Player Matchup

Hun Batz
Hun Batz
CharlyBucket547
Hun Batz
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 139L
1,526 Elo+
Solo
Kukulkan
Kukulkan
CooledBasher494
Kukulkan
Level 6
God Stats
2W - 1L
1,823 SR
Queue Stats
7W - 7L
1,602 Elo+
Solo
Ares
Ares
MonteSS3501
Ares
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 38L
1,223 Elo+
Party 2
Gilgamesh
Gilgamesh
XboxFromZero
Gilgamesh
Level 29
God Stats
50W - 34L
1,500 SR
Queue Stats
246W - 195L
1,575 Elo+
Solo
Apollo
Apollo
remixdahater
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 49L
1,007 Elo+
Party 2
Team Averages
Level 15
1,565 SR
1,387 Elo+

VS

Team Averages
Level 23
1,555 SR
1,470 Elo+
Janus
Janus
Clouds Back319
Janus
Level 10
God Stats
10W - 6L
1,493 SR
Queue Stats
12W - 11L
1,304 Elo+
Solo
Athena
Athena
CoolgeekBro
Athena
Level 28
God Stats
14W - 8L
1,634 SR
Queue Stats
128W - 126L
1,487 Elo+
Party 1
Izanami
Izanami
J4Y55
Izanami
Level 18
God Stats
5W - 2L
1,720 SR
Queue Stats
31W - 38L
1,541 Elo+
Solo
Bellona
Bellona
S1N1STERDOUNUT
Bellona
Level 29
God Stats
62W - 57L
1,429 SR
Queue Stats
480W - 465L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
swaggz05
Gilgamesh
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 156L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
3 / 5 / 1
8,912
557
5,103
12,119
4,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
11
1 / 9 / 1
6,744
422
5,680
9,221
3,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 11 / 0
5,426
339
3,402
15,104
6,054
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
XboxFromZero
Gilgamesh
13
2 / 5 / 2
7,837
490
7,940
13,935
6,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
10
0 / 10 / 0
5,902
369
3,775
10,323
3,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 6
9,992
625
7,246
6,460
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
15
16 / 0 / 12
10,276
642
12,486
13,230
11,510
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
J4Y55
Izanami
17
10 / 1 / 10
10,664
667
9,849
7,719
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 3 / 2
9,567
598
8,937
10,786
9,384
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
swaggz05
Gilgamesh
15
5 / 1 / 6
9,348
584
5,468
9,143
5,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
76
6
Kills
40
40
Deaths
6
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
3
5
1
0.7
W
5
1
6
8
L
Kukulkan
1
9
1
0.17
W
Athena
16
0
12
22
W
Izanami
J4Y55
Izanami
10
1
10
15
L
0
11
0
0
W
4
3
2
1.67
L
Gilgamesh
XboxFromZero
Gilgamesh
2
5
2
0.6
L
Apollo
0
10
0
0
W
Gilgamesh
swaggz05
Gilgamesh
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,900
Damage
43,986
60,702
Taken
47,338
23,884
Mitigated
32,299
8,612
Healing
13,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
5,103
1,680
0
4,130
12,119
4,628
0
3,291
8,750
0
55,246
W
7,246
1,056
0
1,846
6,460
2,271
2,534
1,544
4,842
69,421
0
L
Kukulkan
5,680
1,072
0
0
9,221
3,265
0
4,320
4,779
27,857
0
W
Athena
12,486
3,415
801
3,375
13,230
11,510
967
4,294
8,768
28,281
0
W
Izanami
J4Y55
Izanami
9,849
7,201
0
3,516
7,719
3,394
2,740
1,758
5,885
0
85,368
L
3,402
780
0
934
15,104
6,054
0
6,935
8,065
9,069
0
W
8,937
2,669
0
256
10,786
9,384
662
335
10,384
8,937
42,151
L
Gilgamesh
XboxFromZero
Gilgamesh
7,940
1,677
0
3,053
13,935
6,850
93
3,645
10,204
0
37,804
L
Apollo
3,775
2,099
0
495
10,323
3,087
396
3,009
7,314
0
26,614
W
Gilgamesh
swaggz05
Gilgamesh
5,468
1,066
0
3,940
9,143
5,740
0
734
8,377
0
54,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,821
Gold Earned
49,847
276
Minions Killed
514
0
Camps Cleared
0
1,428,618
Distance Traveled
1,592,881
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,912
557
105
7
0
323,290
1
W
Janus
9,992
625
132
8
0
313,457
0
L
Kukulkan
6,744
422
64
4
0
265,939
4
W
Athena
10,276
642
31
2
0
372,297
0
W
Izanami
10,664
667
149
9
0
293,401
0
L
Ares
5,426
339
5
0
0
252,968
3
W
Bellona
9,567
598
99
6
0
284,637
0
L
Gilgamesh
7,837
490
60
4
0
289,164
1
L
Apollo
5,902
369
42
3
0
297,257
1
W
Gilgamesh
9,348
584
103
6
0
329,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role