Player Matchup

Sol
Sol
Akame02
Sol
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Artemis
Artemis
BignBUFF59
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
GamerCheeks0
Gilgamesh
Level 28
God Stats
6W - 6L
1,385 SR
Queue Stats
112W - 138L
1,301 Elo+
Solo
Cerberus
Cerberus
SaintMolli222
Cerberus
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
159W - 201L
1,440 Elo+
Solo
Bellona
Bellona
talibal73ru
Bellona
Level 6
God Stats
0W - 3L
1,309 SR
Queue Stats
8W - 17L
1,135 Elo+
Solo
Team Averages
Level 14
1,439 SR
1,375 Elo+

VS

Team Averages
Level 23
1,511 SR
1,319 Elo+
Erlang Shen
Erlang Shen
Dark-KoRy
Erlang Shen
Level 25
God Stats
13W - 15L
1,407 SR
Queue Stats
526W - 510L
1,192 Elo+
Party 1
Neith
Neith
JUANTROX03
Neith
Level 23
God Stats
3W - 3L
1,486 SR
Queue Stats
31W - 53L
1,258 Elo+
Party 1
Ares
Ares
JonathanCamenar
Ares
Level 29
God Stats
2W - 1L
1,730 SR
Queue Stats
43W - 54L
1,355 Elo+
Solo
Mercury
Mercury
PIchardo99
Mercury
Level 29
God Stats
4W - 0L
1,638 SR
Queue Stats
445W - 406L
1,645 Elo+
Solo
Ra
Ra
Zaflata
Ra
Level 11
God Stats
2W - 4L
1,293 SR
Queue Stats
28W - 38L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
1 / 4 / 3
6,295
572
5,702
6,526
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
BignBUFF59
Artemis
10
4 / 6 / 0
6,644
604
4,672
6,318
1,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
GamerCheeks0
Gilgamesh
8
1 / 2 / 0
5,302
482
4,963
6,149
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
SaintMolli222
Cerberus
4
0 / 0 / 0
4,614
419
0
1,034
437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Bellona
talibal73ru
Bellona
8
0 / 8 / 2
4,750
432
3,050
8,003
4,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dark-KoRy
Erlang Shen
13
1 / 0 / 2
7,127
648
1,166
6,127
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
9
1 / 1 / 4
5,517
502
1,551
4,134
1,357
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

10
4 / 0 / 3
6,449
586
2,291
6,891
5,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
PIchardo99
Mercury
12
7 / 2 / 1
7,127
648
5,016
8,589
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 3 / 4
6,736
612
3,414
5,549
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
16
20
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
1
4
3
0.63
L
Artemis
BignBUFF59
Artemis
4
6
0
0.67
W
Erlang Shen
Dark-KoRy
Erlang Shen
1
0
2
2
L
Gilgamesh
GamerCheeks0
Gilgamesh
1
2
0
0.5
W
Neith
1
1
4
3
W
4
0
3
5.5
W
Mercury
PIchardo99
Mercury
7
2
1
3.75
L
Cerberus
SaintMolli222
Cerberus
0
0
0
0
W
3
3
4
1.67
L
Bellona
talibal73ru
Bellona
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,387
Damage
13,438
28,030
Taken
31,290
10,885
Mitigated
14,219
4,932
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
5,702
1,764
0
2,140
6,526
1,653
150
969
5,527
32,612
0
L
Artemis
BignBUFF59
Artemis
4,672
3,095
0
0
6,318
1,887
118
1,491
4,695
0
17,445
W
Erlang Shen
Dark-KoRy
Erlang Shen
1,166
814
0
1,442
6,127
2,446
310
119
6,008
0
40,635
L
Gilgamesh
GamerCheeks0
Gilgamesh
4,963
1,473
0
1,922
6,149
2,042
36
631
5,502
0
25,539
W
Neith
1,551
961
0
120
4,134
1,357
603
376
3,758
0
19,428
W
2,291
164
0
1,148
6,891
5,189
457
1,192
5,699
14,560
0
W
Mercury
PIchardo99
Mercury
5,016
2,990
0
2,656
8,589
3,355
392
2,461
6,128
0
33,990
L
Cerberus
SaintMolli222
Cerberus
0
0
0
500
1,034
437
0
0
1,034
4,424
0
W
3,414
717
50
1,803
5,549
1,872
326
1,554
3,995
31,660
0
L
Bellona
talibal73ru
Bellona
3,050
1,115
0
370
8,003
4,866
518
2,324
5,533
0
13,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,605
Gold Earned
32,956
173
Minions Killed
296
0
Camps Cleared
0
879,967
Distance Traveled
1,015,352
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,295
572
61
6
0
190,915
0
L
Artemis
6,644
604
25
2
0
197,807
1
W
Erlang Shen
7,127
648
95
9
0
235,160
0
L
Gilgamesh
5,302
482
59
5
0
235,022
0
W
Neith
5,517
502
38
3
0
157,780
3
W
Ares
6,449
586
24
2
0
190,856
0
W
Mercury
7,127
648
71
6
0
247,619
0
L
Cerberus
4,614
419
14
1
0
39,894
0
W
Ra
6,736
612
68
6
0
183,937
0
L
Bellona
4,750
432
14
1
0
216,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role