Player Matchup

Fenrir
Fenrir
AlphaShiro
Fenrir
Level 15
God Stats
1W - 1L
1,285 SR
Queue Stats
12W - 16L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Clbowl
Jormungandr
Level 6
God Stats
1W - 1L
1,285 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
bogjopi
Amaterasu
Level 7
God Stats
0W - 3L
1,285 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Janus
Janus
gyokusaii
Janus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,219 Elo+
Solo
Medusa
Medusa
ПлейбойФарти4
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Team Averages
Level 13
1,371 SR
1,444 Elo+

VS

Team Averages
Level 21
1,435 SR
1,280 Elo+
Cupid
Cupid
ChiiTo1998
Cupid
Level 17
God Stats
3W - 3L
1,322 SR
Queue Stats
8W - 14L
1,232 Elo+
Solo
King Arthur
King Arthur
Hirsey
King Arthur
Level 18
God Stats
8W - 6L
1,428 SR
Queue Stats
18W - 13L
1,057 Elo+
Solo
Sol
Sol
Luiman
Sol
Level 24
God Stats
6W - 4L
1,782 SR
Queue Stats
54W - 68L
1,441 Elo+
Solo
Nemesis
Nemesis
Zephyrzq
Nemesis
Level 17
God Stats
2W - 6L
1,144 SR
Queue Stats
15W - 33L
1,171 Elo+
Solo
Cerberus
Cerberus
anyutkaa
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlphaShiro
Fenrir
13
6 / 4 / 4
8,432
468
11,525
14,405
5,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Clbowl
Jormungandr
12
4 / 4 / 5
8,057
448
8,994
11,163
8,276
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
bogjopi
Amaterasu
13
4 / 6 / 7
7,702
428
6,139
14,090
7,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
gyokusaii
Janus
1
0 / 0 / 0
5,022
279
0
0
0
12
0 / 4 / 7
7,244
402
8,608
9,842
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
4 / 6 / 8
8,617
479
5,895
11,993
3,484
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Hirsey
King Arthur
16
4 / 1 / 4
10,160
564
6,011
14,171
8,443
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
Luiman
Sol
14
5 / 5 / 6
9,773
543
11,935
12,580
3,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Zephyrzq
Nemesis
15
4 / 2 / 10
9,126
507
7,559
10,799
4,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
anyutkaa
Cerberus
14
1 / 1 / 9
9,622
535
5,162
12,145
5,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
55
14
Kills
18
18
Deaths
15
23
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AlphaShiro
Fenrir
6
4
4
2
W
Cupid
4
6
8
1.33
L
Jormungandr
Clbowl
Jormungandr
4
4
5
1.63
W
King Arthur
Hirsey
King Arthur
4
1
4
6
W
Sol
Luiman
Sol
5
5
6
1.6
W
Nemesis
Zephyrzq
Nemesis
4
2
10
4.5
W
Cerberus
anyutkaa
Cerberus
1
1
9
5.5
L
Amaterasu
bogjopi
Amaterasu
4
6
7
1.25
L
Janus
gyokusaii
Janus
0
0
0
0
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,266
Damage
36,562
49,500
Taken
61,688
24,064
Mitigated
24,539
6,361
Healing
21,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AlphaShiro
Fenrir
11,525
2,963
0
2,733
14,405
5,681
87
5,460
8,945
0
39,960
W
Cupid
5,895
2,608
1,565
3,626
11,993
3,484
1,390
2,532
9,461
0
30,837
L
Jormungandr
Clbowl
Jormungandr
8,994
2,531
360
1,065
11,163
8,276
224
3,103
8,060
43,293
0
W
King Arthur
Hirsey
King Arthur
6,011
816
0
4,468
14,171
8,443
2,224
959
13,212
0
63,745
W
Sol
Luiman
Sol
11,935
2,762
0
5,014
12,580
3,294
2,072
1,111
11,469
51,611
0
W
Nemesis
Zephyrzq
Nemesis
7,559
2,769
0
1,174
10,799
4,079
2,853
1,798
9,001
0
42,994
W
Cerberus
anyutkaa
Cerberus
5,162
128
1,254
4,870
12,145
5,239
1,310
2,594
9,551
41,858
0
L
Amaterasu
bogjopi
Amaterasu
6,139
1,861
0
1,548
14,090
7,156
0
6,787
7,303
0
24,910
L
Janus
gyokusaii
Janus
0
0
0
0
0
0
0
0
0
0
0
L
8,608
4,438
0
655
9,842
2,951
932
1,747
8,095
0
32,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,457
Gold Earned
47,298
214
Minions Killed
459
0
Camps Cleared
0
1,260,333
Distance Traveled
1,690,775
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,432
468
65
4
0
304,781
0
W
Cupid
8,617
479
53
3
0
347,676
0
L
Jormungandr
8,057
448
61
3
0
317,457
0
W
King Arthur
10,160
564
133
7
0
328,701
0
W
Sol
9,773
543
96
5
0
308,878
0
W
Nemesis
9,126
507
71
4
0
379,231
6
W
Cerberus
9,622
535
106
6
0
326,289
4
L
Amaterasu
7,702
428
39
2
0
346,050
1
L
Janus
5,022
279
0
0
0
0
0
L
Medusa
7,244
402
49
3
0
292,045
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role