Player Matchup

Izanami
Izanami
Deltadrake
Izanami
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Ra
Ra
LunarChildren
Ra
Level 18
God Stats
0W - 1L
1,150 SR
Queue Stats
2W - 7L
1,226 Elo+
Party 1
Gilgamesh
Gilgamesh
NotErikXD
Gilgamesh
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
158W - 147L
1,418 Elo+
Solo
Nemesis
Nemesis
kenobihawkeye
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,403 Elo+
Party 1
Danzaburou
Danzaburou
stephehIE
Danzaburou
Level 26
God Stats
2W - 3L
1,820 SR
Queue Stats
114W - 153L
1,357 Elo+
Solo
Team Averages
Level 21
1,494 SR
1,381 Elo+

VS

Team Averages
Level 19
1,564 SR
1,394 Elo+
Nemesis
Nemesis
Arirrail
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 103L
1,253 Elo+
Solo
Gilgamesh
Gilgamesh
AtoZ1to9
Gilgamesh
Level 16
God Stats
12W - 2L
1,733 SR
Queue Stats
122W - 138L
1,386 Elo+
Solo
Olorun
Olorun
Gapitano
Olorun
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
GenaTheKrokodil
Jormungandr
Level 28
God Stats
4W - 6L
1,515 SR
Queue Stats
64W - 61L
1,412 Elo+
Solo
Neith
Neith
Ouloulooouuu
Neith
Level 10
God Stats
3W - 6L
1,574 SR
Queue Stats
4W - 8L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deltadrake
Izanami
12
0 / 6 / 1
7,536
397
5,735
10,050
3,749
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 10 / 2
8,446
445
7,801
12,232
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
NotErikXD
Gilgamesh
15
2 / 2 / 2
9,472
499
8,853
12,832
9,474
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
13
6 / 10 / 4
9,414
495
9,911
17,801
9,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
stephehIE
Danzaburou
13
4 / 9 / 2
8,420
443
11,072
14,174
4,778
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arirrail
Nemesis
14
3 / 3 / 11
8,969
472
5,545
12,698
5,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
AtoZ1to9
Gilgamesh
16
0 / 3 / 4
9,876
520
2,583
10,571
9,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
Gapitano
Olorun
19
13 / 1 / 6
12,594
663
17,292
16,781
7,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
GenaTheKrokodil
Jormungandr
14
3 / 5 / 16
10,033
528
8,296
17,093
15,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
17 / 3 / 8
11,481
604
17,328
13,143
5,178
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
81
15
Kills
36
37
Deaths
15
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Arirrail
Nemesis
3
3
11
2.83
W
Gilgamesh
AtoZ1to9
Gilgamesh
0
3
4
0.67
L
Izanami
Deltadrake
Izanami
0
6
1
0.08
W
Olorun
Gapitano
Olorun
13
1
6
16
W
Jormungandr
GenaTheKrokodil
Jormungandr
3
5
16
2.2
L
3
10
2
0.4
L
Gilgamesh
NotErikXD
Gilgamesh
2
2
2
1.5
W
17
3
8
7
L
Nemesis
6
10
4
0.8
L
Danzaburou
stephehIE
Danzaburou
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,372
Damage
51,044
67,089
Taken
70,286
30,903
Mitigated
43,253
8,678
Healing
26,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Arirrail
Nemesis
5,545
1,851
0
3,200
12,698
5,914
832
496
12,168
0
37,958
W
Gilgamesh
AtoZ1to9
Gilgamesh
2,583
565
0
1,647
10,571
9,397
1,260
765
9,798
0
59,600
L
Izanami
Deltadrake
Izanami
5,735
3,697
0
1,303
10,050
3,749
0
5,280
4,770
0
35,420
W
Olorun
Gapitano
Olorun
17,292
9,452
1,232
12,348
16,781
7,558
1,876
2,628
14,051
88,665
0
W
Jormungandr
GenaTheKrokodil
Jormungandr
8,296
1,346
0
3,032
17,093
15,206
247
2,162
14,733
50,453
0
L
7,801
1,262
584
1,304
12,232
3,865
0
4,122
8,110
33,616
0
L
Gilgamesh
NotErikXD
Gilgamesh
8,853
2,091
0
840
12,832
9,474
356
5,371
7,461
0
55,647
W
17,328
11,041
0
4,830
13,143
5,178
1,836
1,304
11,735
0
55,695
L
Nemesis
9,911
5,906
0
2,947
17,801
9,037
0
6,056
11,745
0
46,700
L
Danzaburou
stephehIE
Danzaburou
11,072
5,418
0
1,700
14,174
4,778
0
4,759
9,415
0
39,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,288
Gold Earned
52,953
362
Minions Killed
505
0
Camps Cleared
0
1,463,837
Distance Traveled
1,740,146
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,969
472
65
3
0
408,380
2
W
Gilgamesh
9,876
520
126
7
0
322,561
1
L
Izanami
7,536
397
72
4
0
201,896
0
W
Olorun
12,594
663
156
8
0
344,396
3
W
Jormungandr
10,033
528
72
4
0
345,965
6
L
Ra
8,446
445
52
3
0
313,534
4
L
Gilgamesh
9,472
499
111
6
0
301,348
1
W
Neith
11,481
604
86
5
0
318,844
2
L
Nemesis
9,414
495
74
4
0
338,771
2
L
Danzaburou
8,420
443
53
3
0
308,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role