Player Matchup

Set
Set
AzaRa01
Set
Level 16
God Stats
5W - 1L
1,757 SR
Queue Stats
6W - 6L
1,450 Elo+
Party 1
Neith
Neith
LloydFUz
Neith
Level 15
God Stats
26W - 27L
1,421 SR
Queue Stats
150W - 207L
1,327 Elo+
Party 1
Discordia
Discordia
squshkiller
Discordia
Level 106
God Stats
2W - 2L
1,175 SR
Queue Stats
120W - 128L
1,435 Elo+
Party 1
Team Averages
Level 46
1,451 SR
1,404 Elo+

VS

Team Averages
Level 38
1,507 SR
1,394 Elo+
Sol
Sol
Daaros
Sol
Level 21
God Stats
7W - 8L
1,591 SR
Queue Stats
30W - 37L
1,407 Elo+
Solo
Heimdallr
Heimdallr
GeneralKenowbii
Heimdallr
Level 29
God Stats
12W - 15L
1,348 SR
Queue Stats
40W - 60L
1,371 Elo+
Solo
King Arthur
King Arthur
Stormgrave
King Arthur
Level 64
God Stats
34W - 37L
1,582 SR
Queue Stats
79W - 117L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
10
1 / 3 / 11
6,899
767
4,662
5,926
2,872
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
LloydFUz
Neith
10
4 / 2 / 6
7,174
797
5,080
6,495
2,300
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
squshkiller
Discordia
12
12 / 0 / 4
8,577
953
10,838
4,317
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Daaros
Sol
9
3 / 8 / 2
6,653
739
7,073
10,991
4,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
GeneralKenowbii
Heimdallr
9
2 / 5 / 0
6,154
684
3,207
8,863
3,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Stormgrave
King Arthur
5
0 / 4 / 0
5,123
569
376
4,372
2,779
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
17
Kills
5
5
Deaths
17
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Set
1
3
11
2.17
L
Sol
Daaros
Sol
3
8
2
0.5
L
Heimdallr
GeneralKenowbii
Heimdallr
2
5
0
0.4
W
Neith
LloydFUz
Neith
4
2
6
3.5
L
King Arthur
Stormgrave
King Arthur
0
4
0
0
W
Discordia
squshkiller
Discordia
12
0
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,580
Damage
10,656
16,738
Taken
24,226
6,700
Mitigated
10,324
2,108
Healing
2,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
4,662
1,843
0
394
5,926
2,872
210
1,624
4,302
233
12,552
L
Sol
Daaros
Sol
7,073
1,211
0
2,115
10,991
4,180
0
5,165
5,441
21,719
0
L
Heimdallr
GeneralKenowbii
Heimdallr
3,207
1,303
0
0
8,863
3,365
0
3,102
5,539
0
17,041
W
Neith
LloydFUz
Neith
5,080
2,317
0
954
6,495
2,300
398
3,799
2,696
0
15,303
L
King Arthur
Stormgrave
King Arthur
376
52
0
0
4,372
2,779
0
2,143
2,109
0
4,981
W
Discordia
squshkiller
Discordia
10,838
577
0
760
4,317
1,528
295
1,658
2,659
38,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,650
Gold Earned
17,930
107
Minions Killed
64
0
Camps Cleared
0
513,533
Distance Traveled
313,924
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,899
767
22
2
0
183,891
2
L
Sol
6,653
739
29
3
0
137,145
0
L
Heimdallr
6,154
684
27
3
0
132,952
3
W
Neith
7,174
797
23
3
0
152,204
4
L
King Arthur
5,123
569
8
1
0
43,827
0
W
Discordia
8,577
953
62
7
0
177,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role