Player Matchup

Achilles
Achilles
DJtheZOMBIE
Achilles
Level 62
God Stats
3W - 8L
1,304 SR
Queue Stats
192W - 214L
1,386 Elo+
Party 1
Gilgamesh
Gilgamesh
DanteStone93
Gilgamesh
Level 141
God Stats
4W - 6L
1,500 SR
Queue Stats
179W - 199L
1,429 Elo+
Party 1
Bacchus
Bacchus
GodLikeValK
Bacchus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 150L
1,445 Elo+
Solo
Apollo
Apollo
Snarffle
Apollo
Level 99
God Stats
11W - 12L
1,399 SR
Queue Stats
49W - 54L
1,399 Elo+
Solo
Tiamat
Tiamat
ice fire ball
Tiamat
Level 89
God Stats
16W - 14L
1,594 SR
Queue Stats
476W - 407L
1,449 Elo+
Solo
Team Averages
Level 95
1,459 SR
1,422 Elo+

VS

Team Averages
Level 81
1,305 SR
1,433 Elo+
Chronos
Chronos
Dark warrior902
Chronos
Level 95
God Stats
0W - 3L
1,249 SR
Queue Stats
438W - 461L
1,398 Elo+
Solo
Izanami
Izanami
Devil_Pheonix_ZR
Izanami
Level 69
God Stats
12W - 13L
1,269 SR
Queue Stats
128W - 131L
1,478 Elo+
Solo
Jormungandr
Jormungandr
JackkTheHandsome
Jormungandr
Level 87
God Stats
3W - 4L
1,374 SR
Queue Stats
56W - 45L
1,491 Elo+
Solo
Awilix
Awilix
KINGDXNTE
Awilix
Level 63
God Stats
12W - 26L
1,195 SR
Queue Stats
127W - 153L
1,418 Elo+
Solo
Bellona
Bellona
Tooterxx
Bellona
Level 89
God Stats
28W - 24L
1,439 SR
Queue Stats
81W - 86L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DJtheZOMBIE
Achilles
12
1 / 5 / 0
6,859
528
2,946
7,608
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
DanteStone93
Gilgamesh
10
2 / 4 / 1
6,305
485
6,641
9,431
4,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
GodLikeValK
Bacchus
10
1 / 1 / 4
6,585
507
5,459
8,105
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Snarffle
Apollo
12
3 / 1 / 3
6,897
531
4,813
7,239
2,183
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 2 / 0
7,811
601
11,365
8,390
6,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
7,297
561
5,567
11,342
3,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 2
6,253
481
3,723
6,139
1,829
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
JackkTheHandsome
Jormungandr
10
1 / 3 / 1
6,343
488
5,602
9,973
3,857
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
KINGDXNTE
Awilix
13
3 / 2 / 3
7,791
599
2,566
9,287
3,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
Tooterxx
Bellona
13
6 / 1 / 0
7,986
614
7,529
9,815
10,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
12
Kills
13
13
Deaths
12
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
DJtheZOMBIE
Achilles
1
5
0
0.2
W
Gilgamesh
DanteStone93
Gilgamesh
2
4
1
0.63
L
2
3
1
0.83
L
1
3
2
0.67
W
Bacchus
GodLikeValK
Bacchus
1
1
4
3
L
Jormungandr
JackkTheHandsome
Jormungandr
1
3
1
0.5
L
Awilix
KINGDXNTE
Awilix
3
2
3
2.25
W
Apollo
Snarffle
Apollo
3
1
3
4.5
L
Bellona
Tooterxx
Bellona
6
1
0
6
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,224
Damage
24,987
40,773
Taken
46,556
20,220
Mitigated
23,580
11,417
Healing
8,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DJtheZOMBIE
Achilles
2,946
1,040
0
323
7,608
3,320
300
0
7,608
0
26,882
W
Gilgamesh
DanteStone93
Gilgamesh
6,641
2,404
0
952
9,431
4,417
0
714
8,717
0
38,300
L
5,567
2,766
0
1,767
11,342
3,948
200
8,386
2,400
40,654
0
L
3,723
2,911
0
544
6,139
1,829
642
2,422
3,655
0
30,848
W
Bacchus
GodLikeValK
Bacchus
5,459
637
0
3,479
8,105
4,209
0
3,012
5,093
21,066
0
L
Jormungandr
JackkTheHandsome
Jormungandr
5,602
1,176
0
2,475
9,973
3,857
390
2,301
7,626
35,085
0
L
Awilix
KINGDXNTE
Awilix
2,566
1,243
0
493
9,287
3,112
204
1,830
7,259
0
51,691
W
Apollo
Snarffle
Apollo
4,813
3,228
369
2,598
7,239
2,183
252
2,834
4,405
0
41,527
L
Bellona
Tooterxx
Bellona
7,529
2,089
0
3,424
9,815
10,834
1,509
1,023
8,792
0
44,938
W
11,365
1,311
0
3,696
8,390
6,091
0
4,609
3,781
42,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,457
Gold Earned
35,670
330
Minions Killed
425
0
Camps Cleared
0
1,264,957
Distance Traveled
1,223,776
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,859
528
55
4
0
239,977
0
W
Gilgamesh
6,305
485
67
5
0
281,806
0
L
Chronos
7,297
561
86
7
0
225,101
1
L
Izanami
6,253
481
65
5
0
257,604
1
W
Bacchus
6,585
507
26
2
0
249,284
1
L
Jormungandr
6,343
488
59
5
0
245,922
2
L
Awilix
7,791
599
112
9
0
266,545
0
W
Apollo
6,897
531
84
6
0
252,667
4
L
Bellona
7,986
614
103
8
0
228,604
0
W
Tiamat
7,811
601
98
8
0
241,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role