Player Matchup

Gilgamesh
Gilgamesh
BrownySlayer300
Gilgamesh
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 140L
1,513 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ikigai XV
Ah Muzen Cab
Level 42
God Stats
2W - 3L
1,834 SR
Queue Stats
420W - 452L
1,391 Elo+
Solo
Ah Puch
Ah Puch
King pin lin
Ah Puch
Level 89
God Stats
22W - 22L
1,537 SR
Queue Stats
35W - 51L
1,393 Elo+
Solo
Team Averages
Level 73
1,624 SR
1,432 Elo+

VS

Team Averages
Level 113
1,397 SR
1,395 Elo+
Fenrir
Fenrir
IETI_TranslucenT
Fenrir
Level 83
God Stats
20W - 19L
1,304 SR
Queue Stats
150W - 178L
1,378 Elo+
Solo
Cerberus
Cerberus
Medium Freds
Cerberus
Level 149
God Stats
817W - 960L
1,463 SR
Queue Stats
819W - 963L
1,409 Elo+
Solo
Scylla
Scylla
iTz-_-Edu503
Scylla
Level 107
God Stats
2W - 3L
1,425 SR
Queue Stats
25W - 32L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BrownySlayer300
Gilgamesh
15
0 / 4 / 2
11,470
546
8,418
17,843
15,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Ikigai XV
Ah Muzen Cab
16
2 / 4 / 3
12,019
572
11,042
15,477
4,682
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Puch
King pin lin
Ah Puch
15
3 / 7 / 2
12,085
575
14,890
20,215
4,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 5
13,653
650
11,593
14,214
7,197
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Medium Freds
Cerberus
18
4 / 1 / 8
12,993
619
18,014
23,561
16,871
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
17
3 / 2 / 11
13,254
631
13,862
8,313
2,879
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
15
15
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BrownySlayer300
Gilgamesh
0
4
2
0.25
W
8
2
5
5.25
L
Ah Muzen Cab
Ikigai XV
Ah Muzen Cab
2
4
3
0.88
L
Ah Puch
King pin lin
Ah Puch
3
7
2
0.57
W
Cerberus
Medium Freds
Cerberus
4
1
8
8
W
Scylla
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,350
Damage
43,469
53,535
Taken
46,088
24,232
Mitigated
26,947
15,732
Healing
17,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BrownySlayer300
Gilgamesh
8,418
962
0
1,530
17,843
15,052
0
7,819
10,024
0
59,638
W
11,593
4,111
573
4,276
14,214
7,197
485
4,620
9,469
0
37,223
L
Ah Muzen Cab
Ikigai XV
Ah Muzen Cab
11,042
4,311
958
5,539
15,477
4,682
82
11,362
4,115
0
53,317
L
Ah Puch
King pin lin
Ah Puch
14,890
344
603
7,102
20,215
4,498
0
12,827
7,388
67,427
0
W
Cerberus
Medium Freds
Cerberus
18,014
285
957
10,013
23,561
16,871
188
7,671
15,640
78,363
0
W
Scylla
13,862
387
491
729
8,313
2,879
456
2,722
5,491
88,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,574
Gold Earned
39,900
242
Minions Killed
354
0
Camps Cleared
0
1,099,945
Distance Traveled
1,200,891
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,470
546
80
4
0
359,583
0
W
Fenrir
13,653
650
66
3
0
406,206
0
L
Ah Muzen Cab
12,019
572
79
4
0
385,794
3
L
Ah Puch
12,085
575
83
4
0
354,568
4
W
Cerberus
12,993
619
153
7
0
436,513
5
W
Scylla
13,254
631
135
6
0
358,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role