Player Matchup

Sun Wukong
Sun Wukong
BLVCKepicz
Sun Wukong
Level 14
God Stats
3W - 5L
1,516 SR
Queue Stats
6W - 7L
1,529 Elo+
Party 1
Scylla
Scylla
GiveNurseABuff
Scylla
Level 48
God Stats
31W - 27L
1,570 SR
Queue Stats
263W - 233L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
Txic-Hugo811
Cthulhu
Level 28
God Stats
60W - 39L
1,592 SR
Queue Stats
186W - 173L
1,505 Elo+
Party 1
Nemesis
Nemesis
Txic-Luke312
Nemesis
Level 37
God Stats
4W - 3L
1,854 SR
Queue Stats
248W - 246L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
moritter10
Danzaburou
Level 29
God Stats
17W - 19L
1,559 SR
Queue Stats
297W - 284L
1,455 Elo+
Party 1
Team Averages
Level 31
1,618 SR
1,495 Elo+

VS

Team Averages
Level 23
1,422 SR
1,423 Elo+
Baron Samedi
Baron Samedi
Braveheart84
Baron Samedi
Level 19
God Stats
8W - 6L
1,447 SR
Queue Stats
26W - 21L
1,405 Elo+
Solo
Artemis
Artemis
Casigenius2k
Artemis
Level 28
God Stats
1W - 1L
1,401 SR
Queue Stats
55W - 51L
1,478 Elo+
Party 2
Bastet
Bastet
OmgItsPowerAkki
Bastet
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Termy-_-
Tiamat
Level 27
God Stats
1W - 1L
1,264 SR
Queue Stats
14W - 8L
1,231 Elo+
Solo
Gilgamesh
Gilgamesh
Tote_cvm
Gilgamesh
Level 17
God Stats
18W - 21L
1,500 SR
Queue Stats
98W - 86L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BLVCKepicz
Sun Wukong
12
1 / 7 / 0
7,210
401
2,000
10,982
5,549
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 4 / 0
9,127
507
6,454
8,827
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cthulhu
Txic-Hugo811
Cthulhu
12
1 / 3 / 5
7,574
421
9,162
12,876
12,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Txic-Luke312
Nemesis
15
2 / 0 / 1
8,721
485
6,760
11,806
4,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
moritter10
Danzaburou
15
6 / 5 / 1
9,855
548
10,501
12,708
4,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Braveheart84
Baron Samedi
13
0 / 2 / 0
8,301
461
1,377
6,133
3,342
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Casigenius2k
Artemis
17
3 / 2 / 5
10,243
569
10,424
14,977
5,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 2 / 2
9,314
517
7,888
11,617
3,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
Termy-_-
Tiamat
17
6 / 3 / 2
10,583
588
13,896
11,738
8,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Tote_cvm
Gilgamesh
16
6 / 3 / 2
9,944
552
8,859
17,266
8,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
12
Kills
18
19
Deaths
12
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BLVCKepicz
Sun Wukong
1
7
0
0.14
W
Baron Samedi
Braveheart84
Baron Samedi
0
2
0
0
W
Artemis
Casigenius2k
Artemis
3
2
5
2.75
L
2
4
0
0.5
W
3
2
2
2
W
Tiamat
Termy-_-
Tiamat
6
3
2
2.33
W
Gilgamesh
Tote_cvm
Gilgamesh
6
3
2
2.33
L
Cthulhu
Txic-Hugo811
Cthulhu
1
3
5
1.17
L
Nemesis
Txic-Luke312
Nemesis
2
0
1
2.5
L
Danzaburou
moritter10
Danzaburou
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,877
Damage
42,444
57,199
Taken
61,731
30,376
Mitigated
29,664
8,429
Healing
26,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BLVCKepicz
Sun Wukong
2,000
499
0
32
10,982
5,549
189
7,063
3,341
0
28,238
W
Baron Samedi
Braveheart84
Baron Samedi
1,377
64
342
1,619
6,133
3,342
1,480
2,533
3,502
40,112
0
W
Artemis
Casigenius2k
Artemis
10,424
4,485
0
8,202
14,977
5,804
2,253
4,880
9,736
0
64,625
L
6,454
920
0
1,740
8,827
3,241
0
433
8,394
61,201
0
W
7,888
2,962
0
4,666
11,617
3,651
793
1,663
9,836
0
53,018
W
Tiamat
Termy-_-
Tiamat
13,896
1,642
0
5,371
11,738
8,306
1,440
1,302
10,363
67,130
0
W
Gilgamesh
Tote_cvm
Gilgamesh
8,859
2,175
0
6,336
17,266
8,561
265
4,249
12,678
0
51,051
L
Cthulhu
Txic-Hugo811
Cthulhu
9,162
556
341
3,336
12,876
12,010
0
1,547
11,264
28,369
0
L
Nemesis
Txic-Luke312
Nemesis
6,760
3,942
0
1,488
11,806
4,980
0
4,575
7,033
0
64,409
L
Danzaburou
moritter10
Danzaburou
10,501
4,118
0
1,492
12,708
4,596
0
814
11,894
0
57,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,487
Gold Earned
48,385
444
Minions Killed
527
0
Camps Cleared
0
1,590,434
Distance Traveled
1,692,257
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,210
401
58
3
0
291,367
0
W
Baron Samedi
8,301
461
80
4
0
352,852
1
W
Artemis
10,243
569
128
7
0
290,718
3
L
Scylla
9,127
507
131
7
0
287,588
5
W
Bastet
9,314
517
107
6
0
363,178
0
W
Tiamat
10,583
588
128
7
0
315,588
3
W
Gilgamesh
9,944
552
84
5
0
369,921
6
L
Cthulhu
7,574
421
49
3
0
338,864
5
L
Nemesis
8,721
485
113
6
0
372,228
4
L
Danzaburou
9,855
548
93
5
0
300,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role