Player Matchup

Nox
Nox
A Saboten
Nox
Level 19
God Stats
16W - 16L
1,174 SR
Queue Stats
95W - 96L
1,603 Elo+
Solo
Sun Wukong
Sun Wukong
ChileMorron4936
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,736 Elo+
Solo
Nemesis
Nemesis
TAD__nugent
Nemesis
Level 25
God Stats
2W - 9L
1,210 SR
Queue Stats
57W - 48L
1,550 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
aquatic-awe9
Ah Muzen Cab
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 25L
1,619 Elo+
Solo
Cabrakan
Cabrakan
ハリウッドたかし
Cabrakan
Level 29
God Stats
53W - 48L
1,639 SR
Queue Stats
339W - 331L
1,540 Elo+
Solo
Team Averages
Level 17
1,405 SR
1,609 Elo+

VS

Team Averages
Level 22
1,508 SR
1,621 Elo+
Sol
Sol
Kevsschmeat
Sol
Level 13
God Stats
7W - 2L
1,429 SR
Queue Stats
51W - 43L
1,626 Elo+
Solo
Thanatos
Thanatos
Ohayo 7Vigga
Thanatos
Level 12
God Stats
2W - 3L
1,386 SR
Queue Stats
81W - 55L
1,671 Elo+
Solo
Yemoja
Yemoja
ShadowOfMorti
Yemoja
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
32W - 19L
1,611 Elo+
Solo
Gilgamesh
Gilgamesh
SirCappalotX
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,610 Elo+
Solo
Skadi
Skadi
xXTheBeastXx944
Skadi
Level 28
God Stats
9W - 6L
1,724 SR
Queue Stats
91W - 80L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 3
8,691
414
4,333
15,484
6,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
ChileMorron4936
Sun Wukong
15
1 / 6 / 3
9,636
459
11,249
17,867
14,080
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
TAD__nugent
Nemesis
16
4 / 5 / 4
10,180
485
6,528
14,983
6,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ah Muzen Cab
aquatic-awe9
Ah Muzen Cab
15
3 / 4 / 4
9,094
433
9,664
14,868
6,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
5 / 3 / 5
10,076
480
9,966
10,642
6,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 0 / 6
15,413
734
18,505
14,846
7,143
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
Ohayo 7Vigga
Thanatos
17
2 / 4 / 10
11,070
527
9,571
14,327
6,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 3 / 9
10,509
500
4,613
14,144
10,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
SirCappalotX
Gilgamesh
20
8 / 2 / 7
13,855
660
18,963
16,400
13,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8
0 / 4 / 1
7,694
366
1,558
5,980
1,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
60
13
Kills
27
27
Deaths
13
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
L
Sun Wukong
ChileMorron4936
Sun Wukong
1
6
3
0.42
W
14
0
6
17
W
Thanatos
Ohayo 7Vigga
Thanatos
2
4
10
1.75
W
3
3
9
2.5
W
Gilgamesh
SirCappalotX
Gilgamesh
8
2
7
5.75
L
Nemesis
TAD__nugent
Nemesis
4
5
4
1.2
L
Ah Muzen Cab
aquatic-awe9
Ah Muzen Cab
3
4
4
1.25
W
0
4
1
0.13
L
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,740
Damage
53,210
73,844
Taken
65,697
39,781
Mitigated
39,791
13,268
Healing
36,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,333
653
0
1,044
15,484
6,120
0
6,648
8,836
47,785
0
L
Sun Wukong
ChileMorron4936
Sun Wukong
11,249
1,984
0
2,584
17,867
14,080
0
4,204
13,663
0
58,474
W
18,505
6,386
0
12,242
14,846
7,143
5,270
3,113
11,733
155,079
0
W
Thanatos
Ohayo 7Vigga
Thanatos
9,571
2,515
0
13,722
14,327
6,507
0
2,550
11,777
0
67,927
W
4,613
772
2,440
2,314
14,144
10,789
234
5,197
8,947
27,964
0
W
Gilgamesh
SirCappalotX
Gilgamesh
18,963
5,287
0
5,065
16,400
13,727
804
986
15,414
270
93,929
L
Nemesis
TAD__nugent
Nemesis
6,528
1,518
498
908
14,983
6,725
0
3,715
11,268
0
51,983
L
Ah Muzen Cab
aquatic-awe9
Ah Muzen Cab
9,664
3,231
0
5,689
14,868
6,268
2,316
4,876
9,992
0
62,406
W
1,558
790
0
725
5,980
1,625
88
2,453
3,527
0
19,455
L
9,966
1,385
0
2,545
10,642
6,588
920
3,910
6,732
43,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,677
Gold Earned
58,541
477
Minions Killed
622
0
Camps Cleared
0
1,950,055
Distance Traveled
1,837,359
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,691
414
92
4
0
363,870
0
L
Sun Wukong
9,636
459
118
6
0
398,878
4
W
Sol
15,413
734
245
12
0
414,857
1
W
Thanatos
11,070
527
129
6
0
432,462
1
W
Yemoja
10,509
500
38
2
0
398,929
0
W
Gilgamesh
13,855
660
172
8
0
440,330
6
L
Nemesis
10,180
485
97
5
0
429,917
0
L
Ah Muzen Cab
9,094
433
87
4
0
364,008
0
W
Skadi
7,694
366
38
2
0
150,781
0
L
Cabrakan
10,076
480
83
4
0
393,382
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role