Player Matchup

Odin
Odin
FirstPrinceJr22
Odin
Level 107
God Stats
52W - 45L
1,521 SR
Queue Stats
354W - 357L
1,440 Elo+
Solo
Ra
Ra
FkSmashed
Ra
Level 51
God Stats
6W - 7L
1,594 SR
Queue Stats
48W - 28L
1,508 Elo+
Party 1
Ymir
Ymir
FrostfirePls
Ymir
Level 159
God Stats
8W - 7L
1,324 SR
Queue Stats
341W - 313L
1,603 Elo+
Party 1
Gilgamesh
Gilgamesh
Loney2x
Gilgamesh
Level 66
God Stats
8W - 3L
1,500 SR
Queue Stats
310W - 288L
1,526 Elo+
Solo
Artemis
Artemis
RagingJungler
Artemis
Level 157
God Stats
6W - 3L
1,312 SR
Queue Stats
164W - 146L
1,643 Elo+
Party 1
Team Averages
Level 108
1,450 SR
1,544 Elo+

VS

Team Averages
Level 110
1,536 SR
1,525 Elo+
Tiamat
Tiamat
Eggo69
Tiamat
Level 104
God Stats
2W - 6L
1,308 SR
Queue Stats
471W - 446L
1,580 Elo+
Solo
Baron Samedi
Baron Samedi
FacedHales
Baron Samedi
Level 148
God Stats
9W - 2L
1,929 SR
Queue Stats
486W - 450L
1,542 Elo+
Solo
Nu Wa
Nu Wa
IAmStew1183
Nu Wa
Level 120
God Stats
10W - 9L
1,328 SR
Queue Stats
342W - 340L
1,549 Elo+
Solo
Cupid
Cupid
StonyBear278613
Cupid
Level 53
God Stats
14W - 12L
1,617 SR
Queue Stats
111W - 119L
1,515 Elo+
Solo
Gilgamesh
Gilgamesh
photon-mirage
Gilgamesh
Level 126
God Stats
14W - 12L
1,500 SR
Queue Stats
239W - 202L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 3
8,419
495
6,756
10,678
8,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
4 / 0 / 4
8,659
509
3,735
5,106
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
3 / 2 / 7
8,698
512
4,140
16,082
11,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Loney2x
Gilgamesh
16
7 / 0 / 2
9,692
570
8,462
11,692
5,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Artemis
15
3 / 2 / 6
9,257
545
11,218
12,812
4,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Eggo69
Tiamat
14
0 / 2 / 1
8,263
486
8,041
9,772
9,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Baron Samedi
FacedHales
Baron Samedi
12
0 / 4 / 1
7,257
427
3,499
10,354
4,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

14
2 / 3 / 2
8,552
503
11,854
6,598
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 1
6,976
410
5,243
11,805
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
photon-mirage
Gilgamesh
12
1 / 2 / 0
7,312
430
4,838
10,821
4,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
17
Kills
4
4
Deaths
17
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Eggo69
Tiamat
0
2
1
0.25
L
Baron Samedi
FacedHales
Baron Samedi
0
4
1
0.13
W
0
0
3
1.5
W
4
0
4
6
W
3
2
7
3.25
L
2
3
2
1
W
Gilgamesh
Loney2x
Gilgamesh
7
0
2
8
W
Artemis
3
2
6
3
L
1
6
1
0.25
L
Gilgamesh
photon-mirage
Gilgamesh
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,311
Damage
33,475
56,370
Taken
49,350
31,104
Mitigated
23,991
25,635
Healing
16,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Eggo69
Tiamat
8,041
1,842
0
4,941
9,772
9,588
21
1,556
8,216
49,576
0
L
Baron Samedi
FacedHales
Baron Samedi
3,499
607
247
3,124
10,354
4,361
0
2,464
7,797
25,430
0
W
6,756
1,057
243
4,129
10,678
8,308
190
7,124
3,203
8,352
34,541
W
3,735
323
2,662
2,194
5,106
1,872
862
2,954
1,920
45,568
0
W
4,140
1,143
0
4,538
16,082
11,212
0
5,565
10,202
26,169
0
L
11,854
1,855
0
1,628
6,598
1,954
0
1,643
4,882
56,283
0
W
Gilgamesh
Loney2x
Gilgamesh
8,462
1,965
0
5,598
11,692
5,311
153
2,421
9,079
0
72,971
W
Artemis
11,218
5,428
0
6,271
12,812
4,401
336
4,057
8,572
0
60,306
L
5,243
3,211
162
3,485
11,805
3,137
184
2,524
9,261
0
26,768
L
Gilgamesh
photon-mirage
Gilgamesh
4,838
1,117
0
2,925
10,821
4,951
0
1,130
9,651
0
47,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,725
Gold Earned
38,360
447
Minions Killed
411
0
Camps Cleared
0
1,622,744
Distance Traveled
1,543,454
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,263
486
111
7
0
280,970
2
L
Baron Samedi
7,257
427
32
2
0
291,331
9
W
Odin
8,419
495
97
6
0
309,386
1
W
Ra
8,659
509
98
6
0
355,095
1
W
Ymir
8,698
512
34
2
0
323,424
4
L
Nu Wa
8,552
503
108
6
0
316,508
6
W
Gilgamesh
9,692
570
128
8
0
340,095
6
W
Artemis
9,257
545
90
5
0
294,744
0
L
Cupid
6,976
410
62
4
0
288,014
4
L
Gilgamesh
7,312
430
98
6
0
366,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role