Player Matchup

Danzaburou
Danzaburou
Gold IV
LuciferMcDuck
Danzaburou
Gold IV
Level 160
God Stats
15W - 8L
1,594 SR
Queue Stats
54W - 57L
1,465 MMR
Party 2
Sylvanus
Sylvanus
Platinum V
Батенька
Sylvanus
Platinum V
Level 145
God Stats
5W - 0L
1,623 SR
Queue Stats
29W - 41L
1,797 MMR
Party 2
Scylla
Scylla
Gold I
იZoldyck
Scylla
Gold I
Level 149
God Stats
19W - 18L
1,577 SR
Queue Stats
124W - 112L
1,674 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 151
1,598 SR
1,646 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 77
1,526 SR
1,142 MMR
Hou Yi
Hou Yi
Silver III
Blancius
Hou Yi
Silver III
Level 102
God Stats
3W - 2L
1,473 SR
Queue Stats
11W - 17L
1,208 MMR
Party 1
Tyr
Tyr
Silver IV
Cuevas97
Tyr
Silver IV
Level 89
God Stats
1W - 2L
1,568 SR
Queue Stats
12W - 26L
1,110 MMR
Party 1
Baron Samedi
Baron Samedi
Silver IV
Maxijople
Baron Samedi
Silver IV
Level 40
God Stats
0W - 1L
1,539 SR
Queue Stats
11W - 22L
1,110 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LuciferMcDuck
Danzaburou
15
7 / 2 / 9
10,815
773
8,972
9,058
4,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 4 / 14
10,243
732
9,740
12,451
11,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
იZoldyck
Scylla
15
8 / 0 / 8
10,915
780
10,006
6,695
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AphroditeThothPersephoneAnubisTiamat

VS

Bans
JanusDiscordiaYmirAgniKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Blancius
Hou Yi
12
1 / 4 / 2
8,838
631
5,746
9,499
2,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 8 / 2
9,204
657
5,533
12,759
8,591
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Maxijople
Baron Samedi
11
2 / 7 / 3
8,716
623
9,287
11,353
5,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
19
Kills
6
6
Deaths
19
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Blancius
Hou Yi
1
4
2
0.5
L
3
8
2
0.5
W
Danzaburou
LuciferMcDuck
Danzaburou
7
2
9
5.75
L
Baron Samedi
Maxijople
Baron Samedi
2
7
3
0.5
W
4
4
14
2.75
W
Scylla
იZoldyck
Scylla
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,718
Damage
20,566
28,204
Taken
33,611
18,976
Mitigated
16,770
13,145
Healing
4,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Blancius
Hou Yi
5,746
2,854
0
714
9,499
2,684
259
5,141
4,358
0
31,012
L
5,533
475
0
1,034
12,759
8,591
0
7,313
5,446
0
29,334
W
Danzaburou
LuciferMcDuck
Danzaburou
8,972
2,310
0
3,560
9,058
4,999
1,131
3,601
5,094
0
47,140
L
Baron Samedi
Maxijople
Baron Samedi
9,287
722
647
2,077
11,353
5,495
0
6,695
4,658
34,694
0
W
9,740
3,318
2,724
3,913
12,451
11,727
393
4,128
8,072
26,068
4,505
W
Scylla
იZoldyck
Scylla
10,006
443
163
2,785
6,695
2,250
1,761
867
5,716
62,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,973
Gold Earned
26,758
195
Minions Killed
180
0
Camps Cleared
0
754,231
Distance Traveled
696,878
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,838
631
76
5
0
221,042
1
L
Tyr
9,204
657
35
3
0
256,825
3
W
Danzaburou
10,815
773
51
4
0
254,998
4
L
Baron Samedi
8,716
623
69
5
0
219,011
3
W
Sylvanus
10,243
732
45
3
0
226,510
2
W
Scylla
10,915
780
99
7
0
272,723
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role