Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Ariester
Cupid
Level 121
God Stats
5W - 5L
1,320 SR
Queue Stats
480W - 487L
1,555 Elo+
Solo
Danzaburou
Danzaburou
ElRubas
Danzaburou
Level 157
God Stats
4W - 1L
1,765 SR
Queue Stats
382W - 401L
1,537 Elo+
Solo
Yemoja
Yemoja
VulcanIsBae
Yemoja
Level 106
God Stats
1W - 1L
1,294 SR
Queue Stats
23W - 29L
1,520 Elo+
Party 1
Achilles
Achilles
rickh_1024
Achilles
Level 123
God Stats
7W - 9L
1,327 SR
Queue Stats
559W - 554L
1,474 Elo+
Solo
Team Averages
Level 130
1,441 SR
1,517 Elo+

VS

Team Averages
Level 137
1,492 SR
1,506 Elo+
Erlang Shen
Erlang Shen
CometcitoFdz
Erlang Shen
Level 129
God Stats
1W - 1L
1,704 SR
Queue Stats
154W - 124L
1,529 Elo+
Solo
Discordia
Discordia
Swoop BASSxDROP
Discordia
Level 124
God Stats
1W - 5L
1,500 SR
Queue Stats
436W - 412L
1,502 Elo+
Solo
Chang'e
Chang'e
TheSsexyPanda
Chang'e
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 73L
1,574 Elo+
Solo
Hachiman
Hachiman
Wicked Uno
Hachiman
Level 156
God Stats
6W - 4L
1,281 SR
Queue Stats
363W - 336L
1,493 Elo+
Solo
Neith
Neith
unsulliedsbox
Neith
Level 148
God Stats
9W - 6L
1,477 SR
Queue Stats
172W - 201L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
8 / 2 / 11
12,363
687
18,133
24,913
26,205
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
Ariester
Cupid
20
5 / 1 / 14
12,922
718
12,383
17,945
9,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Danzaburou
ElRubas
Danzaburou
19
7 / 3 / 15
12,911
717
32,214
32,821
15,774
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
18
1 / 1 / 18
11,169
621
10,091
20,538
15,672
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Achilles
rickh_1024
Achilles
19
2 / 2 / 16
11,566
643
12,024
39,490
42,870
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CometcitoFdz
Erlang Shen
15
0 / 6 / 2
9,934
552
11,441
28,064
15,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Discordia
Swoop BASSxDROP
Discordia
20
6 / 5 / 3
12,472
693
43,852
19,961
7,969
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
18
0 / 4 / 8
11,562
642
15,071
18,284
7,539
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Wicked Uno
Hachiman
18
1 / 5 / 7
11,123
618
21,296
11,972
4,217
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
2 / 3 / 4
11,794
655
24,810
19,038
8,034
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
33
23
Kills
9
9
Deaths
23
74
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
11
6.75
W
Cupid
Ariester
Cupid
5
1
14
12
L
Erlang Shen
CometcitoFdz
Erlang Shen
0
6
2
0.17
W
Danzaburou
ElRubas
Danzaburou
7
3
15
4.83
L
Discordia
Swoop BASSxDROP
Discordia
6
5
3
1.5
L
Chang'e
0
4
8
1
W
Yemoja
1
1
18
10
L
Hachiman
Wicked Uno
Hachiman
1
5
7
0.9
W
Achilles
rickh_1024
Achilles
2
2
16
5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,845
Damage
116,470
135,707
Taken
97,319
109,580
Mitigated
43,606
95,134
Healing
51,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
18,133
2,818
5,244
4,130
24,913
26,205
1,600
11,020
13,893
0
26,799
W
Cupid
Ariester
Cupid
12,383
5,811
9,997
5,564
17,945
9,059
1,202
8,172
9,773
0
57,980
L
Erlang Shen
CometcitoFdz
Erlang Shen
11,441
4,232
366
9,401
28,064
15,847
41
4,413
23,380
238
19,461
W
Danzaburou
ElRubas
Danzaburou
32,214
12,989
3,213
12,561
32,821
15,774
2,944
14,081
18,740
0
61,134
L
Discordia
Swoop BASSxDROP
Discordia
43,852
1,352
2,315
5,286
19,961
7,969
361
1,712
17,799
72,304
0
L
Chang'e
15,071
1,637
15,819
8,693
18,284
7,539
953
1,646
16,338
28,266
0
W
Yemoja
10,091
1,628
29,330
7,528
20,538
15,672
1,276
10,132
10,406
20,161
0
L
Hachiman
Wicked Uno
Hachiman
21,296
8,018
526
1,549
11,972
4,217
1,490
724
11,173
0
41,598
W
Achilles
rickh_1024
Achilles
12,024
2,248
3,436
14,131
39,490
42,870
0
15,726
23,764
0
19,344
L
24,810
6,932
1,879
5,344
19,038
8,034
1,433
1,596
17,067
0
41,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,931
Gold Earned
56,885
193
Minions Killed
181
0
Camps Cleared
0
1,448,022
Distance Traveled
1,399,927
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,363
687
9
1
0
333,966
0
W
Cupid
12,922
718
122
7
0
259,527
0
L
Erlang Shen
9,934
552
20
1
0
232,507
0
W
Danzaburou
12,911
717
46
3
0
309,073
0
L
Discordia
12,472
693
44
2
0
303,950
0
L
Chang'e
11,562
642
29
2
0
321,005
0
W
Yemoja
11,169
621
10
1
0
291,756
2
L
Hachiman
11,123
618
41
2
0
265,310
1
W
Achilles
11,566
643
6
0
0
253,700
0
L
Neith
11,794
655
47
3
0
277,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role