SR
Queue Stats
43W - 31L
1,657 Elo+
Party 2
Scylla
Scylla
ForsenQAQ
Scylla
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 47L
1,578 Elo+
Party 1
Horus
Horus
Mercen00
Horus
Level 26
God Stats
5W - 3L
1,571 SR
Queue Stats
84W - 87L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
VetoQAQ
Gilgamesh
Level 28
God Stats
6W - 3L
1,256 SR
Queue Stats
94W - 90L
1,513 Elo+
Party 1
Cerberus
Cerberus
deforinna
Cerberus
Level 24
God Stats
7W - 6L
1,553 SR
Queue Stats
48W - 32L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Sandero04
Xing Tian
12
0 / 7 / 0
7,007
412
5,014
11,609
7,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
14
2 / 3 / 0
7,996
470
7,825
7,373
4,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 15 / 1
5,947
350
1,688
14,916
3,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Zam01xis
Danzaburou
10
1 / 6 / 0
7,152
421
2,831
9,969
2,817
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 9 / 0
6,718
395
3,300
17,223
8,872
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Aghlan
Apollo
18
17 / 0 / 7
11,562
680
13,561
11,850
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
ForsenQAQ
Scylla
14
6 / 3 / 5
9,056
533
9,039
8,400
2,760
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Mercen00
Horus
15
4 / 0 / 9
9,345
550
7,889
7,485
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
VetoQAQ
Gilgamesh
15
7 / 0 / 7
9,717
572
5,775
9,212
5,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
deforinna
Cerberus
14
6 / 0 / 12
10,157
597
9,564
7,281
4,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
80
3
Kills
40
40
Deaths
3
1
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Apollo
Aghlan
Apollo
17
0
7
20.5
W
Scylla
ForsenQAQ
Scylla
6
3
5
2.83
W
Horus
Mercen00
Horus
4
0
9
8.5
L
Xing Tian
Sandero04
Xing Tian
0
7
0
0
L
Tiamat
2
3
0
0.67
W
Gilgamesh
VetoQAQ
Gilgamesh
7
0
7
10.5
L
0
15
1
0.03
L
Danzaburou
Zam01xis
Danzaburou
1
6
0
0.17
W
Cerberus
deforinna
Cerberus
6
0
12
12
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,658
Damage
45,828
61,090
Taken
44,228
27,171
Mitigated
22,206
6,534
Healing
17,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Aghlan
Apollo
13,561
10,052
0
8,668
11,850
4,679
2,319
3,618
8,232
0
85,953
W
Scylla
ForsenQAQ
Scylla
9,039
1,813
0
1,213
8,400
2,760
1,293
3,186
4,972
51,322
0
W
Horus
Mercen00
Horus
7,889
5,005
1,021
2,320
7,485
4,260
1,757
3,963
3,424
0
46,007
L
Xing Tian
Sandero04
Xing Tian
5,014
722
0
604
11,609
7,884
165
2,875
8,734
29,437
0
L
Tiamat
7,825
913
0
1,059
7,373
4,258
203
2,375
4,970
51,677
0
W
Gilgamesh
VetoQAQ
Gilgamesh
5,775
1,516
0
1,810
9,212
5,566
141
2,122
6,960
0
58,887
L
1,688
928
0
1,057
14,916
3,340
0
5,449
9,447
0
12,951
L
Danzaburou
Zam01xis
Danzaburou
2,831
659
0
1,359
9,969
2,817
165
4,575
5,297
0
23,565
W
Cerberus
deforinna
Cerberus
9,564
875
0
2,470
7,281
4,941
86
2,698
4,501
42,815
0
L
3,300
571
0
2,455
17,223
8,872
0
3,124
14,039
29,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,820
Gold Earned
49,837
257
Minions Killed
549
0
Camps Cleared
0
1,334,216
Distance Traveled
1,695,497
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,562
680
142
8
0
315,856
0
W
Scylla
9,056
533
102
6
0
292,651
5
W
Horus
9,345
550
97
6
0
339,488
3
L
Xing Tian
7,007
412
38
2
0
236,571
1
L
Tiamat
7,996
470
97
6
0
283,798
6
W
Gilgamesh
9,717
572
105
6
0
403,095
0
L
Awilix
5,947
350
26
2
0
279,223
4
L
Danzaburou
7,152
421
56
3
0
268,642
2
W
Cerberus
10,157
597
103
6
0
344,407
3
L
Ares
6,718
395
40
2
0
265,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role