Player Matchup

Cthulhu
Cthulhu
Chemical
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Xesli
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
pinkpanther002
Da Ji
Level 40
God Stats
1W - 0L
1,358 SR
Queue Stats
7W - 5L
1,517 Elo+
Solo
Team Averages
Level 120
1,453 SR
1,506 Elo+

VS

Team Averages
Level 82
1,550 SR
1,641 Elo+
Set
Set
Darksiderzer0
Set
Level 63
God Stats
0W - 1L
1,720 SR
Queue Stats
35W - 27L
1,691 Elo+
Party 1
Odin
Odin
Hentaigasm
Odin
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 54L
1,724 Elo+
Party 1
Baron Samedi
Baron Samedi
hEOII
Baron Samedi
Level 35
God Stats
28W - 38L
1,431 SR
Queue Stats
126W - 158L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chemical
Cthulhu
13
5 / 2 / 8
9,665
805
11,997
11,986
12,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Eset
Xesli
Eset
13
4 / 3 / 8
9,260
772
12,101
8,103
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 3 / 8
8,866
739
4,855
8,289
3,805
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 3
9,168
764
8,886
12,521
7,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 4 / 5
7,903
659
5,781
13,822
5,670
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
hEOII
Baron Samedi
12
2 / 6 / 3
7,921
660
6,107
8,142
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
13
Kills
8
8
Deaths
13
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chemical
Cthulhu
5
2
8
4.5
L
4
3
3
1.83
L
2
4
5
1.13
W
Eset
Xesli
Eset
4
3
8
2.67
L
Baron Samedi
hEOII
Baron Samedi
2
6
3
0.58
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,953
Damage
20,774
28,378
Taken
34,485
19,561
Mitigated
15,577
4,479
Healing
7,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chemical
Cthulhu
11,997
1,417
172
1,629
11,986
12,389
387
3,003
8,745
31,906
0
L
8,886
3,287
0
2,596
12,521
7,005
816
8,141
4,380
0
33,028
L
5,781
769
318
1,897
13,822
5,670
0
10,913
2,909
0
15,836
W
Eset
Xesli
Eset
12,101
2,362
960
1,468
8,103
3,367
564
2,026
5,927
51,496
0
L
Baron Samedi
hEOII
Baron Samedi
6,107
735
1,403
1,286
8,142
2,902
561
5,104
3,038
22,273
0
W
4,855
1,053
0
250
8,289
3,805
1,269
1,110
7,029
0
25,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,791
Gold Earned
24,992
156
Minions Killed
105
0
Camps Cleared
0
662,956
Distance Traveled
633,765
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,665
805
44
4
0
218,937
5
L
Set
9,168
764
45
4
0
235,282
0
L
Odin
7,903
659
25
2
0
220,950
2
W
Eset
9,260
772
69
6
0
219,655
4
L
Baron Samedi
7,921
660
35
3
0
177,533
0
W
Da Ji
8,866
739
43
4
0
224,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role