Player Matchup

Nu Wa
Nu Wa
Lenar
Nu Wa
Level 43
God Stats
1W - 0L
1,545 SR
Queue Stats
15W - 0L
1,789 Elo+
Party 1
Gilgamesh
Gilgamesh
Vhølk
Gilgamesh
Level 64
God Stats
4W - 0L
1,761 SR
Queue Stats
7W - 0L
1,824 Elo+
Party 1
Ra
Ra
Ytys26
Ra
Level 24
God Stats
2W - 0L
1,742 SR
Queue Stats
15W - 0L
1,789 Elo+
Party 1
Team Averages
Level 44
1,683 SR
1,801 Elo+

VS

Team Averages
Level 39
1,573 SR
1,395 Elo+
Cthulhu
Cthulhu
ESASE
Cthulhu
Level 23
God Stats
15W - 11L
1,654 SR
Queue Stats
35W - 34L
1,361 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Syyka
Ah Muzen Cab
Level 29
God Stats
3W - 3L
1,566 SR
Queue Stats
10W - 8L
1,485 Elo+
Party 2
Ra
Ra
mexe
Ra
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lenar
Nu Wa
20
8 / 5 / 13
21,785
641
34,496
28,127
16,660
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Vhølk
Gilgamesh
20
11 / 7 / 11
21,699
638
34,936
33,737
32,501
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ra
20
5 / 7 / 14
20,623
607
30,738
33,303
14,085
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ESASE
Cthulhu
20
9 / 3 / 8
21,283
626
32,300
43,888
71,653
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Ah Muzen Cab
Syyka
Ah Muzen Cab
20
6 / 12 / 7
19,665
578
29,744
37,578
28,875
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ra
mexe
Ra
20
4 / 9 / 10
19,631
577
21,968
31,471
22,834
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
44
24
Kills
19
19
Deaths
24
38
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ESASE
Cthulhu
9
3
8
4.33
W
Nu Wa
Lenar
Nu Wa
8
5
13
2.9
L
Ah Muzen Cab
Syyka
Ah Muzen Cab
6
12
7
0.79
W
Gilgamesh
Vhølk
Gilgamesh
11
7
11
2.36
W
Ra
5
7
14
1.71
L
Ra
mexe
Ra
4
9
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,170
Damage
84,012
95,167
Taken
112,937
63,246
Mitigated
123,362
35,552
Healing
39,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ESASE
Cthulhu
32,300
1,331
1,012
1,992
43,888
71,653
240
30,053
12,499
110,440
0
W
Nu Wa
Lenar
Nu Wa
34,496
7,617
0
4,710
28,127
16,660
1,547
16,218
11,645
159,303
0
L
Ah Muzen Cab
Syyka
Ah Muzen Cab
29,744
18,722
0
13,224
37,578
28,875
0
18,484
18,694
0
154,317
W
Gilgamesh
Vhølk
Gilgamesh
34,936
7,361
0
3,493
33,737
32,501
858
19,148
14,205
340
87,858
W
Ra
30,738
5,409
10,984
16,365
33,303
14,085
944
18,647
14,290
170,527
0
L
Ra
mexe
Ra
21,968
1,674
11,423
11,366
31,471
22,834
298
15,303
15,595
150,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,107
Gold Earned
60,579
441
Minions Killed
445
0
Camps Cleared
0
1,859,717
Distance Traveled
1,769,494
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
21,283
626
83
2
0
642,964
4
W
Nu Wa
21,785
641
184
5
0
612,463
3
L
Ah Muzen Cab
19,665
578
208
6
0
565,995
2
W
Gilgamesh
21,699
638
65
2
0
635,321
5
W
Ra
20,623
607
192
6
0
611,933
3
L
Ra
19,631
577
154
5
0
560,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role